Read moreHello, PC player here. I love the game and have been playing since March 2017. Thank you for your time today.
Anyways, my question applies to ranked, but to all other modes as well, including competitive. I never understood the logic behind the tally of blue/play zone kills. If I do 99 damage to a player and then they take 1 damage to the blue zone and get knocked, I don't get the kill for that unless I finish the knocked player. In comp, it is a common strategy to 'deny the kill point' by letting the play zone kill you which for me, as a viewer, is boring. I understand the logic behind denying the kill point, but it is kind of a bummer. Has there been any thought or discussion on changing this?
In ranked, I know there is a suicide penalty if you die to the blue zone, but wouldn't it make more sense if the last player who did damage to the player in the blue zone would get the kill? Since that attacker caused the person to die via blue zone. The suicide penalty shou...
We are always looking to improve the way kills and assists work in Ranked, and indeed we are looking into this specific case that you brought up. We are aware that players will sometimes ‘deny’ the kill by dying by environmental causes and we agree that this experience is not something we want to endorse. We are looking into changing this so that the kill point is given to the player who knocked the enemy player in this case.
As for your second question, this is actually quite related to the first issue. If a player is knocked by an enemy and dies to environmental causes, we felt that a suicide penality is too harsh and so we are no longer giving a penality to the player who died.