Path of Exile

Path of Exile Dev Tracker




07 Dec

Comment

Originally posted by WhiteDragon32

[removed]

Thanks for the feedback! We know the torrents are helpful to the community. It's never a matter of whether we want to, it's just a matter of if it's possible on the day. You'll be happy to know that the team have confirmed that they're setting one up for me to share with you.

Comment

Originally posted by kyuuichi

Does this mean Juggernaut's Unstoppable node is no longer unaffected by Freeze?

No. Setting action speed to 0 would be below the base value, which is disallowed.

This isn't a new change to freeze, it's been this way for several patches.

Comment

Originally posted by Exitium_Deus

Will it add to the main projectile, additional projectiles, or both? I wondering about endless munitions and beltimber blades. I'd like to get powerful precision, fast and deadly. gathering winds, and then I'm not sold on rupture, endless munitions, or ricochet yet.

Will it add to the main projectile, additional projectiles

The answer is in your question - the distinction Lancing Steel has is that additional projectiles have different behaviour to the base projectile. The supports inherently add additional projectiles, so they have that behaviour.

Comment

Originally posted by Kwitchy

As per the patch notes:

"Shield Charge... [is] no longer main-hand only. " also, shield charge has always had the 'melee' tag, and deals base damage based on the melee weapon.

So I've been trying to re-read the patch notes, and figure out how the interaction works now. I'm fairly confident the result of the patch notes means one of the following is true:

  • A: Shield Charge now checks to see if a melee weapon is equipped for damage scaling purposes only. However, the Movement portion only requires a shield. Wand users can now Shield Charge for 0 damage.

  • B: Shield Charge still requires a melee weapon to trigger, since it tries to scale damage and the tag system is in effect. (However GGG has stated many times tags are more of 'guidelines' and to help people with modifying damage, not exclusive mechanic limitations). No change.

  • C: 'You can no longer use skills that require a specific weapon if you are dual-wielding' change...

Read more

This patch note was in error. Shield Charge was never a Main Hand Only, but was incorrectly included in the list of skills that lost that restriction. As such, it did not change.

It still only ever hit with the main hand, but that's because your off hand wasn't a weapon, not because it had a restriction to not alternate like the Main Hand Only skills, such as Double Strike.

Comment

Originally posted by Nickoladze

which is itself not a 100% reduction but a booelan state setting action speed to zero

Is it not possible to move while frozen and under the effect of an action speed boost such as Tailwind or Adrenaline shrine? I thought it was all additive.

Freeze used to be 100% reduced action speed, which allowed that. It no longer is.

Comment

Originally posted by xbenagiL

i don't get it.

In today’s news we will let you know:

• How big the update is
• That the realm goes down 3 hours before the timer ends. You should be able to start downloading the patch around 30 mins to an hour after that. The expansion starts when the timer ends.
• It might include a torrent. (Torrents don’t work for Steam)
• It’s also a reminder that Oriath Mystery Boxes leave the store when the expansion goes live.

This is usually posted in the evening, New Zealand time.

Comment

Originally posted by [deleted]

[deleted]

Comment

Originally posted by Wtfifdt

Since Impale specifically does reflected damage, does the gladiator notable painforged double the damage dealt by impale?

Why would it? Painforged has no interaction with reflected damage.

Painforged gives 100% chance to deal double damage to your counterattack skills, which means any attack skill triggered by you being hit.

Comment

Originally posted by Falcon_Kick

The last confusing bit is that "increased damage taken by chill effectiveness". This only apply to damage by hits. Damage by dots always get 29%. Chill effectiveness is how much the chill slows down the target. This will never get above 30%. So the damage bonus for hits can go up to 30%, but will mostly be lower. Especially if you don't invest in chill effect.

How do you know this is hits only

It's not.

Comment

Originally posted by golgol12

Mark already said that only the highest source of chill with this effect will take precedence. So you use it on 1 skill as kind of a utility to give extra damage to other cold skills and itself.

Now for the gem itself. There are 4 sections to it, but only 2 will ever apply to any one part of incoming damage. Chilled from hits. Chilled from ground effects. If chilled by both a hit and a ground effect, only the higher chill takes precedence. Both these groups add a bonus to on hit damage taken, and damage over time taken.

The last confusing bit is that "increased damage taken by chill effectiveness". This only apply to damage by hits. Damage by dots always get 29%. Chill effectiveness is how much the chill slows down the target. This will never get above 30%. So the damage bonus for hits can go up to 30%, but will mostly be lower. Especially if you don't invest in chill effect.

The last confusing bit is that "increased damage taken by chill effectiveness". This only apply to damage by hits.

No it doesn't. It applies to cold damage, like it says - if it was restricted to damage from hits, it would say so, just like the other line specifies it's only for damage over time. Since cold damage over time is inherently cold damage, both those modifiers will apply to cold dot.

Comment

Originally posted by a_rescue_penguin

Hey Mark, what happens when an enemy is frozen by a skill supported by Bonechill? Since a target is considered chilled while frozen does this mean that Bonechill will grant 100% increased damage taken, or will that bonus be capped at the normal 30% chill cap?

Frozen and chilled are separate. The chill applied by the hit uses the same chill effect calculation as any other chill, it doesn't have the freeze effect (which is itself not a 100% reduction but a booelan state setting action speed to zero). It will have whatever effect the chill has, like any other chill.

Post
    Bex_GGG on Forums - Thread - Direct




Clear your calendar, throw the cat outside and prepare some snacks! There's only a few hours left before the launch of Path of Exile: Betrayal! We've gathered all the information you'll need to know about what happens on launch day and information on how to start downloading early.

The realm goes down and patching begins at: Dec 07, 2018 11:00 AM
The servers go live at: Dec 07, 2018 2:00 PM

The above times are displayed in your local time zone. You'll need to be logged into your account to see these. To change your local time, go to "My Account", "Manage Account" and "Edit Preferences".

If the timezone is displaying incorrectly for you, please disregard the above timer and refer to the countdown on the front page. Three hours before the end of the countdown, th... Read more
Comment

CORRECTION: Lancing Steel is 28, not 12.

Comment

Originally posted by Zanerkin

Have I missed a link? There a torrent for prepatching Betrayal out yet?

In today’s news we will let you know:

• How big the update is
• That the realm goes down 3 hours before the timer ends. You should be able to start downloading the patch around 30 mins to an hour after that. The expansion starts when the timer ends.
• It might include a torrent. (Torrents don’t work for Steam)
• It’s also a reminder that Oriath Mystery Boxes leave the store when the expansion goes live.

This is usually posted in the evening, New Zealand time.

Comment

Originally posted by WashooGonnaDo

Previous leagues GGG released the content.ggpk file ahead of league launch to reduce traffic on the actual day. Just wondering if that will happen for this league?

In today’s news we will let you know:

• How big the update is
• That the realm goes down 3 hours before the timer ends. You should be able to start downloading the patch around 30 mins to an hour after that. The expansion starts when the timer ends.
• It might include a torrent. (Torrents don’t work for Steam)
• It’s also a reminder that Oriath Mystery Boxes leave the store when the expansion goes live.

This is usually posted in the evening, New Zealand time.


06 Dec