Path of Exile

Path of Exile Dev Tracker




14 Aug

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We're running a sale on all cosmetic microtransactions introduced in the Thaumaturgy Mystery Box. More than 50 microtransactions are available at discounted prices, including the recently released Thaumaturgical Hideout.

This sale will run from the time of this post until Aug 18, 2020 12:00 AM (EDT) in your local time.

Check out the Thaumaturgy Mystery Box trailer below to see everything that's available or click ... Read more

13 Aug

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We're running a sale on all cosmetic microtransactions introduced in the Thaumaturgy Mystery Box. More than 50 microtransactions are available at discounted prices, including the recently released Thaumaturgical Hideout.

This sale will run from the time of this post until Aug 17, 2020 11:00 PM (CDT) in your local time.

Check out the Thaumaturgy Mystery Box trailer below to see everything that's available or click ... Read more
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A few days ago we concluded the Harvest Fan Art Competition where we asked our community to create fan art inspired by any content introduced in the Harvest expansion, including Oshabi and the Sacred Grove, Delirium and new skills. Over the past month our players have submitted more than a hundred entries to the competition. We've looked through every single one of them and are ready to announce the winners!

We're also offering a special prize (Demon Parasite Armour Set, Demon Parasite Back Attachment, Blood Guard Character Effect, 2x Angels and Demons Mystery Boxes) to the most popular submission amongst our community. We've uploaded all the submissions listed below to this album[www.facebook.com]... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/4228270796631522938]here[/url].
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A few days ago we concluded the Harvest Fan Art Competition where we asked our community to create fan art inspired by any content introduced in the Harvest expansion, including Oshabi and the Sacred Grove, Delirium and new skills. Over the past month our players have submitted more than a hundred entries to the competition. We've looked through every single one of them and are ready to announce the winners!

We're also offering a special prize (Demon Paras... Read more
Comment

Originally posted by Hartastic

I would be interested to know if any of the "other" Harvest content will be seen sooner than that. For example, you commented on Infused Beachhead, but things like Infused Engineers Orbs, Winged Scarabs, higher Offerings/Labyrinths, etc. could reasonably appear elsewhere in the game without needing to be part of a deterministic crafting delivery -- from Betrayal Safehouses, Delve, Atzoatl, whatever.

I raised this question yesterday and there was a bit of a dilemma because simply tacking those things on elsewhere in the game didn't feel like an elegant solution and we would then have to consider removing them from those places and re-adding them to Harvest when it comes back. It's not out of the question but the first response to the idea was a bit iffy.

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    Novynn on Forums - Thread - Direct

Looks like Xbox changed something on their end. We're waiting to hear back from them.

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Originally posted by 10000owls

Ah yes, the precursor to a manifesto. Like all the ones before it that fixed everything and left nothing unresolved.

I can't see a need for an additional post about this as our original post already summarizes our thoughts and plans regarding this. Even just taking the last paragraph says most of what needs to be said:

All of these changes are too time-consuming to implement immediately. We would like Harvest to be core in the future, but we are not yet sure of what that would look like.

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A few days ago we concluded the Harvest Fan Art Competition where we asked our community to create fan art inspired by any content introduced in the Harvest expansion, including Oshabi and the Sacred Grove, Delirium and new skills. Over the past month our players have submitted more than a hundred entries to the competition. We've looked through every single one of them and are ready to announce the winners!

We're also offering a special prize (Demon Paras... Read more
Post




A few days ago we concluded the Harvest Fan Art Competition where we asked our community to create fan art inspired by any content introduced in the Harvest expansion, including Oshabi and the Sacred Grove, Delirium and new skills. Over the past month our players have submitted more than a hundred entries to the competition. We've looked through every single one of them and are ready to announce the winners!

We're also offering a special prize (Demon Paras... Read more

12 Aug

Comment

Originally posted by blvcksvn

Please make sure there's a way to access infused beachheads, at least. Zana missions perhaps.

I double checked this and they're not staying for the time being either.

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There are five weeks left in Harvest which means things are starting getting closer to the launch of our 3.12 expansion in September. In the meantime, you may be wondering what the future of Harvest looks like. We're ready to share our plans!

In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.

When we designed Harvest, we wanted to experiment with a more deterministic crafting system that would enable players to access powerful items earlier in their character progression. In this sense, we feel that the crafting system has been very successful. However, at the top end of gameplay, Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to ac quire. This was acceptable for a temporary challenge league but poses problems for the long-term health of Path of Exile's item economy if allowed to remain in its current state.

As such, Harvest woul... Read more
Post

There are five weeks left in Harvest which means things are starting getting closer to the launch of our 3.12 expansion in September. In the meantime, you may be wondering what the future of Harvest looks like. We're ready to share our plans!

In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.

When we designed Harvest, we wanted to experiment with a more deterministic crafting system that would enable players to access powerful items earlier in their character progression. In this sense, we feel that the crafting system has been very successful. However, at the top end of gameplay, Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to acquire. This was acceptable for a temporary challenge league but poses problems for the long-term health of Path of Exile's item economy if allowed to remain in its current state.

...

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    Bex_GGG on Forums - Thread - Direct




There are five weeks left in Harvest which means things are starting getting closer to the launch of our 3.12 expansion in September. In the meantime, you may be wondering what the future of Harvest looks like. We're ready to share our plans!

In short, Harvest will not immediately become a core gameplay mechanic but may be reintroduced in the future.

When we designed Harvest, we wanted to experiment with a more deterministic crafting system that would enable players to access powerful items earlier in their character progression. In this sense, we feel that the crafting system has been very successful. However, at the top end of gameplay, Harvest has made it too easy to gain very powerful items that previously required a lot more work and investment to acquire. This was acceptable... Read more