Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




16 Mar

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Welcome, Park Managers!

Update 6 is here! The highlights for this patch include the reworked donation system, rock styling and a brand new animal! You can find a rundown of everything that's new in the full patch notes below.

As mentioned in our previous dev diary, the team has been working on a number of updates concurrently in an effort to better space out our release schedule. We've worked very hard to get this update out in a timely fashion, so we hope that everyone enjoys all the new content available in Update 6.

If you’re yet to play the game or think it’d make a great gift, we'd like to mention that Prehistoric Kingdom is currently 20% off on Steam!

Please provide your feedback and bug reports through the in-game tool or ... Read more

15 Mar


14 Mar


13 Mar


03 Mar


01 Mar

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    Mau on Steam Forums - Thread - Direct
Realistically you are correct, however we've gone with cash because that makes it very easy to visualize the current donated amount at a glance

28 Feb

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Welcome to February’s Development Update!

In this post, we’ll be discussing some changes to the roadmap and delve into Prehistoric Kingdom’s next update. As we’ve just released Update 5, this dev diary will be a little more information heavy.

Speaking of the now-released update, this latest one adds the Research system, various range graphics and a bunch of little changes to Challenge Mode. ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Feb


26 Feb

Comment
    Mau on Steam Forums - Thread - Direct
Hey, sorry to hear about this. We're gonna be putting another economy/guest AI balancing patch on the public testing branch in a couple days, hopefully that should fix this for you

25 Feb

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Welcome, Park Managers!

Update 5 is here! This patch introduces the research system, tutorial improvements and a number of quality of life additions. You can find a rundown of everything that's new in the full patch notes below.

Over the next few months we plan to make even more strides in tidying up the game's flow and addressing some pain points alongside more mechanics. Stay tuned for our next dev diary to learn more about what's coming in the future!

Please provide your feedback and bug reports through the in-game tool or our official Discord server[discord.gg].


Update 5 Features ... Read more

20 Feb

Comment
    Mau on Steam Forums - Thread - Direct
Hey, thanks for your feedback, we're glad to hear you're having a better experience with the game now than at launch!

On the topic of UI bugs, I am always fixing as many as possible, especially on the excavations unlocking front, although those are especially hard to track down. We're hoping to make things more stable with each passing release.

You'll also be happy to know that we've recently been giving our costs and general economy a bit of a balancing pass, as things are not forgiving enough, especially in the early game at the moment. Continued player feedback is really important in this regard, since you guys are best at letting us know what works and what doesn't.

Thank you for the support and patience!

19 Feb

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Welcome, park managers!

This fix patch addresses a few player reported issues from the last update. Thank you for all the feedback and bug reports on our Discord server[discord.gg]!

There will be another update at the end of February that adds the research system and radius visuals for power generators, animal info signs and dung beetles. See you then!

Changes
  • Guests
    • Visitor needs grow a bit more slowly, plus bathroom and hunger needs stay low for longer after being satisfied
    • Module path connection status and icons are now calculated when the game is paused
    • Added more logging to target initialization cras...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Feb

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Welcome, park managers!

In this patch, we've made a number of focused changes relating to performance, guests and balance. A number of bugs pertaining to guests have also been fixed, so your managerial experience should be a bit smoother.

This update also adds Gameplay settings to the options menu when playing in a sandbox park, allowing players to adjust various aspects of their gameplay whenever needed!

Some new music cues have been added, too! These short pieces will play when starting a new game or loading into an existing park, changing based on where your park is in the world. There are even cues for loading into a 5 Star park or one with poor statistics. A few more 5 star variants will be arriving in the future!

There is another patch coming later in February that'll introduce the Research system and quality of life fe... Read more