Original Post — Direct link

It is pretty absurd the enemy is literally on the floor - and you can't kill it because the weak point is facing the opposite side.
You have to wait for it to come back alive to kill it? Really you can't just turn over the enemy and just shoot it?

Suggestion - ( for sake of easier programming than doing a full animation of ground executions )
When enemy is "downed" they get a new weak point on the entire chest. Front and back. Player shoots it and enemy is dead.

Later on you can probably swap it out with a head stomp or something to kill it.

Or the player just picks up the corpse ( transistion )to "force" enemy to stand" ) then continue with execution animation,

over 1 year ago - Ubi-Milky - Direct link

Hello @Agent_Ares thank you for your sharing your thoughts and ideas on execution animations on the enemies and how the positioning of the enemy on the ground, affects this.

I will move this thread to our player General Discussion section of the forum, to see if there are other players who would like to contribute to this too and so it can be seen by a larger audience, including our game devs.

If you have any more feedback about the game or would like to discuss the current gameplay further, please make sure to post this in our General Discussion area of the forum, as the Player Support section is used for bug reporting and technical issues, thank you!