Path of Exile

Path of Exile Dev Tracker




08 Dec

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Originally posted by Ouroboros612

Any ETA on the new supporter packs? I'll take any info, even a vague hint :)

I don't have the exact date just yet but it should be some time this month.

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    Bex_GGG on Steam - Thread - Direct
We've just introduced the Fairgraves Mystery Box! The 38 new microtransactions contained in this Mystery Box allow you to disguise yourself among the watery horrors of Wraeclast. Each Mystery Box costs 30 points and guarantees one microtransaction with value equal to or greater than that of the box. Many of these mystery box cosmetics can be combined to create a blended version of the two designs for even deeper character customisation. Check out the full trailer to see what's available!

To find out more about how the mystery boxes work and the rarities of each outcome, please check out our full news post ... Read more
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Originally posted by trigsta_

Bex- What's up with this new 150 point bundle? guaranteed no duplicates? ;)

It's just faster now: if you were planning to purchase five anyway now you can do so in one click.

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It's also worth mentioning that any pure points purchases you make after Betrayal launched can be contributed to an upgrade for one of the new upcoming supporter packs.

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Originally posted by lddiamond

I Remember Bex mentioned there are new ones coming.

We can't confirm yet exactly when the new ones are coming but it should be sometime this month. However, we're making it so that any pure points you purchase after Betrayal launched can be contributed towards an upgrade for the new supporter packs.

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    Bex_GGG on Forums - Thread - Direct

It's also worth mentioning that any pure points purchases you make after Betrayal launched can be contributed to an upgrade for one of the new upcoming supporter packs.

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    Bex_GGG on Forums - Thread - Direct



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Originally posted by ChipsAhoiMcCoy

So, i've noticed this primarily with PoE, but there are some other games which will tend to do this same exact thing. I can't tell if this is input lag, or if it's something that has to do moreso with the games engines, but basically, if I click an item in PoE, and I want to move it around somewhere, I noticed that it essentially "falls behind" my cursor. What I mean by this is, if you were to say move your cursor back and forth, and focus your eyes on your cursor, you'll notice that the item you're holding won't be held directly on your cursor. It will essentially lag behind ever so slightly. It's more or less noticebale depending on your hardware or settings, (It's way worse on my friends PC. Lagging behind very far.) but i'm not sure how to actually reduce it, or "fix" it. Have any of you experienced this ever?

This is because it's rendering a "hardware cursor" at a higher frame-rate than your game client is running.

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Originally posted by SamulusRex

I am almost to the end of Act II with my wife and I have not yet heard him speak ONE WORD about a SINGLE damn "Styoopid Beast!" NOT ONCE!

GGG, if you removed this line from the game, we are going to have problems.

/signed, an Einhar Enthusiast

He should still say it, but I think he has more possible lines now so it's probably just less common

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We are working on this. So far it looks like our core router went down. This incident doesn't look like it's directly tied to the DDOS. I'll update as I get info.

Edit: The router is software (a component of our backend infrastructure), not a physical router that someone tripped over.

Edit2: Sorry for taking so long fixing this. We are trying to get it up as quickly as possible.

Edit3: It's up, and we'll work to make sure that this doesn't happen again. We are very sorry about the inconvenience caused by this issue.

I really need some sleep

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Originally posted by Polish91

[removed]

The servers should be back up very soon. Sorry for the hassle everyone!

RIP

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Originally posted by bamasmith

game server lost contact with the realm edit: double rip

We have been under DDOS attack all day without significant impact, but unfortunately they just hit a piece of critical infrastructure that wasn't fully protected. Fixing now.

Edit: Servers are now back up. Very sorry about that.

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Originally posted by Bex_GGG

We are currently looking into this.

To provide an update on this:

The maps are not deleted, they are just in a sub-stash tab that is not being loaded. It's going to require running a tool over the entire stash tab database to fix this, and that will take a few hours to run.

A developer has written some code to do this, but we want to test it fully before using it on the production database. Because all our server admins are quite busy at the moment, it may take us a bit of time to get to it.

I hope to get it sorted today, but it may be tomorrow.

I'm very sorry about this one. Unfortunately our automated migration tests didn't catch it because the items still exist, they are just not retrieved correctly when loading the stash.

In the mean time, it is safe to use your map stash tabs. The old items will either show up right where they were, or if you put items over top of where the items would come back, the sub-stash will be detached from the map stash and given back to you as a ...

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