Path of Exile

Path of Exile Dev Tracker




17 Oct

Comment

1) No. The loss of life over time is very low due to being based on your max life of 1, as such it can be trivially countered by a small amount of flat life regen

2) You cannot. You can be losing life over time, and this is tracked, but the loss is only applied to your actual life value once it reaches at least 1.

3) Blood Rage deals physical damage, and most CI characters chose to have energy shield because they are cowards. Ususally they recover this shield faster than the damage and thus it never gets applied to life.

In the case of a CI character with no ES, it does kill them in pretty much the same way, but at least this character dies knowing his ancestors are proud of his actions, instead of surviving as some snivelling wretch who needs to hide their life behind some blue mess to feel confidant.

4) As noted above, minimal amounts of life regeneration. If you regenerate at least as much life as you're losing, then you'...

Read more
Comment

You have to restart the live search for ignore list changes to take effect.

Comment

Originally posted by Prandom_returns

Well, apparently, everything you've just said is wrong.

I litterally can have CI and have a half of the red globe of life on the right and be alive. I will provide images tomorrow.

/u/Lluga is correct. You are on 1 life. However, the game does still track partial degen (it has to for any of it to really work), and actually subtracts 1 life when the total taken reaches at least 1 total life.

If you turn on the display of life numbers, you will see that you are at 1/1 life (and thus on max life) until the enough time has passed that the total life you have lost is 1 - at which point it can be applied to your life total. This kills the exile.

The visual display in the life orb is displaying this progress so that you are aware that this is still being tracked, so that you aren't lulled into a false sense of security.

Because you're losing life so slowly, only a very small amount of life regeneration is necessary to counter it. However, since your maximum life is 1, any perc...

Read more
Comment

Originally posted by large-farva

However, secondary effects (like attack/castspeed suffixes) do not carry over to the 2nd and 3rd repeat. There is no official comment on whether this is a bug or intentional.

https://www.reddit.com/r/pathofexile/comments/dbfvsh/how_to_get_fortify_in_a_bottle/f21z7ke/?context=3

This is intentional and flasks have worked this way for seven years.

Life and Mana recovery from flasks queue up (with higher-speed recovery effects going to the front of the queue), with the 'queued up' flask effects not ticking down until they come off the queue and becone active.

But bonus effects from the flask's mods operate on standard rules where only the strongest of each type takes effect, but all are ticking down. They are removed either when their associated flask effect ends, or when the duration of the flask has passed.

Originally they only ended when their specific flask effect did, but there was an abuse case with this behaviour where a player would have, say, curse immunity bonus on a slow mana flask, and then constantly use other mana flasks to ensure that the slower flask granting the curse immunity would stay at the back of the queue, and thus never expire (as well as spending lots of mana to prevent reaching full). So we added th...

Read more
Post
It's been a while since we've shown off hideouts created by our community. We've always been amazed by the time and dedication our players spend on decorating hideouts for their Exiles! To give you some inspiration, we've selected several standout hideouts recently submitted in the Hideout Showcase forum section. Check out the video below!

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1560986551633686622]here[/url].

16 Oct

Post




The Celestial Steam-Powered Portal microtransaction is a machine that shakes and vibrates as it holds open an oval tear into a celestial realm. Don’t worry about silly things like if this portal might loose horrors from beyond upon this mortal plane, instead focus on how cool it looks as seen in our preview video below. Or that you can get it from our store, here.



Want to look like an eldritch entity that clawed its way forth from the bowels of the Celestial Steam-Powered Portal? Then you sh... Read more
Post




It's been a while since we've shown off hideouts created by our community. We've always been amazed by the time and dedication our players spend on decorating hideouts for their Exiles! To give you some inspiration, we've selected several standout hideouts recently submitted in the Hideout Showcase forum section. Check out the video below!



Here are the hideouts featured in this video:
Read more
Comment

Thanks for the kind messages everyone!

As some people seem curious: I am very happy (and proud!) of my time and work at GGG. The founders and staff at GGG are some of my favourite people in the world, and I think you will all enjoy the upcoming ExileCon event and 3.9.0 (& 3.10 etc) and 4.0.0 releases.

I like to think that my departure won't change the quality of anything, the last few months I have been focused on passing on what I do to other people, and the last few weeks got to focus on a seperate interesting minor thing. Game design and balance has been essentially in other hands for few releases while I have had a more bird's eye/production view.

I am going to work at another company, (much smaller than GGG), focusing on game design.

I plan to play some Path of Exile and see what the game brings and community gets up to. One of my favourite things is to see the interesting unexpected things that occur when a large dedicated community interacts...

Read more

15 Oct

Post
We're almost at the middle of the Blight League! The majority of the issues reported by our community were resolved and most of our developers are now working hard on the 3.9.0 and 4.0.0 expansions. However, we're still continuing to monitor your feedback and develop patches with fixes and improvements. Today we'd like to give you a small update about the fixes we've been working on recently.

Here are some of the issues we're planning to resolve soon:
  • Changing the Display adapter when in-game sometimes causes a client crash.
  • Rogue Exiles killed by Pestilent Strike do not grant credit for a Challenge.
  • Carrion Golem can cause Auras to get deactivated.
  • Respawn in town when dying in Uber Elder area.
  • Bosses such as Malachai and Graveyard Map bosses sometimes failing to transition to the next stage of the fight after being frozen.
  • Fog of war on the Delve Map sometimes hides di...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1560986551629933014]here[/url].
Post




The Sunprism Weapon skin works on any equipped Sword, Axe, Mace or Staff. One-handed sword, axe and mace base weapons are changed to a one-handed Sunprism Sword. The two-handed weapon bases for sword, axe, staff and mace all have a Sunprism variant. The weapon skin itself has soft golden coloured wings integrated with the design of each variant of the weapon which you can see in our preview video below. The Sunprism Weapon can be found for purchase here.



The Sunprism Weapon is well suited to a regal micr... Read more