Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




21 Oct

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Update 12 is coming soon on October 28!

New Animals

This upcoming release introduces three new fan-requested animals: the armored Ankylosaurus and two large sauropods, Apatosaurus and Brontosaurus. These creatures can be accessed immediately in the game’s Sandbox mode or by completing Excavations in Challenge mode.

New Content
  • REDWOOD VALLEY MAP & COASTAL BIOME
    A diverse playable space, inspired by the California coast. Features varied terrain heights, unlike most other maps in the game.

    This map is best complem...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Oct

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Welcome to the September Development Update!

Update 12 is chugging along! As the last pieces of art start to come through, we’re focused on developing tutorials and getting the update finished. You can expect a trailer in October announcing its release date, showing the main features and dinosaurs in action. For now, however, let’s look at some new content!



Up... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep


01 Sep

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Welcome to the August Development Update!

In this post, we’ll be going over the upcoming improvements coming in Update 12 and taking a look at the latest developments along the way.





Since the last dev diary, we’ve been working to address a number of sore spots reported by new players and to improve what was introduced in Update 11.

To start, camera controls for p... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Aug


11 Jul

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Welcome, Park Managers!

This patch brings additional quality of life improvements to staff, Sandbox and Challenge mode, and plenty of other changes. Thank you for all the feedback so far!

Features

New gameplay options have been added to Sandbox mode, allowing players to customize their staff and logistics experience. The existing dung toggle being changed to account for Update 11's logistics functionality.

Please note that a Staff Center MUST be placed in the park for cashiers to be auto-hired as they are integral for kiosks to function! When staff welfare is off, newly hired cashiers will auto-teleport to any existing or new kiosks that require staffing.

New Sandbox Gameplay Settings
    ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jul

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Welcome, Park Managers!

This follow up patch to Update 11 addresses some of the more immediate feedback given by the community. Additional patches are soon to come!

Features

Amongst various changes to balance, guests and staff (particularly regarding travel speed and exploration distance), we've added a Sandbox conversion tool to Challenge Mode! This should help players whose parks are impacted by balance or calculation adjustments made throughout Early Access.

Going to Settings > Gameplay will now display the sandbox conversion button.



For more information about what other changes ar... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jun

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Welcome to the June Development Update!

In case you missed it, Update 11 is out now on Steam! This is by far our largest update and adds a bunch of exciting changes to better the future o... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Mau on Steam Forums - Thread - Direct
Hey, we've been adding a lot of features over the last few months, and some times it can get a little tough to keep track of all of them. We'll be doing a lot of balancing and general game-mode refining in the following couple weeks, and have an update out which should address your issues, among other things.

27 Jun

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Welcome, Park Managers!

Update 11 is now available! This massive releases introduces 3 new species (2 genera), staff, logistics, revised excavations, overhauled human art, the beginnings of our GUI overhaul and much more. This is definitely our biggest update ever!

Please send feedback and bug reports to our Discord server's[discord.com] appropriate channel.



Update 11 Content ... Read more