Planetside

Planetside Dev Tracker




17 Aug

Comment

Originally posted by Pithekos

Thanks for the summary. Anything on approximate release date?

On test maybe this week. Live date depends on testing.

Comment

One of the people who responded to this post with !raffle have received a daybreak cash code in a message.

Comment

Originally posted by DasBomsom

getting his red mohawk ready?

It must be done.

Comment

Originally posted by billy1928

I am a bit concerned that this will make construction much less important.

Yes granted, construction is necessary to lock the continent, but once those 2 VPs are generated and you hit the cap construction is effectively pointless.

You're not generating anymore VPs so there is nothing to encourage the enemy to attack you, I think what will end up happening is one or 2 hives will generate the construction VPs needed with little or no contest and then they get ignored.

Before if I wanted to build a base I could and it would add to my factions effort, now if I'm not the first to do it, my effort means nothing

Any comment on this? /u/wrel

More strategic and, as noted, necessary, but it shouldn't automagically win the continent and interrupt battles with that surprise lock.

Comment

Originally posted by octiceps

/u/Mepps_ will the PC performance fix be included in the Critical Mass update? It was asked about many times in Twitch chat during the stream, but only performance and Construction on PS4 were addressed.

Performance is constantly being worked on. It's not the core focus of this update, but it's always a focus.

Comment

Originally posted by unit220

I like what I saw (minus the bitching in twitch chat about various things that aren't the case). It seems there was a misconception about the double team alert style thing. As I understood it the double team would happen to the more powerful faction, no? They stated in the stream they didn't like the weaker faction getting ganged up on, so I don't know how this couldn't be that case.

Correct. The strongest team who kicked off the alert will defend itself from the other two. Definitely something we'll be watching to see how it plays on test and in the wild.

Comment

Originally posted by DasBomsom

Why didnt you show up in stream? :(

I'm based in the Austin, TX studio. Long trip!

Comment

The livestream replay will also be available shortly.


16 Aug

Comment

Originally posted by FLESHPOPSICLE

so just to clarify your definition of indecency includes asking questions about the game and asking if someone was banned?

Challenging moderation is against the guidelines. https://forums.daybreakgames.com/ps2/index.php?threads/forum-guidelines.752/

If you have concerns, please send them along privately.


15 Aug

Comment

Originally posted by FLESHPOPSICLE

Are you guys gonna go lighter on the banhammer this time now that radar is gone?

Edit: for reference

No. Be decent.

Comment

Originally posted by InappropriateSolace

This time, please, for the love of god;

If you hand out free daybreak-cash, use one of the many functions twitch has for raffles or picking a random user. Simply holding up a sign with codes is really irritating and a very outdated method.

We have upgraded our sign-holding system!

Comment

Originally posted by ALN-Isolator

Is critical mass just an addon to combined arms or is combined arms final as is?

Combined arms is still in development, not directly related to tomorrow's stream or the next update. More details on the stream.


07 Jul

Comment

Originally posted by Pan_Drzewo

It can appear on galaxy buldogs too.

yeah, they are the same asset. Got repro on this and fixed in internally this morning.

Comment

Thanks for the heads up, I'll take a look.


30 Jun

Comment

Originally posted by [deleted]

[deleted]

It is all based on the rig you are running, but that is why I put the higher impact FX on high... so you can opt of of them.

My comment was more directed at the fact that it was not capturing the effect in all its glory. By all means run the settings that make the most sense for you.


29 Jun

Comment

Originally posted by SonofFink

I was hoping for sparklers, but we got freedom popsicles

5/10

Where are the high particle settings? :-(

Comment

Originally posted by [deleted]

I always thought it was a problem with the loadout interface being bugged and that's it. When I'd actually deploy, the MSW would be wearing the gun camouflage I'd selected even though the loadout screen showed it wearing my armor camouflage. Didn't know it showed on my screen as my selected gun camouflage and showed on other player's screens as what I'd selected for armor camouflage.

Probably the most I've ever written the word camouflage.

Billbacca sent this my way and I just got it fixed. It is too late for the small patch that is coming this week, but the next content patch should have it for everyone.