Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




27 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Welcome, Park Managers and happy one year anniversary!

Thank you to everyone who has played, supported and given feedback to Prehistoric Kingdom. It's crazy to think it's already been a full year, but here we are!

In this update, we've expanded the power system, added new modules and made a lot of important quality of life changes. There have also been some substantial optimizations and stability fixes, though our work on this front continues. Be sure to read the full patch notes!

The Next Update
As a brief aside, we'd like to quickly touch on the next release, Update 8. This update is going to be quite a major one for the game, including a brand new species and completely reworked animal locomotion. Due to the amount of ongoing work required, the update is expected to go live in June.

It's imperative that al... Read more

26 Apr


18 Apr


31 Mar

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Welcome to the March Development Update!

March was an exciting month for the team as we finally released the highly anticipated mammal, Paraceratherium. Our early teasers managed to fool some of you with the surprise addition of Juxia, but as expected, the majority of speculation was on point. Great work, everyone! If you missed that update, you can find Paraceratherium (and more goodies) in the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar


18 Mar


17 Mar

Comment
    Mau on Steam Forums - Thread - Direct
Hey, thanks for the report. I'm assuming you're playing on a laptop where LMB and RMB hold is important for camera movement? Either way, I'm gonna take a look at this and fix it asap.
Comment
    Mau on Steam Forums - Thread - Direct
Hey, thanks for your feedback!

We're a smaller team, so the pace of progress isn't as blazing fast as we would like, but we are actively addressing these issues to heighten the playing experience. Here's what we are doing concretely:

-We're internally undergoing a complete guest art overhaul - this includes models, audio, and animation. So while they don't currently play any specific animations when using visitor specific structures, we are going to update them in the near future to have all the animations you would naturally expect (sitting on benches, pointing out animals, using binoculars, etc.)

-The guests currently do use structures and view animals, but as per the first point, they don't play any animation, which makes them seem as if they weren't using those points in the first place. The art overhaul will address this implicitly.

-Staff is coming later down the line, and with them, specific staff structures

Hope this helps clar... Read more
Comment
    Mau on Steam Forums - Thread - Direct
Hey, we're actually gonna update this soon!

16 Mar

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Welcome, Park Managers!

Just a quick little hotfix to address some immediate issues with the latest update. Please provide your feedback and bug reports through the in-game tool or our official Discord server[discord.com].

Bug Fixes
  • Fixed Juxia size bug
  • Fixed Edmontosaurus kuukpikensis star rating
  • Fixed Excavation menu rating checks
  • Fixed invalid path bug
Performance
  • Optimized Paraceratherium rendering
  • Optimized rock rendering
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Mau on Steam Forums - Thread - Direct
Hey, thanks for the feedback! We're fixing this issue right now, and pushing out an update very soon! Stay tuned!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.