Planetside

Planetside Dev Tracker




01 May

Post
    Roxxlyy on Forums - Thread - Direct
Servers are back up and ready for play! See you on Auraxis.
Post
    Roxxlyy on Forums - Thread - Direct
We have identified the root causes of the outstanding issues, and are working on resolving them now. Thank you for your patience!
Post
    Roxxlyy on Forums - Thread - Direct
This morning's downtime has been extended as we work through a few remaining issues. We plan on having things back up and running shortly, and will share updates as they become available.
Post
    Roxxlyy on Forums - Thread - Direct
All PC servers will be taken offline on Wednesday, May 1st, 2019 at approximately 10:45 AM PT for an immediate maintenance. Downtime is expected to last up to 1 hour, and we apologize for any inconvenience.

30 Apr

Comment

A couple crash fixes plus the deployed sunderer terminal being fixed. We are working on a much larger patch that will require downtime right now. Meanwhile the server crashes and unstable warpgate issues are now fixed. We are working as fast as we can.


25 Apr

Post
    Roxxlyy on Forums - Thread - Direct
All PC servers will be taken offline on Thursday, April 25th, 2019 at 7 AM PT for an update - and you know exactly what this one is. Downtime is expected to last up to 3 hours. The patch notes for the New Soldier game update can be found here.
Post
    RPG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Thursday, April 25th, 2019 at 7:00AM PT for maintenance. Downtime is expected to last up to 3 hours. Performance, performance, performance Over the game's lifetime, there has been no pain point discussed more often than that of performance. You've seen us attacking this problem from different angles throughout the past year (and the years before that!,) and while we've made significant strides with optimizing much of our underlying infrastructure, there wasn't much left for us to improve upon without some major overhauls first. Our continued quest for improvement has brought us here, after months of work and a coordinated effort from multiple departments throughout the company, we're pleased to announce that DX11 has arrived in PlanetSide 2. To top it all off, the updates give us better tools to diagnose and address performance concerns in th... Read more

24 Apr

Post
    ps_nicto on Forums - Thread - Direct
The PlanetSide 2 Public Test Server was updated last night (April 23rd) with some more fixes related to our upcoming DX11/NSO game update. What changed: Player now default to auto-join squad on entering a zone (can still opt-out in settings) Terminals and Capture Points swap models correctly now More crash fixes Many art asset and animation re-exports Added some new Player Studio items Esamir and Indar terrain spires have been removed. So much more ... Known Issues: There appears to be a crash related to drop pods we are looking into it now. Please log in and help us find any remaining issues. We are so close!

20 Apr

Comment

Nice catch. Looks like we need to take a closer look at all these maps we are exporting.


19 Apr

Post
    ps_nicto on Forums - Thread - Direct
The PlanetSide 2 Public Test Server will be coming down this evening (Pacific time) for another large game update. What changed in this update
  • Friendly Fire for NSO faction in Warpgate issue is fixed.
  • Terminals in VR are usable by NSO characters now.
  • Esamir Zone has been given an optimization pass
  • A couple more crash fixes
  • Lots more art and animation fixes
  • Doku Black Ops Armor Added
Known issues
  • Grenade Physics are still wonky
  • Control points and terminals are showing up as incorrect faction under certain conditions

17 Apr

Post
    ps_nicto on Forums - Thread - Direct
The PlanetSide 2 Public Test Server will be coming down this evening (Pacific time) for another large game update. What changed in this update
  • Fixed a number of crashes identified by our recent community playtest.
  • More DX11 Optimizations
  • Fixes for MAX attachments and animations.
  • Fixes for a smattering of other animation related issues. (But not all known animation related issues)
  • Re-exported a handful of art assets causing errors with the client.
  • Fix for vehicle debris left when players log out while in a vehicle.
Known issues
  • Quick deploy UI is acting funky.
  • Other NSO issues such as friendly fire in the warpgate have not been fixed yet.
Please log on a find a fight if you can. We are still trying to hunt down any more client crashes remaining in this build. Thank you to everyone that has been helpful us test this upcoming release. As always, you /bug report... Read more

15 Apr

Post
    Roxxlyy on Forums - Thread - Direct
One way server transfers between Briggs and Connery are currently enabled. This will be one way server transfer only, so it is highly recommended to create a character on Connery to see how it feels before confirming the transfer of your character(s).

