Do they give the same amount of intelligence they would have over the 3 turns still then?
Yes
Do they give the same amount of intelligence they would have over the 3 turns still then?
Yes
That makes sense now that you explain it. It has felt like a bug every time I noticed this happen recently (WTF Hillock i just put you in jail, what are you doing here!) but I can accept that it does this when there is no other option. The bigger issue with this is MUH LORE!
Please spend another gajillion dollars on more VA and coding that lets each syndicate member explain how they busted out of prison early, k thx ;)
Thematically, you could think of it as the prisoner breaking under Jun's interrogation and spilling the beans, then being released early.
FYI, you don't need to spam new Foothills instances just to break someone out of prison so that an encounter can generate. In 3.8.0, we changed it so that Betrayal encounters can fall back to jobless or even imprisoned members where necessary, instead of just being unable to generate the encounter.
If it pulls someone out of prison, it will grant you all of their pending intelligence at once, so you don't lose out, however it cannot pull someone out of prison if it would max out the intelligence for that job, because that wouldn't actually let the encounter generate.