Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




29 Jun


28 Jun


24 Jun


21 Jun


01 Jun

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Welcome to the May Development Update!

In this dev diary, we’ll be showcasing a selection of development highlights from May and talking a bit more about our goals for the animal overhaul. There’s quite a bit to get through, so let’s get to it!




Where We’re At
Both Update 8 and Update 9 have been progressing well on all fronts over the past month. Many players have be... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 May


30 Apr

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Welcome to the April Development Update!

With the recent release of Update 7, the game has officially been in Early Access for one year. Over the last 12 months, we’ve seen so many amazing community creations, parks and screenshots that continue to blow us away. From gigantic starships to custom prehistoric flora, your boundless creativity shows no end. Happy anniversary, PK!

The previous update introduced an expanded power system, new modules, biome presets and a lot of fantastic terrain-related quality of life changes. ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Apr

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Welcome, Park Managers!

We've rolled out a small hotfix to address some issues with the last update. Thank you so much for your patience and for bearing with us. Please provide your feedback and bug reports through the in-game tool or our official Discord server[discord.com].

Bug Fixes
  • Fixed Tyrannosaurus freezing
  • Fixed distant tree loading
  • Fixed an issue with loading saves
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.