Disclaimer: Before anyone decries me for being a mean meanie who stomps on people's fun, I'd like to clarify that the OP messaged me asking me to comment, with the subject line "Please roast my skill gems :)".
I'm starting with this one because I think it has more wrong with it, and is thus more interesting to examine.
First problem - this skill has more non-boolean stats than can fit in a single granted effect - and thus skill - at 10. The maximum is 8. Only 3 of these are coming from the base brand behaviour. There are ways to hack around this limit in some cases, but they aren't great and may cause problems down the line. Inconveniently, none of those ones are the ones tha...
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Gd it Balake
XD
Read moreWell projectile skills have 2 ways to be targeted either you target a location and the projectile reaches that location to do something i.ex. tornadoshot or you target a direction and projectiles just go(i.ex. ice shot).
In the ice shot case they need to have a maximum range or duration. A maximum range can be translated into a maximum duration at normal projectile speed.
It should always be possible to use projectile speed as range modifying parameter for skills with that kind of targeting. Since afaik there is a maximum practical range before skill effects just become inactive and disappear it shouldnt really break anything and allows to set the duration real high for balance purposes(ball lightning and frostbolt come to mind as skills that should feel playable with relatively slow projectiles aswell).In the case of targeting a point for the projectile to do something(tornado shot) that secondary effect will be a new projectile or an area. As such its limite...
It should always be possible to use projectile speed as range modifying parameter for skills with that kind of targeting.
I strongly disagree. This is unintuitive and results in a modifier that says it affects speed always being used primarily for something that isn't speed. There is no reason why this "should" be the case. That simply isn't the purpose of projectile speed modifiers.
It would also mean projectiles being able to go beyond the projectile range, which is bad in all kinds of mechanical ways.