Planetside

Planetside Dev Tracker




14 Oct

Comment

Originally posted by Luckytiger1990

WOAH CRACKS IN THE DEV TEAM HAD FORMED. I'M GONNA READ INTO THIS COMMENT WAY TOO MUCH.

/S

Nah nothing of the sort. Burness was part of the regular lunch crew (or rather, I joined their crew on occasion). He was a great guy to work with and I really enjoyed our discussions about design and industry :)

Comment

Originally posted by M1kst3r1

What was the most difficult thing you worked on in Planetside 2? I got the impression that you fixed a lot of the not so visible but important systems that made the game a lot more enjoyable.

A LOT of the core systems are adapted from existing systems which were adapted from existing systems and so on an so forth. I don't know if it was the most difficult thing, but early on I remember doing the groundwork for the Implant Revamp and having to navigate the item / item line / item line set / skill / skill line / skill line set paradigm. Oh also Implants weren't of Item Type "implant" that was something else; they were of Item Type "boost". Unraveling all of that was kind of a frustrating mess.


13 Oct

Comment
    /u/Wrel on Reddit - Thread - Direct

Event isn't supposed to be active right now (not supposed to see pumpkins or directives,) so some things are bound to be wonky. Will be trying to track down why this happened, but at any rate it'll be addressed Tuesday when the full update goes Live.

Comment

Originally posted by 3punkt1415

the whaat?

When the money was good they bought licenses for two VERY high profile IPs, but never had a team or pitches to build the games tied to them. That coupled with really frantic decisions from on high, rapid expansion with no structure in place, and trying to force an esport used up a lot of the $

edit: Apparently the comment was in reference to a project that existed before I came onboard (and before H1Z1). My comment is still applicable tho.

Comment

Originally posted by 2dozen22s

We still have a junior programer + who ever was modeling sanctuary. I think the UI guy is still here as well. Along with wrel and paul. So 5 devs at the very best.

But that's just going off of confirmed layoffs and prior knowledge, so may be too optimistic...

Edit: nvm ;-;

Negative. I can confirm that I am not there anymore. Just didn't really speak up about it.

Comment

Originally posted by DAxVSDerp

Yall should've just made planetside 3 but i get it battleroyal is where the money at atm.

I don't think there is a single person that touched PS2/PSA that wouldn't have loved to work on a PlanetSide 3. We would often joke about having a PlanetSide 3 "swear jar" for any time someone mentioned it :)

Comment

Originally posted by 4wry_reddit

Man this is heartbreaking. The PS2 crew deserves better.

I know Arena might not have landed as expected, but why Planetside 2? Didn't DBG cash in ~$2Million from livetime memberships not too long ago?

I hope those affected land on their feet and eventually in places where they can continue their passion!

Man when H1Z1 took a major hit they also cut from HR and EQ2. In the 4 layoffs I've been at DBG for none of their targeting has made sense.

Comment

Originally posted by LEGzPred

Just sell the Planetside franchise already..

To the devs: Thank you for your hard work, I wish you all the best.

Just sell the Planetside franchise already..

It would be the best thing for the game in all honesty

Comment

Originally posted by RoyAwesome

I want to respect people's privacy. If they want to confirm that they've been laid off, they are free to do so, but I am not going to out them.

Appreciate it. I didn't make a big deal out of it because I didn't feel as connected as some of the other devs, but I didn't survive this one. 4th time's the charm I guess.

We did what we could with the resources that we were given. I'm super proud of the work we were able to do. The team was as small as 3 people for a certain time and I'm really proud of how that team was able to pull together and make magic happen. I wish everyone who will be working on the games the best of luck, and hope that the relationship with those making decisions changes for the better.

It's been a pleasure PlanetSide 2

o7

Comment

Originally posted by Luckytiger1990

Please select the choice that most closely resembles the number of devs who spend the majority of their time on Planetside 2. Round down until N+2 and round up on N+3. Multiple answers may be correct; Choose the best one.

A. 0

B. 5

C. 10

D. 15

E. 20

F. Enough to have the potential to do some cool stuff, but not as much as anyone who ever touched the game would really want to be on there.

Comment

Originally posted by BBurness

To be fair I wasn't the only one, though arguably the loudest :P

In my experience most game devs who just want to make good games despise P2W mechanics; it (and loot crates) is viewed as a cancer in the industry.

Unfortunately, it has a history of working (people buy the stuff).

