Path of Exile

Path of Exile Dev Tracker




12 Aug

Post

There are five weeks left in Harvest which means things are starting getting closer to the launch of our 3.12 expansion in September. In the meantime, you may be wondering what the future of Harvest looks like. We're ready to share our plans!

In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.

When we designed Harvest, we wanted to experiment with a more deterministic crafting system that would enable players to access powerful items earlier in their character progression. In this sense, we feel that the crafting system has been very successful. However, at the top end of gameplay, Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to acquire. This was acceptable for a temporary challenge league but poses problems for the long-term health of Path of Exile's item economy if allowed to remain in its current state.

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    Bex_GGG on Forums - Thread - Direct




There are five weeks left in Harvest which means things are starting getting closer to the launch of our 3.12 expansion in September. In the meantime, you may be wondering what the future of Harvest looks like. We're ready to share our plans!

In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.

When we designed Harvest, we wanted to experiment with a more deterministic crafting system that would enable players to access powerful items earlier in their character progression. In this sense, we feel that the crafting system has been very successful. However, at the top end of gameplay, Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to acquire. This was acceptable... Read more
Post
    Bex_GGG on Forums - Thread - Direct




There are five weeks left in Harvest which means things are starting getting closer to the launch of our 3.12 expansion in September. In the meantime, you may be wondering what the future of Harvest looks like. We're ready to share our plans!

In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.

When we designed Harvest, we wanted to experiment with a more deterministic crafting system that would enable players to access powerful items earlier in their character progression. In this sense, we feel that the crafting system has been very successful. However, at the top end of gameplay, Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to acquire. This was acceptable... Read more
Post
    Bex_GGG on Forums - Thread - Direct




There are five weeks left in Harvest which means things are starting getting closer to the launch of our 3.12 expansion in September. In the meantime, you may be wondering what the future of Harvest looks like. We're ready to share our plans!

In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.

When we designed Harvest, we wanted to experiment with a more deterministic crafting system that would enable players to access powerful items earlier in their character progression. In this sense, we feel that the crafting system has been very successful. However, at the top end of gameplay, Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to acquire. This was acceptable... Read more
Post




The Arcane Horns Helmet Attachment introduces another option for customising the looks of your Exiles, allowing you to place a pair of glowing blue horns on their heads. The Arcane Horns look great with other Arcane or blue cosmetic effects. Check out the Arcane Horns by watching the video below or get yours here.



Try out this Helmet Attachment with a combination of the ... Read more

11 Aug

Post
It's that time again! Today we'll be breaking down which Ascendancy classes players have been gravitating towards in the Harvest leagues on all platforms.

Let's begin by looking at level 70+ characters in both Harvest leagues on PC.

Level 70+, Harvest Standard (PC) Necromancer 23.45% Trickster 9.33% Assassin 8.41% Gladiator 7.58% Saboteur 5.62% Berserker 5.07% Juggernaut 4.67% Elementalist 4.66% Chieftain 4.09% Slayer 3.67% Hierophant 3.51% Occultist 3.20% Guardian 3.03% Deadeye 2.88% Ascendant 2.49% Champion 2.45% Pathfinder 2.31% Raider 1.87% Inquisitor 1.70% Level 70+, Harvest Hardcore (PC) Necromancer 23.34% Trickster 11.68% Juggernaut 11.04% Gladiator 7.22% Chieftain 6.68% Hierophant 4.69% Guardian 4.62% Champion 4.54% Occultist 4.16% Saboteur 3.51% Assassin 3.42% Elementalist 3.25% ... Read more
Post




The Arcane Horns Helmet Attachment introduces another option for customising the looks of your Exiles, allowing you to place a pair of glowing blue horns on their heads. The Arcane Horns look great with other Arcane or blue cosmetic effects. Check out the Arcane Horns by watching the video below or get yours here.



Try out this Helmet Attachment with a combination of the ... Read more
Post




div.half-table-container{ width: 800px; margin: auto; text-align: center; } table.half-table{ max-width: 390px; float: left; margin: 5px; }.forumTable table.half-table td, .forumTable table.full-table td{ padding: 5px;}.forumTable table.half-table th, .forumTable table.full-table th{ padding: 5px;font-weight: bold; text-align: center;}.forumTable table.full-table{ width: 790px; margin: auto; text-align: center;}It's that time again! Today we'll be breaking down which Ascendancy classes players have been gravitating towards in the Harvest leagues on all platforms.

Let's begin by looking at level 70+ characters in both Harvest leagues on PC.

Level 70+, Harvest Standard (PC) Necromancer23.45%Trickster9.33%As... Read more
Comment

Originally posted by Redblade_

Assume that means they will finish around the same time then, thanks for the response.

It depends on whether either of them encounters show-stopping issues during development but otherwise that sounds like a relatively safe assumption.

Post




The Arcane Horns Helmet Attachment introduces another option for customising the looks of your Exiles, allowing you to place a pair of glowing blue horns on their heads. The Arcane Horns look great with other Arcane or blue cosmetic effects. Check out the Arcane Horns by watching the video below or get yours here.



Try out this Helmet Attachment with a combination of the ... Read more
Comment

Originally posted by welpxD

Because a user could clear their inventory with similar speed by dumping items into a regular tab

Unfortunately this is not the case. I didn't run any tests but I would guess it takes about 5x as long to ctrl click into a dump tab, then re-sort later, than it does to ctrl click into autosorting tabs. I've spent enough time trying to optimize the chaos recipe that I can say, autosort is an enormous timesave.

The difference is to stash organization what loot filters are to loot organization. Loot filters are free, so I expect this feature to be free as well.

They're free QOL features, yes.

Comment

Originally posted by welpxD

Will there be a dev manifesto about this? It seems pretty p2w.

We outlined our thoughts about the level of convenience in the post I linked above.

Comment

Originally posted by welpxD

Will we be able to autosort into non-MTX tabs?

I don't think so due to the way it works. Quote from Chris' original post:

You'll be able to tick a checkbox on one of each type of your Currency, Map, Essence, Divination, Fragment, Unique, Delve, Blight, Metamorph and Delirium Tabs, to indicate that that Tab should receive items that are Ctrl+Clicked from the inventory. This intentionally would not work with other items (such as rares you have picked up), as those require attention to identify and consider them.

Comment

Originally posted by Redblade_

Does this include the tab groups or will that be two different additions?

They are separate tasks but involve the same sets of people.

Comment

Originally posted by ALittleInappropriate

Kia ora Bex, off topic to the thread sorry, but just wanted to check if you and the team are anticipating much impact from the temporary Level 3 for Auckland?

I'm not sure just yet. We found out about this late last night and everyone is currently busy getting their gear from the office to get set up at home. Once things are settled I plan to touch base with some key members of the team and find out what we're anticipating in this respect.

Comment

I checked in on this earlier this week and I don't have a firm ETA yet but I know that things are definitely in progress. Our server admin has done a chunk of the work he needs to do on it and then once their part is finished it will go onto our UI programmer. I'm personally hoping to see it alongside 3.12 but I can't provide any confirmation yet.