Polytopia

Polytopia Dev Tracker




18 Mar

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These are entirely based on established patterns, not randomness.

  1. The Cloak can't infiltrate on the same turn it goes into Stealth

  2. Movement isn't based solely on where the unit starts, but the tiles it goes through, e.g. forests and mountains

  3. Most likely, the Rider is being halted by an enemy unit's Zone of Control

Comment

Originally posted by JungMikhail

That would be really interesting

@ u/Zoythrus this sounds cool

Edit: From Wiki. Lore fits right in with Elyrion

The Ents were sentient, humanoid beings created at the request of Yavanna to protect the trees from other creatures, particularly Dwarves,[4] and thus were called "Shepherds of the Trees".[5]

Edit 2: More from the Wiki

They were created around the same time as the Elves.[10] The Eldar of the First Age[note 2] loved to talk to everything and had tales of teaching the trees to talk. They gave them the desire to speak and taught them Elvish.[6] Treebeard said the Elves "curing the Ents of their dumbness" was a great gift that could not be forgotten.[11]

Ents have been on our "Yeah, probably" list for a long time.

I wouldn't be surprised if they show up at some point.

Comment

Originally posted by scarygonk

Hello! New player here. I discovered the game through Apple Arcade and have been playing it a lot with my kids. We all love it. We’ve been doing the hot seat multiplayer and were wondering why the network multiplayer isn’t available. Pretty sad to see Apple forced it off!! But I love that people can post here and get an answer from the devs. Thank you for the info!!

Trust me, we're really bummed, too. We have multiplayer waiting for whenever Apple decides to cooperate.


17 Mar

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It's not. That's "the Sunrise Easter Egg", and you found it!

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Concerning multiplayer, the answer is "thats not going to happen until Apple lets it happen." We want to add it, but they've made the requirements so absurdly strict that we can't keep up.

About the update, we're working on it. Apple makes the update process slow for their AA games.

Comment

Originally posted by ShamPoo_TurK

9 out of those 10 suggestions are simply terrible.

Don't worry, I agree.

Comment

Originally posted by mashedpotatoes1509

The update for the market is such a let down. I loved trying to find the perfect spot to place them to reach 12 stars for each city. Now the markets look kind of gaudy before they even reach their max potential and it is a lot harder to make them earn a worthwhile amount. Now I find myself wanting to play way less :/.

We changed Markets for 2 reasons:

  1. The biggest reason was due to complaints about them feeling "clunky" and "hard to use". Neither of those are things we wanted Markets to be, and we were getting a lot of complaints about it.

  2. We wanted to tie the production of the Market to the production of the buildings they use. This is more of a logical "Well, duh" approach, as it just makes more sense. You can't sell more lumber if you don't have more lumber to sell, y'know?

Comment

Originally posted by Beautiful-Basket8989

But the step down from the battleships is so severe. The old battleships were kinda plug and play and were easy and simple. They were more fun. I would have argued that the splash damage be reduced a little or limited to one other target rather than nerf the offensive strength

We want them to have a solid role in your fleet, not just "spam them to win".

They're slow, fragile, and not good for single-target elimination. They're meant to be supplemented with Rammers and Scouts who can defend it and finish off the stuff it has softened up.


16 Mar

Comment

Originally posted by Beautiful-Basket8989

Very annoyed by the bomber nerfing. Without ability to shoot back (STIFF) or move and shoot (DASH) they were already nerfed a ton.

At least allow them to shoot back at single targets a with a minimal attack, especially when they are adjacent!

Bombers are and were always meant to be heavy duty support units, able to supplement a navy and landing force.

They're meant to be powerful, fragile, and a tool in your arsenal, one supported by other units.

Comment

Originally posted by hugway

I also think the nerf is too heavy, this renders a lot of on target one-shots no longer a one-shot

Which is pretty much what we wanted.

The Bomber is more of a heavy-duty support unit and not a Frontline offender

Comment

Originally posted by South_Ad_5575

Kinda weak, not gonna lie

They're very different account systems.

Trying to sync them would pretty much mean a complete upheaval of our backend systems.

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Originally posted by Lieuwe21

May I suggest renaming aquaculture to boarding in a future patch?

We may rename it in the future.

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Originally posted by KrazyKyle213

Hey zoythrus, just have a question while you're here, is there any way to connect my steam account to phone and get all the purchases there? I bought the game on steam and a special tribe, and I'm wondering if I can get it on my phone.

No, it doesn't work that way


15 Mar

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No.

And we have no plans to add this.

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Well, as unbelievable as it may seem, Google was going to pull the game from Google Play if we didn't fix some stuff.

We had to get this out and the game updated or we could have had it taken down.

Also, burn forest is now in a much better spot, so we had to raise the cost to compensate.

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Originally posted by WeenisWrinkle

The way I understand it, you get 1 star for every level of production building adjacent. So in your example, you would get 3 stars. And yes, two windmills will give you stars for each one, not just the higher level one.

This is correct

Comment

Originally posted by Curiosive

The change log lists each update (big & small) with precise detail but has no mention of this. Was this on purpose or an oversight? 15⭐s to go from empty land to farm makes this even more expensive...

I forgot to add it to the changlog. :P

This is intentional