Hi Ubi - love the game! (Thanks for making Outbreak and then taking it up a notch!) I do however have an issue...
The update on March 18 added new enemies. Two of these seem to have a sound issue, namely Storm Spikers and Feral Grunts. Storm Spikers and their projectiles don't make distinct sounds, and Feral Grunts only make a footstep 'squelch' like sound instead of a grunt. In the case of Feral Grunts, this makes hearing them difficult if not impossible over other game sounds. For Storm Spikers, you don't know one is there until a chunk (or multiple chunks) of health is taken.
Sound levels are default (aside from silenced music) and I've reverified game files using Ubisoft Connect - all were OK. Updated GPU drivers and still an issue.
These are reproduceable on every playthrough where these enemies spawn. The launch trailers of these enemies have distinct sounds.
Video examples.
Storm Spikers:
Feral Grunts: "> and ">
Someone else with the same issue: https://www.reddit.com/r/R6Extraction/comments/th5bjd/bug_silent_feral_grunts_and_storm_spikers/
EDIT, also a thread here: https://discussions.ubisoft.com/topic/144098/storm-spiker-with-no-firing-sound/13?suggested=true&lang=en-US
System specs:
CPU: AMD ThreadRipper 2950x (16c/32t)
RAM: 32GB DDR4 3200MHz
GPU: RTX 3080 10GB (driver 512.59)
Storage: 2x2TB NVMe SSDs
OS: Windows 11 (22000.556)
Thanks!