Ye olde crouch bug. Wrel can't replicate it though so it doesn't exist.
Not sure why you think that.
Ye olde crouch bug. Wrel can't replicate it though so it doesn't exist.
Not sure why you think that.
its a bug yeah
Correct, you should be able to spawn at all of those Sunderers.
Thanks, that'll be taken care of next update.
In a previous post he said that priority 2 would have to have “the correct conditions” to see the spawn.
I see nothing here detailing what those conditions are specifically and think it’s important to know what they are, rather than leaving it up to a community guessing game.
In this case, it's only the cooldown that matters. Spawn beacons will still functionally be the same, which is to say, they're valid spawn points at any time.
What is the intended way for beacons to work?
Beacons are moving to the new system, and they'll have a standard cooldown like other spawns. We'll need to tune for the correct numbers, but prior to the "fix" last update, they were supposed to sit in the 15 second (priority 2) section.
Beacons are broken after the hotfix though, right? Them resetting every time you die surely can't be intended.
Correct, this is a bug.
/u/DBPaul I tag you because i don't know who else I'm sorry, just a little heads up that you guys are aware of it would be already enaugh <3
We are aware, but it is handled by a different, shared department that is very in demand
This reminds me, a few months back, you mentioned porting interpolation technologies to reduce lag with hits on livestream. Is this happening with this next DX11 update?
Negative. We want to turn it on at some point, but we needed to fix DX11 patch issues before we address it and run some tests.
Basically player position/orientation updates are the packet we send the absolute most, so we want to make sure any changes to those don't explode the amount of data we send/receive.
Whoops! Fix for this coming in the pipes. Warpgates should not be able to be overpopulated XD
A couple crash fixes plus the deployed sunderer terminal being fixed. We are working on a much larger patch that will require downtime right now. Meanwhile the server crashes and unstable warpgate issues are now fixed. We are working as fast as we can.