Planetside

Planetside Dev Tracker




02 Jul

Post
    RPG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Tuesday, July 2, 2019 at 2:00pm PT for maintenance. Downtime is expected to last up to 3 hours. Independence Day Celebration On July 4 (starting 12am PT,) we'll be hosting QUADRUPLE EXPERIENCE FOR ALL PLAYERS. From July 4 through July 7, you'll also find some limited event items both in your inventory and the Depot.
  • The Light Assault has been gifted the mighty FREEDOM THRUSTERS (a max rank Skirmisher Jump Jet with Red, White, and Blue particle effects) for the duration of the event. Equip, and soar!
  • In the Depot you'll also find Flare Guns (both Patriot and Triumph variants,) the Patriot Camo (but not for NSO since their loyalty is currently in question), and New Conglomerate players can find the limited Nomad-I Light Assault Armor i...
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28 Jun

Post
    RPG_Wrel on Forums - Thread - Direct
Misc. Changes, Fixes, Additions
  • Vehicles owned by a player who logs out no longer explode.
  • Stabilizing regions no longer show as cut off for a period of time, and instead stabilize as expected.
  • Players should no longer hear erroneous error sounds when in a vehicle.
  • Speculative fix to prevent players from spawning directly into locked continents on login.
  • NSO characters in allied Sunderer Cloak Modules should now be hidden correctly.
  • NSO characters now properly receive alert and event rewards.
  • Reaching the cert-reset prompt at Battle Rank 15 no longer shows a corrupted image.
  • Fixed an issue that was preventing the Maximum Pressure event from activating naturally.
  • Fixed the Flash's often traitorous first person propaganda.
  • NSO characters now receive proper directive credit for Harasser top gun kills.
  • Added a new Bundle in the Depot, available during the Summer ...
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26 Jun

Post
    RPG_Wrel on Forums - Thread - Direct
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25 Jun

Post
    jgolenbo on Forums - Thread - Direct
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19 Jun

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Thursday, June 20, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. Misc. Changes, Fixes, Improvements
  • Infiltrator cloak should now be visually similar on all settings (using Ultra as the baseline,) with fixes for various weapon and cosmetic shaders that weren't playing nicely with cloak.
  • Reduced the framerate hit when using the Heavy Assault shield in conjunction with some of the newer weapon models.
  • Aerial Anomaly victory threshold from 15,000 points to 10,000 points.
  • Anomaly swirly visuals got a minor update that makes them a bit fuller.
  • Fixed a UI element that was incorrectly listing bundle contents in the Depot.
  • Join Combat changes from the last update were partially reverted, and will now only use Drop Pods as a backup spawn method.
  • NSO characters have spawn beacons once again.
  • ...
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Post
    ps_nicto on Forums - Thread - Direct
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08 Jun

Post
    RPG_Wrel on Forums - Thread - Direct
Bug fixes
  • Clicking a Reinforcements Needed spawn location will no longer prevent the player from deploying to that area.
  • Spawning into balanced fights at contested regions with less than 60 allied population should now work.
  • Elysium Spawn Tubes greater than 1000 meters from the player are now on a 30 second spawn cooldown, opposed to 20.
  • Warpgate spawn locations for all unlocked continents should now appear at all times.

06 Jun

Post
    RPG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Thursday, June 6, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 3 hours. Misc. Changes, Fixes, and Additions
  • Players using Join Combat to travel to a new continent (like in the event that they are leaving a locked continent) will now spawn at the Warpgate, instead of being dropped from orbit without a drop pod. Eventually we'll want to resolve the issue with characters not being mounted correctly, but this is an interim solution until then.
  • Cloaked players and objects are now visible on low and very low settings. A separate client-only update will be coming out later in the day with a separate tuning pass on these visuals.
  • 3D HUD icons now snap to the correct side of the screen. This was especially noticeable while trying to track aircraft behind you.
  • Fixed an issue where continents could get stuck in a st...
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30 May

Post
    Mepps on Forums - Thread - Direct
All PC servers will be taken offline on Thursday, May 30, 2019 at approximately 6AM PT for a game update. Downtime is expected to last up to 2 hours. Patch notes can be found here.
Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Thursday, May 30th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. Map Screen and Continent Flow
  • Biolab outposts are now all connected via lattice.
Dev Note: This change seemed to work well on Esamir, and with the new respawn mechanics we've decided to move this change to the remaining continents as well.
  • Biolab outposts now have generators stationed next to the teleporter. When overloaded, the teleporters, connected spawn room, and spawn room shield will be disabled.
Dev Note: The intent here is to offer some counterplay to the defenders, allowing them to inhibit spawns directly into the Biolab with some additional effort.
  • Terrain on the map screen should no longer appear invisible under certain conditions.
  • ...
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24 May

