PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




31 Mar

Absolute perfection OP. Most people do not "believe" that counting the distance like that and using the scope notches or zeroing would work or that they should bother. It only makes it that much more exciting when they find out that this stuff indeed works.

Originally posted by Abeykoon

When neil degrasse tyson plays pub-g...

hahahahaha this is great. Fitting!

Thank you for making my day, some of the comments here are gold as well. OP if you ever want to play together, hit me up, happy to share some wisdom and perhaps help get you a kill.

Originally posted by NAGWizard

*** update *** still testing but problem appears resolved from the down time last night.

Good to hear. The devs have pushed out a tentative fix for it with the latest maintenance.


30 Mar


29 Mar

Originally posted by stavtwc

My understanding is that, counter-intuitively, if you lower settings far enough, Unreal Engine (or most game engines?) wants to shift away from GPU utilization towards CPU utilization. At some point, your CPU becomes the bottleneck, and you have a moderately strong CPU and an insane GPU. So you want to be giving as much load as possible to the GPU (within reason), to free up the CPU as much as possible. That's why I'm saying it's worthwhile to try different settings (starting from the higher end) in-game, and check your CPU and GPU loads until you're sure you're using both to their fullest extent without pinning them at 100%. Otherwise, you're not just leaving frames on the table, but potential 'free' graphical fidelity as well.

Yep, this is correct. PUBG: Battlegrounds is a CPU heavy game. Lowering all settings to very low will cause the load to shift from GPU to the CPU, making the CPU have to do most of the work which in turn gives stutters and wacky frametimes.

If you load up your GPU with higher settings like AA, Post Processing, Textures etc you'll actually shift some of the work from your CPU, giving you better average fps.

It may not be the as high as you can get with low settings but the experience will be better and gameplay smoother.

Hey, thank you for the report. I'll get this to the dev team to look into.

Tip/Temp Workaround to avoid strange physics issues: If you make physical contact with vehicles before entering - they will correct themselves and appear properly on the ground. If you enter while apporaching, before your character makes physical contact with them while they are in that state, some strange stuff can happen, like the backflip that is being mentioned.

Originally posted by refgain

After the patch I get 20% packet loss constantly. No other games or internet are affected. Just Pubg. I've been trying to open ports and reinstalled the game, no luck. Also verified the game in Steam multiple times.

I've never had any problems with Pubg or any other game what so ever.

Any ideas?

Hey ref, there is an ongoing, known issue related to packet loss on some servers in NA and EU and the devs are working on fixing them.

Originally posted by Cuck_a_hattutaeti

There's f**k all healing items now Miramar and Erangel. Loot three four compounds and walk away with 30 bandages. Or kill 10 guys in Pecado and nobody has a single first aid kit.

Shit's wack

Thank you for sharing the feedback. I'm seeing other players say the same, will make sure it's seen!

Originally posted by Final-Dragonfruit-68

As others claimed, the tactical pack will take some getting used to. Foes seem really OP. The spotter scope that marks enemies massively takes away from the realism. If spotting enemies in Warzone was a good thing, people wouldnt have abandoned that game.

FOR GODS SAKES WHY DID THEY REMOVE THE OPTION TO PULL PARACHUTE EARLY?

Hey Final, spotter scope will receive balance changes soon. The parachute pull issue is unintentional. The devs are working on a hotfix.

Originally posted by No_less_No_more

Holy shit fix the f**king parachute issue instead of forcing people to pull at like 5 to 300 m.

Hey, the devs are working on a fix. The issue will be patched asap.

Originally posted by stevew14

Any news yet?

No, unfortunately I don't have one yet, still working on getting one!

Originally posted by Secret-Impossible

Steps to reproduce:
- Drop from the airplane
- Try to deploy the parachute as soon as possible (which doesn't work until you get quite close to the ground)

The dev team is working on a fix. The issue will be patched asap.

Originally posted by NAGWizard

here is the data i sent in the support ticket but i just got a response back today and it told me to post in the pubg forum? the pubg forum been closed for ages.... so to be safe here is the info.

https://youtu.be/-OqU4Hhfuis

Adding Time Stamps And Data Numbers

4 players testing this at once and are labeled as jumper 1-4

Erangel 16.2.6.9-904819-na-A-Z-iow

Initial plane drop (First jump)

00:00:35

1.330m

2.300m (noted it showed in and out like he could hit the parachute but would disappear fast)

3.N/A

4.N/A

00:02:20 - first emergency pickup failed

00:04:33

Emergency Pickup

1.315m

2.300m

3.300m

4.300m

Miramar 16.2.6.9-0f1aa2-na-A-Z-iow

00:05:35

Initial plane drop (First jump)

1.720m

2.400m

3.400m

4.443m

00:08:02

Emergency Pickup

...
Read more

Thank you very much for the additional info! The devs are working on fixing this and will patch it as soon as the fix is made.


28 Mar


27 Mar