Polytopia

Polytopia Dev Tracker




27 Oct

Comment

Originally posted by ThichGaiDep

At this point I think they just don’t care.

We do care. It's just more complicated than you might think.


26 Oct


23 Oct

Comment

Originally posted by No-Jump1193

(btw the Baergoff skin is the best, no need to change it)

"Baergoff"

That's a funny way of spelling Yorthwober


21 Oct

Comment

Originally posted by wannyboy

The devs have stated very clearly that they don't want there to be consistency among skins. They don't want to feel forced to change the terrain for every single tribe. They don't want to have special ships for every single tribe. Basically, they don't want to limit themselves by forcing themselves to change every single aspect. They want to change the things they feel appropriate.

This is the right answer.

We don't want to change everything about a skin, but things we find appropriate.

Now, that doesn't mean we're opposed to "revisiting" a few of the older skins in the future, but it wouldn't be to add "consistency" between them.

For instance, what animal would you give the Bardur Baergoff skin if not the Baerion that they're inspired by? Do they need to have their animal changed?


20 Oct

Comment

Originally posted by ExpressTension0112

thats fair. i thought it would be an interesting concept to help aquarion get a bit of a buff

Don't worry, they're getting a buff pretty soon. :)

Comment

Originally posted by ExpressTension0112

can i ask why? i know its similar, but they are two completely different mechanics

We didn't want to make them "water Polaris", and did all we could to give them distinction.

For Polaris, ice spread is core to their identity. For Aquarion, flooding is "a nifty thing in their arsenal," and we'd like to keep it that way.


19 Oct

Comment

Originally posted by ExpressTension0112

yep just like that

This is the exact thing we were trying to avoid when making them.


18 Oct

Comment

Huh, an interesting project.

I'm surprised you didn't send me a DM.

Have you looked at the wiki? They have a catalog of everything there.


16 Oct


15 Oct

Comment

Originally posted by nekoiscool_

So they are large omnivores then.

I consider them more like "opportunists".

Comment

Originally posted by nekoiscool_

What does Doomuxes eat, if they are that big on the image?

Whatever they can find, really.

Comment

Originally posted by Particular-Poet-8965

There should just be a change to cymanti where you need a normal troop to be atleast 3 tiles in proximity 5o bugs to make them work. If they go out of the range they get stat nerfed. No idea if this is balanced lmao

The handlers are with the platoon of bugs, not some sort of "command post" miles away.

As you can see by the image, a pack of Doomux is multiple individuals commanded by a handler. This grouping of Doomux is a "unit", like what you'd see ingame.

Comment

Originally posted by Rddt-ParashockedX

explodes

[This kills the Doomux]


14 Oct


12 Oct

Comment

Originally posted by Dirtyfrog51

Thankyou!! And yeah, it was all the mystery that made me want to collate everything we know into one drawing. I too like to think they use black holes to materialise/de-materialise their hands

Midjiwan once said that no, the materializing thing isn't a thing, he just didn't want to show their hands ingame for simplicity reasons.

Of course, he could have told me that before I told people.

Comment

Originally posted by kujjy2001

So this is canon?

No