Path of Exile

Path of Exile Dev Tracker




05 Dec

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Path of Exile has partnered with Twitch Prime to bring you the Divine Arcane Portal and Holy Eyes for free when you subscribe to Twitch Prime! Until the 7th of January you'll be able to redeem these free cosmetic effects by starting a free one-month trial with Twitch Prime and linking your Path of Exile account to Twitch.



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Comment

Originally posted by Power_Creep

Here's a breakdown of the changes i made and why

1) it just doesnt make sense that a Bow/minion hybrid unique doesnt work with Bow/Minion hybrid skills like Blink and Mirror arrow. Maloney's mechanism is the proof that triggering blink/mirror arrow is possible

all they need to do is change "...minion spells..." to " ... minion skills..."

2) the dexterity stacking mod needs to be addressed as well, 1% minion damage per 10 dex is nothing considering the insane leap in Minion damage on weapons. This would not only make minions better but your Bow's skills as well if you take "Spiritual aid"

3) Copying POTCG's Int mod would make the item nice "1% increased area of effect of you and your minions per 10 int". Especially since Minion patch made Minion aoe a thing

4) A fated version would definitively be great. a mod with a minion& on kill flavour would keep the thematic of the bow while being new and fresh ( now that i think about it, its D2's f...

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Posting since someone specifically requested my input. These views are my own opinions only, yada yada yada...

1) it just doesnt make sense that a Bow/minion hybrid unique doesnt work with Bow/Minion hybrid skills like Blink and Mirror arrow

Hard disagree from me. This is not just a general bow/minion hybrid unique, it is explicitly and intentionally an Int-minion-spell/Dex-bow-attack unique. The whole point of the item is creating a hybrid between two things that don't usually go together or have anything else that links them, in this case int minion spells and dex bow attacks (I believe in particular Zombies, which can be raised directly from the corpse, meshing with the on-kill trigger). It smooths over some of the hard edges of the conflict: triggering means no need to invest in cast speed as well as attack speed, and since the spells won't deal damage, your own damage bonuses can all be attack focused; rewar...

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Comment

Originally posted by smoothasskiwi

++Support Gem. It's more efficient.

It's also clearly the correct one to use here, the player, as the preincriment would change the support bonus before applying it to the skill, while postincriment should logically grant the regular support bonus to the skill, then upgrade the gem afterwards :P

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A year ago we released a set of five different Core Supporter Packs, inspired by the themes of Path of Exile. In a couple of weeks we're planning to replace these Supporter Packs with new ones, so you don't have much time left to purchase one of the current Core Packs if you want one before they leave the store forever!

Please note that while we're trying our best to release the new Supporter Packs shortly after the launch of Conquerors of the Atlas expansion, there is still a possibility that they will require more work and testing and might be delayed until the beginning of next year. These new 'core' supporter packs will exist alongside the current Metamorph packs (and future league packs).

Each Core supporter pack contains points to spend in the store and exclusive in-game microtransactions which are only available in supporter packs and will not appear in the store. There are also physical items available, like a pack of signed Path of Exile prints, a Path... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1705106180200823775]here[/url].

04 Dec

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Originally posted by RyujinDoji

Forum thread just says " This support gem causes skills to fire wand and bow skill projectiles sequentially ". Sounded to me more like an general support gem rather then an attack-based.

"Wand and Bow skills" are inherently attacks. Spells do not use weapons.

Comment

Originally posted by rds90vert

I answer only because i just started playing mines, and i love it!

From what i understand: you press the button to throw the mines, in the general direction of monsters/wherever you want.

Then you press ONCE D to detonate, and they will detonate from the "oldest" (i.e. the first you threw) to the newest, with increasing speed. The first couple may seem "slow" in detonating (you can modify it via skill tree passives) but once the "detonation chain" starts, it speeds up very fast.

Note: from what i gather in my experiments, mines have to be within a certain radius from each other to be part of the "detonation chain", if they are too spread apart, some may detonate while others may not.

they will detonate from the "oldest" (i.e. the first you threw) to the newest

Throwing order has no effect on detonation sequence. The first one to detonate will be the closest to where you targeted the detonate mines skill, and it will "spread" from there to another mine close to that one.

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A year ago we released a set of five different Core Supporter Packs, inspired by the themes of Path of Exile. In a couple of weeks we're planning to replace these Supporter Packs with new ones, so you don't have much time left to purchase one of the current Core Packs if you want one before they leave the store forever!Please note that while we're trying our best to release the new Supporter Packs shortly after the launch of Conquerors of the Atlas expansion, there is still a possibility that they will require more work and t... Read more
Comment

Originally posted by hukkaberry

Do traps, mines, brands, and totems count as “your hits” for Leper? I.e. will they remove any status on the player?

Brands are your hits. Traps, Totems and Mines are spearate entities from you that hit things themselves.

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Originally posted by WattefuxX

A new player won't even think about pressing "alt" when viewing an item

For new players, holding Alt when viewing an item is for showing reminder text in-place, without changing anything else about the displayed stats This helps explain terminology and mechanics they might not have seen before.

While there's definitely an argument that this should be signalled better so players learn they can do this sooner, it's definitely important for new players that it does this instead of the advanced mod descriptions, which throw in a lot of extra information which is useless or irrelevant to most new players, and also rearranges things, making it harder to see how the reminder texts apply to specific stats.


03 Dec

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This December we're teaming up with community streamer Zizaran to host a huge boss kill event where Path of Exile's best players can compete to kill the hardest boss in Conquerors of the Atlas while playing in Hardcore, Solo Self-found mode. Alongside the US$30,000 cash that Zizaran will award to winners, we have provided $23,750 of some of Path of Exile's best microtransactions.


How to Participate

This event runs for the first month of the Conquerors of the Atlas release (which starts on December 13, US time). Only characters played in the Metamorph HC SSF league will be counted for prizes, as the purpose of the event is to provide the hardest challenge that Path of Exile's best players have ever encountered.

In Conquerors of the Atlas, you can place Watchstones in Citadels on the Atlas. These level ... Read more