Your volume was a very helpful thing at key times. Just gotta make sure it's well grounded first ;)

Comment

Go easy on A_Sites going forward, he is a great guy and cares a great deal about the people work under him. Imo, none of the problems that plague Daybreak games/Planetside stem with him or anyone below him; he has a tough job and often requires him to be the punching bag between multiple unrelenting forces. He wouldn’t say this himself so I’ll say it for him; he is an asset to Planetside and any future Planetside project would be better off to have him involved.

Wrel; He’s smart, he’s driven, and he cares a great deal about Planetside; things are likely to get very stressful for him in the coming months. I personally believe that as a result of the layoffs there are going to be some “interesting” changes coming to PS2 in the coming months; believe me, Wrel will be fighting the good fight behind the scenes and what we all end up seeing will be the least damaging iteration of it possible. So please go easy on Wrel as well.

1000%

We d...

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Comment

We did the best we could with what we had. Can't really do more than that. I loved working on the game with our team, just wish we could have done more and that those making decisions would have listened to those on the ground floor.


12 Oct

Comment

Originally posted by yoctometric

Now that ur not a dev you can owo all you want!

Now that I'm not a dev, I'll probably owo less, tbh.

Comment

Originally posted by Roxxlyy

I'm coming out of the devs-of-days-past hidey hole to say it was always an absolute pleasure working with you at Daybreak -- seriously, you were so passionate about the game and absolutely killed every project. I'm very excited for your future! <3

OwO Thank u Roxxlyy


11 Oct

Post

Its hard to write one of these, especially with how embedded I feel like I've gotten into the community. But as of today, I'm no longer a part of Daybreak Games. Since coming on, this team has done things way above expectations. Both attempting to make huge features, as well as doing our best to respond to and make the game better in general. While there were absolutely hiccups on the way, I feel the team did as much as they could with as much as was given to us.

I plan to continue playing Planetside, and doing what I can to interact with the community, no longer as a dev, but as a friend. I want to take all the lessons and growth I've made from working on this game to another studio, and give it the same attention and passion that I feel I've brought to this game.

I have faith in Wrel and the changes going forward, the path that was set before is long, difficult, and entirely worth it. Its been an absolute pleasure to work with you and riff ideas with you. You'll d...

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10 Oct

Post
    /u/Wrel on Reddit - Thread - Direct

Empire Assault Rifles

The new assault rifles have gotten a pretty warm reception so far on the public test server, and we're going to do some accuracy adjustments on all of them. The VS and NC weaponry were too accurate for the damage output, and the TR weapon felt lacking at distances we'd want it to perform well at. The changes below have been made with that in mind.

VE-A Lacerta (VS Assault Rifle)

  • ADS cone of fire bloom from 0.05 to 0.06
  • Hipfire cone of fire bloom from 0.10 to 0.12
  • ADS standing cone of fire from 0.00 to 0.03
  • ADS crouch-walking cone of fire from 0.15 to 0.06
  • ADS walking cone of fire from 0.06 to 0.15
  • ADS crouching cone of fire from 0.1 to 0.00

MGR-A1 Vanquisher (NC Assault Rifle)

  • ADS standing cone of fire from 0.00 to 0.03
  • ADS crouch-walking cone of fire from 0.03 to 0.06
  • ADS walking cone of fire from 0.06 t...
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Post
    RPG_Wrel on Forums - Thread - Direct
Empire Assault Rifles The new assault rifles have gotten a pretty warm reception so far on the public test server, and we're going to do some accuracy adjustments on all of them. The VS and NC weaponry were too accurate for the damage output, and the TR weapon felt lacking at distances we'd want it to perform well at. The changes below have been made with that in mind. VE-A Lacerta (VS Assault Rifle)
  • ADS cone of fire bloom from 0.05 to 0.06
  • Hipfire cone of fire bloom from 0.10 to 0.12
  • ADS standing cone of fire from 0.00 to 0.03
  • ADS crouch-walking cone of fire from 0.15 to 0.06
  • ADS walking cone of fire from 0.06 to 0.15
  • ADS crouching cone of fire from 0.1 to 0.00
MGR-A1 Vanquisher (NC Assault Rifle)
  • ADS standing cone of fire from 0.00 to 0.03
  • ADS crouch-walking cone of fire from 0.03 to 0.06
  • ADS walking cone of fire from 0.06 to 0.15
... Read more