Planetside

Planetside Dev Tracker




02 Feb

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by EL1T3W0LF

I don't think is something that would be considered important, but lowering the resolution scale increases the size of all holographic sights. Static sights, like those on IRNV scopes or higher powered scopes, aren't affected by this.

We can take a look at that.

Post
    /u/Wrel on Reddit - Thread - Direct

Hey there. Currently compiling a list of reticles that seem out of whack compared to their Live counterparts. Please drop specific examples in the comments below. Since weapon optics vary wildly in size depending on which weapon you're using (which is what we're trying to clean up,) it'd help to post a screenshot with the specific weapon name and reticle without UserOptions.ini color modifications, please.

External link →

01 Feb

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Anwid

That broke my nso heart. What is my purpose then D:

You pass butter.

Post
    RPG_Wrel on Forums - Thread - Direct
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31 Jan

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by champagon_2

Test Server Download link is busted :(

Thanks for the heads up, I'll run that down now.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by HybridPS2

oh its lego time

This one isn't construction related. That's still pretty far away.

Comment
    /u/Wrel on Reddit - Thread - Direct

We have some changes for "stale squads" landing in the next update that should keep this from happening.

EDIT: To be clear, I don't know that the audio issue is being caused by what you're describing, but if it is, then we'll be good come February's update.


27 Jan


25 Jan

Comment
    /u/Wrel on Reddit - Thread - Direct

That's exactly what's being fixed...


24 Jan

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by TheTrueAir

No, we were not using it.

Interesting. I'll take a look.

Comment
    /u/Wrel on Reddit - Thread - Direct

PROVIDES THE ENEMY INFILTRATOR WITH CLOAKING ENERGY.

Haven't followed up on this bug yet, but are you using the default equipment on an Infiltrator? Their default suit slot gives energy back when their shield breaks.

EDIT: As a follow-up. Tested this on Live, and it works fine. However, because we don't pause energy regeneration at all, and since the drain is fairly minimal, it can be easy to miss the effect. There are some improvements to Disruptor ammo we can make to give this more punch.

EDIT2: After further investigation, looks like there are some missing effects on the Tempest, Guardian, Shadow, and A-TROSS. So provided these were the weapons used for testing, it's definitely broken.