Planetside

Planetside Dev Tracker




15 Oct

Comment

Originally posted by Shiladie

Can we get full notes on it then? Right now it feels like the ZOE nerf hammer again, which is a terrible feeling. Just because something needs to be nerfed, doesn't mean you should take it to the point of being unusable, as you've done frequently before.

Magriders rely on their secondary weapon a lot more than the other MBTs, especially when in close range for situational awareness. With the lethality of being near infantry, the only way to not get gibbed by C4 is to stay at that longer range with room to maneuver.

Personally I believe the result of these nerfs will be a large decrease in magriders, with the growing trend of repair sundy balls continuing. So expect repair sunderers to be nerfed a few months from now...

Full notes posted here. https://forums.station.sony.com/ps2/index.php?threads/ppa-changes-on-test.204621/

The direct damage removal was an intended change, but it looks like some of the fields on the Harasser version were missed.


22 Aug

Comment

Originally posted by [deleted]

Oh man, I loved Airwolf.

Me too. I remember watching the one episode where Airwolf got shot down and I was devastated.


13 Aug

Comment

The flight model is working as intended. Yes it is different, yes it is slow, yes there is no leaving hover mode. But this doesn't mean it is the final flight model or speed, so please give feedback. It is intended to feel more helicopter like and make more use of the vertical thruster compared to other aircraft.

Resistance to small arms was set incorrectly. That is fixed internally. I think that was the only egregiously incorrect resist. So if the feeling is it is too weak in against other weapons, then provide feedback about those weapon types specifically.

Edit: Clarification.


08 Aug

Comment

Originally posted by Wrel

I believe you folks were asking on the official forums for feedback regarding what weapons and role we'd like the Valkyrie to serve. Has that feedback helped shape the future of the Valkyrie to any noticeable degree?

We've made some adjustments based on that feedback but it has mostly influenced our long term goals with the Valkyrie. The main thing is we really want to give it an awesome and unique mechanic beyond some new guns and rumble seats. Unfortunately something like that wouldn't make it in time for our targeted launch.

A lot of that feedback was also the same as some of the ideas we had planned for a Galaxy update. It might make sense to give the Valkyrie something unique and then give the Galaxy something else to further differentiate the two aircraft. When the Valkyrie is live and in the hands of players for awhile, we might have a better idea and more feedback on what those should be.


27 Jun

Comment

Originally posted by INI_Fourzero

Thank you. Looking forward to their answer.

Vulcan (as well as some other tank balance concerns) is something we've been discussing, but we don't have any details on what might change to share yet.