Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




31 Oct

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Welcome, Park Managers!

Today, we're inviting you to play Update 8 on the Public Testing Branch! This is an experimental, opt-in version of the game that can be accessed in order to provide feedback, report bugs and help us test before a major release is ready to ship.

We will be releasing hotfixes, improvements and further polishing Update 8 to ensure that this egg has been fully incubated.

How to Access the Public Testing Branch
  1. Right click Prehistoric Kingdom in your Steam Library
  2. Go to Properties
  3. Betas
  4. Select 'ptb_public_testing'
Please note that it is not recommended to play Public Testing Branch parks on earlier versions of the game. Please send feedback and bug reports to our ... Read more

01 Oct

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Welcome to the September Development Update!

To begin this month’s diary, we’d like to share that the team is very confident in an October release for Update 8! The core development phase has finished and we have now moved on to testing, finalizing and ensuring all animals have been upgraded successfully.

This update was originally slated for July and has taken a much longer time to finish than initially anticipated. The further we went into Update 8, the more unforeseen but addressable issues appeared, requiring immense levels of planning, ... Read more

30 Sep


01 Sep

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Welcome to the August Development Update!

In this blog post, the team will be sharing some exciting announcements as well as providing more progress on both Update 8 and Update 9.

Artbook + Mini-OST Announcement

That’s right! A digital artbook and mini-soundtrack will be released onto Steam later this year to coincide with one of our next major updates. Whether you’d like to appreciate the work of our artists or listen to some Jurassic jams, we’ll have you covered.

THE ART OF... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Aug


31 Jul

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Welcome to the July Development Update!

Over the past month, we’ve been working hard on our animal overhaul and Update 8 as a whole. In this blog post, we’ll be providing a quick status update on the release and talking about how our new AI integrates with our future plans.





Animals To keep it brief, our biggest ongoing task is developing animal AI. We’ve got a great plan... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jul


11 Jul


10 Jul


05 Jul


01 Jul


30 Jun

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Welcome to the June Development Update!

In today’s blog post, the team shares what is the longest dev diary in quite some time. We’re talking animals, gameplay, pretty pictures, a painfully long word count, the whole shebang. There’s so much to get through that we’ve just gotta get right into it!


Where We’re At If you’ve been keeping up with our dev diaries over the last few months, you’ll know that the team’s been tackling a bu... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.