Path of Exile

Path of Exile Dev Tracker




21 Nov

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" mrpibadi wrote:
I'm so fed up with it all that I can say that for both of my core so far, I still haven't received physical rewards, and GGGS find any excuses not to send them to me. So think gentlemen, if I have spent more than $ 2k in the game, and still have not received physical rewards - how does this company treat those who have not invested a penny at all? If they don't even care about me =)))))



Hi there, if you're having issues receiving your merchandise, please email us at ... Read more
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In the Forbidden Sanctum expansion, we're making a number of changes to Eldritch Altars, specifically to their rewards, the monster packs they spawn and the incentives for rushing to map bosses before completing the rest of the map. In addition, we are adding a chance for Maven-witnessed Map Bosses to drop an Awakened Gem (inclusive of the Awakened Gems that are typically exclusive to Maven herself). The overarching aim of these changes is to try to reach a point where the choice between running Maven-witnessed Maps or Eldritch Influence Maps is closer in value while still retaining the gameplay feeling you've come to expect from Eldritch Altars.

TLDR:



  • Altars no longer offer some reward types like gems, influenced items, unique items or maps.

  • The "Basic Currency" reward has been split up ...
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Originally posted by Furied

Sorry to message you on this old topic but do you know if poisons proliferated on death by Master Toxicist or Bino's kitchen knife would inherit the item rarity support effect from the skill that applied the poison chosen to be spread, supposedly the single highest poison but only 2 seconds of duration on it?

Those mechanics do not proliferate poison, they cause you to poison enemies when you kill a poisoned enemy. The magnitude of the poison will be the same as the highest-magnitude poison affecting the killed enemy, but the new poisons are not in any way the same as the poisons on the killed enemy, and their source is the player with the effect that's causing them. That player's generic IIQ/IIR modifiers will apply.


20 Nov

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Thanks for your report, the following should work:

Class == "Life Flasks"
Class == "Mana Flasks"
Class == "Hybrid Flasks"
Class == "Utility Flasks"

Can you hear it, Exile? Madness approaches in the Delirium Everywhere event, where a dense fog has taken over almost every zone!

The fog ranges randomly from 10% to 100% Delirium with the minimum and maximum level of Delirium scaling with the level of the zone. This way, some lower level encounters won't be impossibly difficult and higher level encounters won't be incredibly easy. This has all the usual effects — monsters getting buffed, new monsters spawning, reward bars filling with kills, and Simulacrum splinters dropping. To avoid spam-refreshing areas being the best strategy, each area always has the same Delirium percentage, and Delirium reward types are randomised each time they drop.

Delirium Everywhere starts on all platforms at 12pm November 21st (PST). It will end at 12pm November 28th (PST).

In comparison to the last time we ran a Delirium Everywhere event, we've reduced the amount of Delirium that can be applied to zones earlier in the campaign a... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Thanks for your report, I'll pass this on.

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Can you hear it, Exile? Madness approaches in the Delirium Everywhere event, where a dense fog has taken over almost every zone!

The fog ranges randomly from 10% to 100% Delirium with the minimum and maximum level of Delirium scaling with the level of the zone. This way, some lower level encounters won't be impossibly difficult and higher level encounters won't be incredibly easy. This has all the usual effects — monsters getting buffed, new monsters spawning, reward bars filling with kills, and Simulacrum splinters dropping. To avoid spam-refreshing areas being the best strategy, each area always has the same Delirium percentage, and Delirium reward types are randomised each time they drop.

Delirium Everywhere starts on all platforms at 12pm November 21st (PST) which is Nov 21, 2022 3:00 PM (EST) (Log ... Read more
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Hello fellow Exiles,

If this is your second earned Mystery Box, it will be granted to your account at the end of the event. You can find more details about this here: https://www.pathofexile.com/forum/view-thread/3321969

I hope this clarifies things! If you have any other questions or queries please email us [email protected]. :)


18 Nov


17 Nov

There have been a lot of questions about the upcoming new system for monster mods that was announced in {LINK REMOVED}yesterday's balance manifesto. In today's post, we're providing answers to some of the most frequently asked questions.

Since the mods are simplified and separated, does that mean rare monsters will now have more mods on average to compensate? How many mods can a rare monster have now? We're currently playtesting the new monster mod system to determine this. At the moment it's 2-4, but this may change as we continue to iterate.

Will the modifiers' effects be made more intense to compensate for their simplification? These are new mods that have similar themes to old ones, but have new balance values. In many cases these are the sam... Read more