Polytopia

Polytopia Dev Tracker




15 Mar

Comment

This is a very common bug.

First, try reinstalling. If that doesn't work, send me a DM and we'll work it out

Comment

Trust me, we know, and we're hoping to get it fixed soon.

The devs tell me that it's not as simple as you might think as it's the UI, itself, that has some issues which need to be addressed.

Comment

Originally posted by DarrowRRD

Can confirm, I just played the best game I have ever played, literally inch perfect with Cymanti, and I got 75th top high score. Im top 30 in several others and didnt play nearly that well. With the 299% boost that would have been 12th. I understand there are some other considerations there. I guess 100k is still possible, but why do you want this game to be about having a monument on every square inch of the board?

To some extent, we've had to come to terms with gamemodes like Perfection and Domination not exactly vibing with the fact that we have 16 tribes now (with more on the way) on top of new game mechanics. Not exactly something Midjiwan was planning 8 years ago, and things are starting to show their age.

So, we're in the process of rolling out changes to the formula as we try to get things to "mesh" better with our plan for the game.

While I cant say we've perfected it, we can say that we're trying to make these older features a bit more relevant and updated.

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Originally posted by PaladinOfMemes

“If fighting is sure to result in victory then you must fight!” -Sun Tzu

"Sun Tzu said that, and I think he knows a little bit more about fighting than you do, pal..."


14 Mar

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Originally posted by DarrowRRD

I cant believe no one is talking about reducing the high score bonus on max opponents crazy from 299% to 245%. That is such a massive slap in the face of those of us who love the game and play for high scores.

We made Temples faster, so we had to reduce the score multiplier to compensate.

One of our alphas mentioned the potential to get 300K scores after this patch because of it.

Comment

Originally posted by DarrowRRD

They made getting high scores impossible. I like every change but reducing from 299% to 245%. It completely disincentivizes the most avid of us players for grinding for high scores. If you are going to do this, reset every high score.

We did make temples easier to use to compensate

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Originally posted by TotallyNotCool

Is there a reason why the AA version has not yet been updated to same version?

It takes more effort to update. We'll get it out as soon as we can.

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Originally posted by Peasantine

when is this going live?

About 24 hours ago

It's already out

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Originally posted by Dranamic

Clearly they practice sustainable lumbering. ...Well, everybody does with Lumber Huts...

This is my explanation.

There's a bug difference between "sustainable lumbering" and "rampant deforestation".

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Originally posted by Numerous_Homework458

I don’t know how to reply with the image, so I post one. here is the link: https://www.reddit.com/r/Polytopia/s/VMjzPePQ6j

Because you're playing Elyrion who don't have it

Comment

Originally posted by Numerous_Homework458

Why in some maps we don’t have ‘Burn Forest’?

Can you give me an example?


13 Mar

Comment

I'll let them in on a secret.

Before they hop back into the game, they should tap the "Resign" button on the game popup.

That's actually the Kazakh word for "remove all the boats on the map," which we made sure was there for moments like this.

Ask them to push it, and all your worries will be gone. ;)

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
"Patch of the Ocean" Update 2.8.5.11917

- Removed Aqua Crop and Aqua Farms
- Tech tree: moved Fishing to become the first tech in that branch and it includes Port improvement
- Simplified Markets: 1* for each level of each nearby production building. Removed doubling for ports. New graphics.
- Markets are capped at level 8
- Tech tree: moved ‘Burn Forest’ to Construction, and ‘Destroy’ to Chivalry
- Cheaper bridges, now 5*
- Lower Starfish income, now 8*
- Lower Bomber attack value, 3 instead of 4
- Allow bridges to be built even if one of the tiles are in fog
- Added shorelines to hint if a bridge can be placed on a water tile that leads into the fog
- Get Veteran Rammer instead of Bomber from water ruins
- Score bonus for opponent count is lower in Perfection game mode
- Temples grow quicker, reduced from 3 turns→2
- Improved AI, better at picking what unit to train, better at improving cities
- Lighthouses always... Read more
Post

Update 2.8.5.11917 Changelog:

  • Removed Aqua Crop and Aqua Farms
  • Tech tree: moved Fishing to become the first tech in that branch and it includes Port improvement
  • Simplified Markets: 1* for each level of each nearby production building. Removed doubling for ports. New graphics.
  • Markets are capped at level 8
  • Tech tree: moved ‘Burn Forest’ to Construction, and ‘Destroy’ to Chivalry
  • Cheaper bridges, now 5*
  • Lower Starfish income, now 8*
  • Lower Bomber attack value, 3 instead of 4
  • Allow bridges to be built even if one of the tiles are in fog
  • Added shorelines to hint if a bridge can be placed on a water tile that leads into the fog
  • Get Veteran Rammer instead of Bomber from water ruins
  • Score bonus for opponent count is lower in Perfection game mode
  • Temples grow quicker, reduced from 3 turns→2
  • Improved AI, better at picking what unit to train, bett...
Read more External link →

12 Mar

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Taller than those Polaris.


11 Mar

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Originally posted by LengthEmpty1333

I have a lore question which I wanted to know for a long time. So the units we play with are not single Politopians but should represent regiments with hundreds of soldiers right?

Does the same thing counts for giants? Are they really one mountain sized single unit or are they also a regiment of multiple "giants" which are just a taller, stronger and more durable subspecies of polytopians but not as big as represented.

I always imagined them compared with normal polytopians like Space Mariens compared to normal soldiers if this says something to you.

So, we haven't delved much into Giants yet, so this answer may change.

But I like to think of Giants as single units, compared to the normal battalions of standard Polytopians.

Comment

Originally posted by KrazyKyle213

Oh . . . I thought it'd be really cool to have just giant zebras or bears walking around in a forest with trees like 1/5 their size . . . can you make it canon?

No, as we've already shown the animals next to the Polytopians on plenty of occasions

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Originally posted by WeenisWrinkle

So, so we would dwarf even the giants

Easily

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Originally posted by KrazyKyle213

Oh really? Never know that. Would explain why the cities are so tiny or the animals are so large then.

Well, the animals are to scale, also being like, 4" tall.

Their size on the screen is just for user convenience.

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Originally posted by J_train13

Are there such things as humans in the polytopian world? Perhaps a past or future species that existed? Or are we just entirely irrelevant to the Polytopians?

Humans have never inhabited the Square.

Besides, the Polytopians are only 4" tall, so we wouldn't fit well anyway