Path of Exile

Path of Exile Dev Tracker




01 Sep

Comment

Originally posted by Prace_Ace

Will this work as an alternative to mapping?

It has the potential to be an alternative to mapping if you gather enough contracts.

Comment

Originally posted by Restryouis

Will Impending Doom explode enemies on Death? and it can be used with Blasphemy?

Impending Doom works with self-cast Curses only.

Comment

Originally posted by Fyurius_Ryage

How does the league interact with normal Act zones? Do you have an encounter in each zone or something?

Markers, Contracts and Blueprints drop from regular monsters throughout the game.

Comment

Originally posted by supermuffin901

can you open lockers on the way back after reaching the artifact?

When you grab the Artifact you'll automatically trigger the alarm causing the facility to go into lockdown so you won't be able to open any more lockers after that point and will need to make decisions about your rewards on the way in.

Comment

Originally posted by Dalriata

Do you mean to say that opening chests is the largest contributor to alert level? Because the way it's worded it sounds like you're saying that killing mobs increases how much chests increase the alert level.

Yes

Comment

Originally posted by Coord26673

When the alarm is triggered, does this mean you can no longer claim the artifact and have to escape, or does it just amp up the difficulty moving forward?

If you're close to the Artifact already you can still grab it. You have a short time before the facility goes into lockdown and you can no longer collect anything before having to escape.

Comment

Originally posted by chooseusername3331

delve was the perfect league. good league mechanic that felt good to run and was rewarding to do without having to put much thought into it but this league is looking like another one of those leagues where i'm gonna need to bookmark a lot of pages to learn how to optimize it and that is boring

Heist has a lot of similarities to Delve except almost every element is tradeable and craftable making it more modular.

Comment

Originally posted by VictusBcb

I do have a question. While I'm certainly a big fan of heist hi-jinks, does this mean that we're basically doing a league where you basically cannot kill mobs lest you blow your whole operation? In a game all about killing lots of stuff, that sounds potentially awful. I really hope we have some stuff we are allowed to kill without being punished for it.

You're definitely encouraged to kill, it has a relatively minimal effect on the alert level. It largely increases your alert level from opening chests.

Comment

Originally posted by Dalriata

what if the projectile is already literally just a ball of fire, a fireball if you will

More fire!

Comment

Originally posted by Eleven655321

I swear..If I have to keep one guard alive...

Nope

Comment

Originally posted by SpecialEndrey

How many smaller heists do you have to do for a big one (roughly)? I spent a lot time in harvest and seeing oshabi 3 times after countless of days playing was feeling quite unrewarding

Heist's lay the groundwork for Grand Heists by providing more markers, intel and rogue experience to help you get prepared. There's not a set number to do before a Grand Heist as long as you have a Blueprint and enough markers to unveil it and hire your Rogues. Blueprints drop from monsters in the regular game world and from Heists. They're itemised like maps so you can roll new mods on them and trade them with other players.

Comment

Originally posted by Mattmxm

Ok, one thing you gotta clarify now. I just wanna slap a bunch of dudes, and this trailer makes me think I have to play stealthy to get to the "treasure." I'm really hoping this isn't the case, because that isn't the game I've played for years.

Your alert level is increased by killing monsters, opening secure lockers and when your Rogue performs their specialised skill. It's very generous so you'll be able to play through the first part of a Heist without worrying too much. As you get closer to the Artifact you might want to consider forgoing opening some lockers in case it triggers the alarm. On the way back from the Artifact it's a ruckus like regular gameplay.

Comment

Originally posted by AntiSneedAktion

This looks soooo bad holy shit. Zero additional mobs in maps? All the heists are in their own area so theres no way to juice the mobs in them? Another shitty micro managing league? Levelling up npcs? Just why would they ever think this was a good idea? This literally looks like betrayal but worse. I think this might be the worst idea for a league since betrayal. I understand if its a cool idea executed poorly like a lot of the “bad” leagues like bestiary or harbinger or metamorph since those can be fixed by tweaking mechanics or rewards. This looks like all of the worst aspects of delve league and betrayal league combined. Annoying micromanagement and a league of empty maps with a completely separate system you have to spam iceberg or whatever to access. I think this is legit the worst trailer ive seen for a league since i started playing in perandus. Even if the mechanic is disgustingly rewarding, which i very much doubt since league mechanics usually have to be made more rewardin...

Read more

Heists come from contracts which are itemised world areas like maps but you can access them from the early game. You can craft their mods like you can with maps.

Post
We're proud to announce Path of Exile: Heist! Hire skilled thieves to help you pull off risky Heists. Steal valuable artifacts to fund and train your crew as you plan towards the execution of a Grand Heist. Our September expansion contains the Heist challenge league, nine new Skills and Support Gems, revamps of Curses, Steel Skills, and various Spells. Grand Heists offer exclusive new rewards such as Weapon and Body Armour Enchantments, Heist Trinkets, Alternate-quality Gems, Replica Unique Items and Experimented Base Types. Please check out the announcement page[pathofexile.com], watch the ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2887325180072128000]here[/url].
Comment

Originally posted by marko9207

So you do a small heist every map?

Roughly, yes.

Comment

Originally posted by Datman90

And if they succeed in a Grand Heist?

They'll gain experience in their skills and you'll get the rewards from the end-vaults as well as markers (coins).

Comment

Originally posted by Gatitus

Is that a Firewall spell?

Flame Wall, yes. If you send projectiles through it, they'll catch fire for added damage.

Comment

Originally posted by azantyri

how many skills do they have?

Each Rogue has one main skill and two sub skills. There are around 13 types of skill.