Path of Exile

Path of Exile Dev Tracker




09 Oct

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Actually the biggest hurdle to this is simply the sheer amount of level design work required. Vaal side areas are not something that we can easily enable for any area or map - they require hand-crafted integration for every variant of the map/area by a level designer.

This is mostly a relic of the past (Sacrifice of the Vaal was released over 5 and a half years ago, after all); we don't generally create content that requires so much custom work per area any more. But back then, we only had 3 Acts of content, so it wasn't such a big deal at the time.

To illustrate, when a Vaal side area spawns, we don't just swap in the entrance tile somewhere - we create entirely new corridors, rooms, valleys, paths, bridges, etc. leading up to the entrance. It can actually make the area noticeably bigger, and usually means more monsters/chests/etc. to fill the extra space.

The type of entrance also affects which Vaal side you get. So a sewer grating entrance always...

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On the morning of Saturday November 16th (New Zealand time), we're kicking off our ExileCon convention with a livestreamed keynote presentation that will announce several large expansions such as 3.9.0 (December 2019) and 4.0.0 (approximately December 2020). This livestream will be a must-watch event for Path of Exile fans, regardless of whether they're attending the convention or not. We'll update this news post with additional information as it becomes available.

When is the Livestream?

The presentation officially starts at 10am New Zealand time on Saturday November 16th. This is early afternoon in America on Friday November 15th, and late in the evening in Europe that day. We're likely to start a pre-show with streamer speculation around an hour before the presentation officially begins.

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08 Oct

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Last week we started a competition that is open to Path of Exile themed artwork, and have already seen several excellent submissions. As usual, we'll be showcasing the highlights of every week of the competition until its end. We're starting today by showing off some of the submissions we've received over the first competition week.





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The Arcane Infernal Axe is now available in our store for purchase. This microtransaction works on any two handed axe, giving you a black axe with bright blue carvings and highlights. You can check out our preview video below or purchase it here.



The Arcane Infernal Axe looks cool on its own, but those who want a complete look could try it with the ... Read more
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Originally posted by SunRiseStudios

Can confirm that you can still lose encounter if complete Safehouse. Just 2 encounters after doing Intervention. :/ Or it's how that supposed to work?

Can you clarify? If the Safehouse is ready to run, then you can't spawn any encounters for that job. That is intended.

Or do you mean immediately after running the Safehouse?

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Last week we started a competition that is open to Path of Exile themed artwork, and have already seen several excellent submissions. As usual, we'll be showcasing the highlights of every week of the competition until its end. We're starting today by showing off some of the submissions we've received over the first competition week.

Wraeclast Map by pajingtonn



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07 Oct

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Since the launch of the Blight expansion we've introduced three new microtransaction themes to the store: Miracle, Havenwood and Void Emperor. Each of these themes were created by different artists, and today we'd like to share their work on these cosmetic effects by showcasing several pieces of concept art.






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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1583503825010000923]here[/url].