Planetside

Planetside Dev Tracker




29 Aug

Post
    RPG_Wrel on Forums - Thread - Direct
Servers will be coming down Thursday, August 29, 2019 at 3:00pm PT to fix the following issues. Downtime is expected to last less than an hour. Continents should no longer unlock themselves immediately after a Meltdown alert. Continents no longer lock themselves in the year 2155. Players in outfits should once again see their outfit information when they select the outfit pane. The Prowler's Rampart Projector now uses the correct increased projectile velocity while anchored.

28 Aug

Comment
    /u/Wrel on Reddit - Thread - Direct

We'll get a hotfix in for this. What we did was change it so that new players don't see "Create an Outfit" button as their first UI option, but it's currently doing the same for players in an outfit as well.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by TandBinc

Thanks for the reply Wrel.
If I may ask has decreasing the size of the model been considered? The version I’ve seen on PTS is taller than the whole of the tank. Seeing as how this is way taller than any supporting infantrymen and the shared health pool means full coverage doesn’t matter could it maybe be lowered to end where the turret meets the chassis?
Obviously not this patch but some point in the future.

Could be. It's an easy enough change to make, and we can probably find a happy medium, but deploying on even small downward slopes renders a lot of the protection for infantry moot if the shield is too small. Additionally, the added height helps protect allied vehicles, like Repair Sunderers and other vehicles.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by TandBinc

It’s got to be that coding doesn’t allow them to do that or something right? I can’t think of any other reason they’d share a health pool

Yarr.

Ideally it would have a separate health pool, and you'd be able to see that separate health pool in the form of energy on the UI, similar to NC's Aegis Shield. Unfortunately, Aegis was coded to be very specific (and relies on animation work to make the shield appear [also part of the reason why it's so jank]), so it wouldn't work with Prowler. Also tried spawning and despawning a separate NPC, but getting it to tether to the vehicle, and adhere to deploy/undeploy in a way that doesn't feel buggy, slow, and would depend on server latency was an issue. I tried a variety of other methods to achieve something similar, and they always ended up a little bit off. So for now, this is what we're going with.

PS:A did some work that we're going to bring over in the future that gives us some more control over deploy/undeploy, and be able to more easily trigger and track effects from that, so it's possible that this ability changes again somewhere down the line.

It...

Read more

27 Aug

Post
    /u/Wrel on Reddit - Thread - Direct

https://forums.daybreakgames.com/ps2/index.php?threads/august-28-2019-dead-or-alive-pc-update.252376/

PC servers will be taken offline on Wednesday, August 28, 2019 at 6:30am PT for maintenance. Downtime is expected to last up to 3 hours.

Connery and Soltech

Server transfers are now available both to and from Connery <-> Soltech for a limited time. This window of availability ends September 30, 2019, at 11:59pm Pacific.

Continent Events

Aerial Anomalies

This even...

Read more External link →
Post
    RPG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Wednesday, August 28, 2019 at 6:30am PT for maintenance. Downtime is expected to last up to 3 hours. Connery and Soltech Server transfers are now available both to and from Connery <-> Soltech for a limited time. This window of availability ends September 30, 2019, at 11:59pm Pacific. Continent Events Aerial Anomalies This event has been restructured to encourage more active participation and offer more tactical depth. In this new version of Aerial Anomalies, Data Buoys will appear in the center of the map, and Anomalies themselves will coat vehicles in a mysterious residue called Tempest. Players must deliver Tempest to the nearby Data Buoys located into the center of the map.
  • Galaxies can carry up to 500 Tempest.
  • Lib...
Read more
Post
    ps_nicto on Forums - Thread - Direct
[INDENT]PS4 servers will be taken offline on Wednesday, August 28th, 2019 at 6:00am PT for maintenance. Downtime is expected to last up to 2 hours. Bug Fixes
  • Lighting models are working correctly now. Night time should be less pitch black and lighting should now be more uniform.
  • Strange after effect images like ghosts should no longer appear.
  • Generators will no longer instantly revive after being destroyed
  • One of the few remaining crashes should now be fixed.

26 Aug

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by FriendlyWight

If I found repro steps, where should I send them?

You can post them here, or in /bug, or message me if you don't feel comfortable doing either of those.


23 Aug

Post
    RPG_Wrel on Forums - Thread - Direct
We're currently investigating issues with PTS being offline. Once those issues are resolved, the following changes will be making their way there. Prowler Rampart Defense Mesh has been refunded and removed. Rampart Projector (Defensive Slot) While deployed, the Prowler receives increased front armor and projects a hardlight barrier forward to shield allied infantry. This barrier is tied directly to the Prowler's health pool, and damage to the barrier will also damage the Prowler.
  • Rank 1: 10% additional front armor.
  • Rank 2: 15% additional front armor.
  • Rank 3: 17.5% additional front armor.
  • Rank 4: 20% additional front armor.
Misc. Changes, Fixes, and Additions
  • Changed the model for the Stealth attachment visuals on Flash and Harasser.
  • Lightning's Engagement Radar attachment now uses the correct UI camera.
  • NSO characters can no longer lock onto allied vehicles.
  • Hardlight ...
Read more
Post
    ps_nicto on Forums - Thread - Direct
At 6AM Pacific on August 27th the Briggs server will be merged with the SolTech server. All characters currently associated with Briggs will become SolTech characters. That same morning we will be opening a character transfer window between the SolTech and Connery servers. That window will stay open until the end of September (9/30/2019 @ 11:59pm Pacific). Merging the Briggs server was not a decision we came to easily and we hope the Briggs players this merge is effecting will understand why this has to happen. That reason being the population of players on Briggs is not able to sustain the costs of continuing to operate in that region. We appreciate the support the game has received from all of the Briggs players and hope they will continue to play PlanetSide 2 on either SolTech or Connery servers for the foreseeable future. Our apologies if this announcement seems a bit late, we spent a very long time weighing all our options as to how best to proceed. A small note on character tra... Read more