Read moreWill be slapping a 1-rating in-game after I return from work. Here is my final skill rating (Squad FPP) and my OP.GG stats.
There are several major flaws with this current Skill Rating algorithm:
- From the beginning, it only measured individual placement and kills, and it completely discounted any measure of teamwork. Squad mode is very much a team game, and if the whole squad doesn't maintain its cohesion, then it's bound to falter when it comes to scoring high placement or high kill counts.
- At the very least, reward all team member's with placement points based on the team's final placement.
- Incorporate Assists into the calculation. Many argue that Damage should be included instead, but it's too easy to pad the stat without getting into meaningful combat, and besides, after observing several ...
Nice to know people are thinking about the future. I can confidently say I lot of the points you brought up here are on our team's list of things to work on going forward.
Bringing this to PUBG Labs earlier on in development allows us to work with you folks to create a system that feels like it has meaning. We agree that every game should feel important and under performing should feel penalizing.
As most of us in office are squad players, we also understand that teamwork should be encouraged and rewarded.
I look forward to sharing more about future tests and changes in the coming months.