09 Apr

Post
    Roxxlyy on Forums - Thread - Direct
On Thursday, April 11th, 2019, at 2:00 PM PT the PlanetSide 2 development team will be hosting a livestream at http://twitch.tv/planetside2! With DX11 and the Nanite Systems Operatives faction available on the PTS, we're just around the corner from a big live update! We wanted to take a moment to check-in and chat about a couple of the things that are coming to the game, including DX11, Mentor Squads, and maybe even a sneak peek at the future tutorial system. While the stream won't be too long, you'll also be able to hang out with us on Friday, April 12th, 2019, at 2:00 PM PT during our Community Playtest on the PTS! More details will be announced during tomorrow's livestream, but be sure to mark your calendars ... Read more

06 Apr

Post
    ps_nicto on Forums - Thread - Direct
We are having issues with our PTS deployment, the new PTS update estimate is April 8th @ 3pm pacific.
Post
    ps_nicto on Forums - Thread - Direct
The PlanetSide 2 Public Test Server will be coming down this evening (Pacific time) for another large game update. DX11 progress and a more secure future We've made numerous bug and crash fixes to DX11, as well as some substantial underlying changes to the way our file packing system works. Our new file packing system offers better encryption of assets, which means a more secure game overall. In addition, this updated system dramatically reduces the file size of the game... but there's a catch. All players will be required to re-download the game once this update goes Live. This includes the update going PTS right now. It was important that we time this structural upgrade with a large, very desirable feature that we could use as a call to arms to incentivize players to re-download the game. Rest assured that we will be pushing for the return of lapsed players through various campaigns surrounding the release of DX11. In the coming week, we'll be sharing ou... Read more

02 Apr

Post
    RPG_Wrel on Forums - Thread - Direct
DX11, activate! The hour is at hand! DX11 has descended upon the public test server! Our testing has proven out substantial framerate increases for various hardware configurations and settings, and there are more gains to be had coming down the pipe. Alongside that, we've included all sorts of new and exciting bugs to explore! From UI brokeness, to more-slippery-than-normal vehicles, to weird animation issues, to shaders showing up incorrectly, etc. We plan to run a community playtest toward the end of next week, and a livestream before then. We'll be letting DX11 soak on Test over the weekend, and use the next week to work on known issues, and new ones you, the community, uncover before then. Be sure to follow @planetside2 on Twitter for updates, and the ... Read more

29 Mar

Post
    ps_nicto on Forums - Thread - Direct
PS4 servers will be taken offline on Friday, March 29th, 2019 at 6:00 AM PT (1300 UTC) for maintenance. Downtime is expected to last up to 2 hours. NC MAX We've taken another pass on the NC MAX shotguns to help with their MAX versus MAX potential, without tipping over the MAX versus Infantry balance too much. In some cases this meant increasing the default magazine sizes, hastening the reload speeds, or both. NCM1 Scattercannon Magazine size from 6 to 8 Reload speed from 3000ms to 2500ms AF-34 Mattock Magazine size from 8 to 10 Reload speed from 3250ms to 2250ms AF-41 Hacksaw Reload speed from 3500ms to 2000ms AF-23 Grinder Magazine size from 12 to 16 Reload speed from 4000ms to 3500ms Vehicle Weapons New Weapon: M202 Wyrm (Scythe, Reaver, Mosquito) The M202 Wyrm is an ESF secondary weapon that fires hard hitting, slow movin... Read more
Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Friday, March 29th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. NC MAX We've taken another pass on the NC MAX shotguns to help with their MAX versus MAX potential, without tipping over the MAX versus Infantry balance too much. In some cases this meant increasing the default magazine sizes, hastening the reload speeds, or both. NCM1 Scattercannon Magazine size from 6 to 8 Reload speed from 3000ms to 2500ms AF-34 Mattock Magazine size from 8 to 10 Reload speed from 3250ms to 2250ms AF-41 Hacksaw Reload speed from 3500ms to 2000ms AF-23 Grinder Magazine size from 12 to 16 Reload speed from 4000ms to 3500ms Player Studio G1ngerBoy's Apocalypse Helmet, for VS, is now available in the Depot. Misc. Fixes, Changes, and Additions Playe... Read more

27 Mar

Post
    RPG_Wrel on Forums - Thread - Direct
NC MAX We've taken another pass on the NC MAX shotguns to help with their MAX versus MAX potential, without tipping over the MAX versus Infantry balance too much. In some cases this meant increasing the default magazine sizes, hastening the reload speeds, or both. NCM1 Scattercannon
  • Magazine size from 6 to 8
  • Reload speed from 3000ms to 2500ms
AF-34 Mattock
  • Magazine size from 8 to 10
  • Reload speed from 3250ms to 2250ms
AF-41 Hacksaw
  • Reload speed from 3500ms to 2000ms
AF-23 Grinder
  • Magazine size from 12 to 16
  • Reload speed from 4000ms to 3500ms
Player Studio G1ngerBoy's Apocalypse Helmet, for VS, is now available in the Depot. Misc. Fixes, Changes, and Additions Players no longer receive healing, repair, revive, shield repair, or resupply experience in the Warpgate.