PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




19 Jan

Comment

Originally posted by Truthful27

Sanhok is my favorite map

They hated Truthful27 because He told them the truth.

Comment

Originally posted by GabenMaker1337

is map selection coming back? Dave Curd? (PC)

This is something we are always looking at - now that we've got a nice player bump from going F2P, we are gathering data to make an informed decision. Thanks for the question!

Comment

Originally posted by ChocotacoMad

what is the plan for improving anti-cheat software ?
Most of the top 500 Ranked leaderboard stats are unrealistic(eg: 12KD, 18KD, 30kD). Are you guys seriously looking into it ?
Platform: PC

Thanks for the question- I think the most specific answer is here, where we get SUPER GRANULAR on all the stuff the team has been up to- please check it out! https://na.battlegrounds.pubg.com/2021/12/10/dev-letter/

I hope that answers everything, but I wanted address the general sentiment, which is "cheating sucks, please fix".

The reality is, there are two kinds of online, competitive experiences. Games tha...

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Comment

Originally posted by Siannath

Have you ever considered hiring some streamers like /u/wackyjacky101 for advice?

People like him can give you a lot of good insight about the game, because they play it a lot and also they tend to have very good opinions and suggestions.

(PC)

At PUBG (and I'm sure, at every game studio) we are super grateful to the community - they promote, educate, and advocate for our game. And a big part of PUBG's meteoric rise was due to the emergence of streaming as premium entertainment. And I can promise you, we've always got streams up at the office, especially when new content drops, because we love hearing how they are received in real time!

With that said, 3 things to consider:

The first thing - Part of their appeal, in my opinion, is they are 100 percent independent content creators. Each streamer a small media empire unto themselves. They praise the game when they dig it, they critique it when they don't, and their communities trust and value their opinions as free thinkers. So I don't think we would want to blur those lines.

The second thing, well damn, now I think I have 3 things. But the second thing, is they represent a super small part of the community. Their perspectives, formed from thousands...

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Comment

Originally posted by keetyuk

Maps! They are a hot topic and map rotations evoke much emotion. Is there any chance you can be more transparent on map statistics and break down by region which maps are the most played and which maps are most often quit before starting the game.

In addition as different regions have different queues etc, is it not possible to have map availability differ by region as tastes can vary due to various reasons. And regional tastes.

Platform - PC

You are totally right about different regions digging different maps- I remember back in the day NA HATED Miramar, but in China is was super popular. What we've found is different maps will kind of churn up and down depending on the meta and season, but as a universal rule, our 8x8 maps tend to shine brightest. I consider maps like Taego, Erangel, and Miramar the Main Course, and our smaller maps like Haven/Karakin the appetizers. Sometimes you want an epic chicken dinner, and sometimes you just want some tendies.

Comment

Originally posted by eogoifrostyo

Will we ever see a more consumer-friendly approach with the battle passes? Paid passes that will never expire and we can earn the rewards at our own pace? (PC)

I think a part of what makes passes sticky is the challenge: It's exciting to do the work and max out the pass! However, I realize not everyone has the time to grind these things out. I for sure see the value in offering something to our players who want to accomplish missions, but don't have dedicated chunks of playtime. I think a super hardcore, but no time limit Pass is a very intriguing idea.

Excellent suggestion Eogoifrostyo.

Comment

Originally posted by Siannath

We have LOTS of skins. I like skins. I paid for season passes and I purchased skins. But is a bit draining having to change every item piece by piece when you want to change your survivor looks.

That's why we requested, since long time ago, the ability to have custom presets for our survivor.

However, the way that you decided to bring custom presets for us is a bit stingy. Sorry is this word is a bad word. I am not a native English speaker, so I can lost some nuancies.

I feel like it is a bit stingy because the custom presets can only be unlocked temporarily.

I think players would feel more respected if you give everyone the hability to have the 5 custom presets unlocked forever.

Think about it: players are already paying for skins, so you also have to pay for the convenience of having 5 custom presets?

For example, Rocket League is another title converted to F2P. In this title every player have 50 presets to customize your car with l...

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I'll preface this by saying, and some of you have guessed this by my twitter, I am not a money guy. I can't pretend to give you a nuanced explanation on how we set our prices. Of course, we try to get it right every time, but occasionally we launch something that doesn't land with the community.

To add complexity, different regions react differently to content. For example, North America is digging Tactical Gear more than Europe. So if you ever see something in the shop and think "this is crazy pants", more often than not, it's connecting with other regions.

With all that preamble out of the way, I still think it's a great suggestion for Plus players, so I'll be running it up the chain! Your English is awesome, thanks for the question!

Comment

Originally posted by Siannath

I miss the survival tab on the post-match screen. Are you able to bring it back? (PC)

I miss it too- unfortunately it was really underutilized by the community as a whole. It's one of those "I didn't know it was a thing", or "it was everything to me" features, and I'm sorry having it go on vacation has been a negative experience for you. The good news, is the team is hard at work figuring out a bigger/faster/stronger/more useable version to be released in the future!

Comment

Originally posted by Siannath

Are you planning on releasing more "serious" or "military-like" skins in the future? (PC)

100 percent- we love providing a wide spectrum of choices for you guys, so you can express yourself/feel fresh in the Battlegrounds. We pushed more tacti-cool/mil-sim options in the Karakin (Shakedown) and Haven (Breakthrough) Passes. I think you will be pleased at the skins for our next effort, I think it's shaping up to be a cool mix of serious/fun.

Originally posted by Kotobuki_Tsumugi

Hi Steve I'm having this same issue. Drivers updated, highlights off,and restarted computer. Create your character has a loading symbol and can't click anything

edit: switching to my phone hotspot fixed the problem for some reason

Hmm, that might be an isp related routing issue. I'm assuming your mobile phone is on a different network than your ISP's.

Try troubleshooting the connectivity issues by following the steps from this guide: https://support.pubg.com/hc/en-us/articles/900002205766-GENERAL-CONNECTIVITY-GUIDE


18 Jan

Originally posted by SdifOdh

Hey, thanks for clearing this up! What I still don't understand though is why it only started putting me in bot lobbies after the recent patch and not the week before. Is it possible that my mmr got reset due to the patch?

I doubt that the mmr was reset after the f2p transition, otherwise we'd have a large number of players reporting the same experience. I believe that you were still regarded as a returning player before the patch, just that due to the way the system works, you've been placed in more lobbies with higher mmr players.

Hey all! I'm hoping to shed some light on how the system works as there are several variables that could affect your matchmaking.

  • If you are a new or returning player, your hidden mmr will start at 0 / be reset to 0 and you'll have to play a handful of matches to build it up in order to get to the point where the system will no longer recognize you as a new player and try and place you in lobbies with players of similar mmr where the bot to human ratio is dynamic and there can be 0 bots as long as there are enough human players in the queue / lobby at the time.

  • The system tries to place players of similar mmr in the same lobby. There is also a time variable which means the system will wait for an x amount of time before it expands to players with lower or higher mmr in order to fill the lobby which can cause the varied experience (more or less bots in your matches).

  • Where possible, the hidden mmr will place you in matches with play...

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17 Jan

Comment

Hey thanks OP, we have escalated this to the Dev team.


16 Jan