Polytopia

Polytopia Dev Tracker




19 Apr

Comment

Originally posted by tommy_lee_rola

I'm not sure if they need a rework, or if some small buffs could do it.

They're not that weak compared to the average tribe. Anyone that had to deal with Tridents spam knows Aquarion can be a pain in the ass.

We think they need a rework.

It's not about "balance", specifically, but "specialness". The Aquarion aren't "special enough".

Comment

Don't worry, we're laying the groundwork now. :)

Comment

Originally posted by Relevant_Cockroach62

That's why i'm waiting for u/Zoythrus to answer. If he ever answers

There is no set "length" of a turn. That's on purpose.

Officially, it's "the time necessary to do stuff," just like how stars are "the resources necessary to do stuff."


18 Apr


17 Apr


15 Apr

Comment

Originally posted by pug_is_better

Hi. Bought skins for two tribes on the TestFlight app. Now switched back to the regular version and these skins are beging pay walls again. Can I fix that or do I have to buy them again? TIA

Purchases on Testlight are actually free! And they're on a 'separate account" of sorts.

Kinda hard to explain in a short text, but essentially, "your purchases" on Tesflight and your purchases on live are different, and don't carry over. Thankfully, all Testflight purchases are free, so you haven't lost any money.

Comment

Originally posted by maksiksking

Once you know the strategy against them it's way more normal, still confusing unless you do tho. I think they're meant to reward you for double the price (p2w vibes) and they do a great job at it.

The double price is just to help us recoup the time and money spent making them, which takes a while.

Nothing about being p2w


14 Apr

Comment

Originally posted by tommy_lee_rola

Balancing reasons. Removing a bit of the RNG from the game I suppose. Less RNG = More Strategy

Officially, it was to let the tribes keep their tech identity for longer.

The fact that there's less RNG was more of an unintended side effect. :P


12 Apr

Comment

Yeah, I'll take this to chat and see if we can get them back


07 Apr

Comment

Originally posted by Purple_Reporter_2174

I don't think that may work -- Bardur keeps coming out on top economically so there is something off (emergent property?). And weakening the tree tech line would just weaken other tribes (Elves/Archers)

Everyone seems to think that every potential change is some sort of "one time thing". We can just....adjust other parts of the tech tree to compensate.

Comment

Originally posted by AnthonvYT

i dare you to make polytaurs have animal bodies in-game
to make them real furries 💀

Who says they don't have animal bodies under those shirts? 😉


06 Apr

Comment

Originally posted by HypurrHouse

Im trying my best 😅, being a furry artist as a fan of a non furry game is hard lmao. Im hoping to draw more human like stuff soon

Non-Furry?

Polytaur: "Am I a joke to you?"

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Fantastic work!

This is going into my private collection. :)

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The biggest issue here is putting Imperius anywhere but Lawful. They are literally the most Lawful of any tribe, like, to logical extremes


04 Apr

Comment

Originally posted by Dumpo2012

Totally get it. I definitely made my share of knight herds back in the day, lol. And you can't really just blanket nerf forestry again (like when chopping gave back 2 stars), as it's important for so many other tribes, too. Either way, I'll keep playing. Makes it that much sweeter beating some super high Elo player
I can tell only uses Bardur. You guys rock!

Well, I can tell you that "blanket nerfing Forestry" again isn't off the table.

We're trying to make the other tech branches interesting and unique in their own rights. In a perfect world, every tribe won't need Forestry to compete

Comment

Originally posted by Dumpo2012

Ah, got it. Guess I'm out of not-so-brilliant ideas....Seems to me Bardur has been fairly consistently the best tribe throughout the game's life cycle. Definitely times when one tribe or another needed a nerf (Lux/Cym jump to mind), but I think I've seen numerous various nerfs/tweaks to Bardur in one way or another. At least you can't clear cut your forests and have knights on T3 anymore, lol.

It ultimately boils down to "Midjiwan made stuff he thought was cool and the fans found ways to exploit it", as it's not like he thought Bardur was OP (or that they were designed that way).

Trees are powerful as both chopping and huts are powerful, and we've only realized this late in the game, honestly.

Comment

Originally posted by Dumpo2012

I'm sure! Tough to balance, I imagine, without totally breaking them. Maybe if they had a weaker giant than other tribes or something...I'm sure you guys have better ideas than I can come up with!

"All Regulars must have the same things" is a rule, so no custom-tailoring units for Bardur