Path of Exile

Path of Exile Dev Tracker




27 Nov

Post
As part of our targeted improvements to Bows in 3.9.0, we're introducing three new Support Gems that work with Bow skills: Arrow Nova Support, Greater Volley Support and Barrage Support.

Arrow Nova Support

The Arrow Nova support turns a forward firing arrow skill into an upward firing payload arrow, which lands at a targeted location. When the arrow hits the ground, it bursts into a nova of the skill's projectiles. This support is available at level 8 for the Ranger, opening up interesting new ways to spread your arrow effects over an area.

Ground targeted projectiles like Caustic Arrow, Vaal Burning Arrow and Tornado Shot will explode a fixed distance from the Nova location, creating a wide damage area if they don't explode on a closer target first. For Caustic Arrow, this lets you spread caustic ground over a very large area with ease.

Greater Volley Support

Knowledgeable players will know that the Greater Volley Support alre... Read more

26 Nov

Comment

On the first day of ExileCon, we missed awarding Twitch Drops to some users. We have reconstructed the list and are awarding them now (which will arrive over the next day). Sorry for the delay and inconvenience!

Post




As part of our targeted improvements to Bows in 3.9.0, we're introducing three new Support Gems that work with Bow skills: Arrow Nova Support, Greater Volley Support and Barrage Support.

Arrow Nova Support



The Arrow Nova support turns a forward firing arrow skill into an upward firing payload arrow, which lands at a targeted location. When the arrow hits the ground, it bursts into a nova of the skill's projectiles. This support is available at level 8 for the Ranger, opening up interesting new ways to spread your arrow effects over an area.

Ground targeted projectiles like Caustic Arrow, Vaal Burning Arrow and Tornado Shot will explode a fixed distance from the Nova location, creating a wide damage area if they don't explode on a closer target first. For Caustic Arrow, this lets ... Read more
Comment

Disclaimer: Before anyone decries me for being a mean meanie who stomps on people's fun, I'd like to clarify that the OP messaged me asking me to comment, with the subject line "Please roast my skill gems :)".

I'm starting with this one because I think it has more wrong with it, and is thus more interesting to examine.

Level 20

First problem - this skill has more non-boolean stats than can fit in a single granted effect - and thus skill - at 10. The maximum is 8. Only 3 of these are coming from the base brand behaviour. There are ways to hack around this limit in some cases, but they aren't great and may cause problems down the line. Inconveniently, none of those ones are the ones tha...

Read more
Post
As you explore the new Atlas in our December expansion, you'll eventually encounter five new endgame bosses, called the Conquerors. You may have noticed two of them in the official Conquerors of the Atlas trailer. For this news post we've created a longer preview of endgame battles with them. Check it out below!

Spoiler alert: some of the new boss mechanics are showcased in this video. If you want to experience these fights for the first time by yourself, we'd recommend waiting until the launch of the expansion!


25 Nov

Post




As you explore the new Atlas in our December expansion, you'll eventually encounter five new endgame bosses, called the Conquerors. You may have noticed two of them in the official Conquerors of the Atlas trailer. For this news post we've created a longer preview of endgame battles with them. Check it out below!

Spoiler alert: some of the new boss mechanics are showcased in this video. If you want to experience these fights for the first time by yourself, we'd recommend waiting until the launch of the expansion!


... Read more
Comment

Originally posted by Viyro

XD

Comment

Originally posted by darthbane83

Well projectile skills have 2 ways to be targeted either you target a location and the projectile reaches that location to do something i.ex. tornadoshot or you target a direction and projectiles just go(i.ex. ice shot).

In the ice shot case they need to have a maximum range or duration. A maximum range can be translated into a maximum duration at normal projectile speed.
It should always be possible to use projectile speed as range modifying parameter for skills with that kind of targeting. Since afaik there is a maximum practical range before skill effects just become inactive and disappear it shouldnt really break anything and allows to set the duration real high for balance purposes(ball lightning and frostbolt come to mind as skills that should feel playable with relatively slow projectiles aswell).

In the case of targeting a point for the projectile to do something(tornado shot) that secondary effect will be a new projectile or an area. As such its limite...

Read more

It should always be possible to use projectile speed as range modifying parameter for skills with that kind of targeting.

I strongly disagree. This is unintuitive and results in a modifier that says it affects speed always being used primarily for something that isn't speed. There is no reason why this "should" be the case. That simply isn't the purpose of projectile speed modifiers.

It would also mean projectiles being able to go beyond the projectile range, which is bad in all kinds of mechanical ways.