Post
    RPG_Wrel on Forums - Thread - Direct
NS-03 Thumper (New Weapon) We've released the new Thumper heavy grenade launcher to PTS. The Thumper is a Heavy Weapon available as a primary weapon option for the Heavy Assault class. By default this six round grenade launcher lobs anti-infantry fragmentation rounds with moderate damage. Two alternate ammunition types are available:
  • Disruptor Ammunition wreaks havoc on electronics, and will drain shield and ability energy a small amount on impact.
  • Incendiary Ammunition will ignite nearby infantry, dealing damage over time. (Known issue: DoT is currently not applying, and will ...
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18 May

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Monday, May 20th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. Today we celebrate where it all began, with the 16th Anniversary of the PlanetSide franchise! Participate in this momentous occasion now through the 31st of May, with special items, bundles, and double (and quadruple!) experience! Bending Beacon - Free for this event
  • Free for all players, and found in your Utility Slot!
  • Relive The Bending (in miniature scale) with this deployable meteor storm.
PS1-AV Suppressor - 1499 DBC Heralding back to the original PlanetSide 1 Suppressor, this SMG is a retro take on the MKV-Suppressed. ... Read more

15 May

Post
    jgolenbo on Forums - Thread - Direct
All PC servers will be taken offline on Tuesday, May 14th, 2019 at approximately 3 PM PT for a game update. Downtime is expected to last up to 2 hours. Downtime for Miller and Colbalt may be extended due to ongoing hardware upgrades. Patch notes can be found here.

14 May

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Tuesday, May 14th, 2019 at 3:00PM PT for maintenance. Downtime is expected to last up to 2 hours. Downtime for Miller and Colbalt may be extended due to ongoing hardware upgrades. Misc. Changes, Fixes, and Additions
  • Speculative fix for being able to drive invisible body-vehicles that made you run like Sonic.
  • Particle effects should no longer flicker during player movement.
  • Tank Mines should now trigger when run over.
  • Event vehicle terminals no longer appear at the Warpgates on Indar.
  • Auto-squad now only joins players into open squads, instead of forming fresh squads when no open squads exist. Dev Note: This helps prevent players from churning in and out of orphaned squads, or forming squads without leaders intentionally opening them.
  • Auto-squad no longer tries to join a squad when the player is already ...
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10 May

Post
    ps_nicto on Forums - Thread - Direct
The PTS server was updated this morning with the following changes. Misc. Changes, Fixes, and Additions
  • Speculative fix for being able to drive invisible body-vehicles that made you run like Sonic.
  • Particle effects should no longer flicker during player movement.
  • Tank Mines should now trigger when run over.
  • Event vehicle terminals no longer appear at the Warpgates on Indar.
  • Auto-squad now only joins players into open squads, instead of forming fresh squads when no open squads exist. Dev Note: This helps prevent players from churning in and out of orphaned squads, or forming squads without leaders intentionally opening them.
  • Auto-squad no longer tries to join a squad when the player is already in a squad.
  • Auto-squad no longer tries to find squads in VR training zones.
  • V-sync setting is now retains your selection in the options menu (and UserOptions.ini)
  • Fixed an issue where veh...
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06 May

Post
    Mepps on Forums - Thread - Direct
All Daybreak games will be intermittently impacted by routine maintenance beginning at 7AM PT tomorrow, May 7, 2019. During this time, game logins, websites, and purchases may be unavailable. The maintenance is expected to last 3 hours.

03 May

Post
    Roxxlyy on Forums - Thread - Direct
This downtime has been extended while we work to resolve an additional zone crash. There is no new ETA at this time.
Post
    Roxxlyy on Forums - Thread - Direct
All PC servers will be taken offline on Friday, May 3rd, 2019 at approximately 2 PM PT for an immediate maintenance. Downtime is expected to last up to 2 hours. Patch notes can be found here.
Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Friday, May 3rd, 2019 at 2:00PM PT for maintenance. Downtime is expected to last up to 2 hours. Server Performance Improvements
  • Server optimizations have been made and performance under significant load should be much improved.
NS Operative related fixes
  • Light Assaults now have access to Rocklet Rifle variant ammo types.
  • Munitions Pouch now grants additional Rocklet Rifle ammunition.
  • Flak Armor no longer disappears after upgrading it.
  • Fixed issues where NSO characters were unable to access all construction items.
Misc. Changes, Fixes, and Additions
  • Continents should now correctly go through their Unstable phase with population taken into consideration.
  • You should now always be able to spawn at highlighted spawn points on the map screen.
  • Players once agai...
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01 May

Post
    Roxxlyy on Forums - Thread - Direct
Servers are back up and ready for play! See you on Auraxis.