Rainbow Six Siege

Rainbow Six Siege Dev Tracker




17 Feb

Comment

Originally posted by RedsDead21

FROST

Holographic scope added to Frost’s C1 Goyo

Falling onto Goyo’s Volcan only causes it collapse, instead of explode and propagate fire. IQ

When objectives such as Bombs or Biohazard containers are still hidden during the action phase, if IQ detects them with her gadget she will reveal their location to her entire team.

I think whoever wrote the Frost part of the notes was having a stroke.

There was an issue with the headers. It's fixed now.

Comment

Originally posted by s-a-d-b-o-i

Is the Y5 pass out? Can't find it on steam

Y5 pass will be available on Feb 18th.

Comment

Originally posted by CRONOGEO

Oryx 3 speed and Iana armor 2?

He is a 2/2. There was an error on the site. Should be fixed now!


16 Feb

Comment

Originally posted by Quite_Likes_Hormuz

People don't realize that the way the alibi (probably) works, they would need to make a new model for the hologram for each and every possible combination of cosmetics alibi can equip, and somehow then figure out what combination each player is using to load that specific model. This would take way too much time to implement.

Whereas Iana is literally just "player model"

This is exactly it for Alibi. We would have to end up spending all of our dev find updating all possible combinations each time we release a new bdu, headgear, weapon skin.

Comment

Originally posted by Maryoum

You missed a few.

u/UbiNoty please upload a high res version of the backgrounds :(


03 Feb

Comment

Originally posted by Survingo

u/UbiNoty I know you guys can't just like copy something from the creator but please categorize charms and weapon skins ._.

Your feedback is duly noted.


29 Jan

Comment

Originally posted by itaggg

I have not gotten anything. Do i have to do something for it to get sent to my e-mail adress or am i just one of the unlucky ones

They are sent to a select group, somewhat randomly. The only way to be eligible for selection is to opt in to receiving emails from Ubisoft.

Comment

Originally posted by Andersson799

Then we need to get ubi's attention about this.

u/UbiNoty sorry for ping, but can you pass this info to the dev? Because some of us on steam with starter edition can't launch the game on vulkan because of this.

Thanks, we'll look into it


28 Jan

Comment

Originally posted by slave_ship_swag

With there being 4 gamemodes now (Newcomer, Casual, Unranked, Ranked), is it really necessary to have a limited map pool on Casual? Surely it would make more sense to have a limited map pool only on newcomer instead of casual.

Newcomer already has a much more limited pool. A rotating pool in quick match also means we can take that time to take a closer look at balancing and improve maps while they are out of rotation.

Comment

Originally posted by BlameTheAliens--

What are the maps included in the rotation ? or are you making it a surprise for us ? :)

I can't remember off the top of my head and it's 3AM. :D You should find out soon enough.

Comment

Originally posted by EVERYBODY_PANICS

Here’s a fun idea, let’s nerf everything until everyone shoots a literal nerf gun!

Some changes are buffs - it's part of the balancing process to try and work towards a healthier, balanced game state.

Plus, you are firing packets of digital data over the internet. Literally shooting Nerf guns would physically hurt more than the pixel bullets you are firing in game.

Comment

Originally posted by killlugh

So is it recommended for everyone to use vulkan? Or just the players with hardware that struggles?

We recommend you try it out to see if it increases performance. However, given that we are still optimizing, you always have the option to return to dx11.

Comment

Originally posted by alakeybrayn

Do you know if dx support will eventually be dropped or will both versions continue to co-exist? And are there any plans on upgrading to dx12, if thats possible? (found an answer to my 2nd question: We also evaluated DirectX 12, but our internal tests show better CPU performance under Vulkan)

The goal is to fully transition to Vulkan at some point in the future, but no final decisions will be made until after we feel we've done enough testing and optimization of Vulkan first.

We looked at dx12 too but performance results in a number of tests did not match up to Vulkan, so it is not being considered given the work needed to adapt to a new API. I believe we talk about it a bit in our blog >>> rainbow6.com/vulkan

Comment

Originally posted by 6SixTy

I see the little gif on adjusting the graphics api within Uplay and a little mention of launchers, but how exactly would that work with the other launchers?

In steam there should be 2 versions - one for vulkan and one for dx11.

Comment

Originally posted by Garudin

Is it really so much to ask that you add a Guide to quick match similar to the Ranked one so at the very least we can track what maps are in and out since its not announced when and what maps get pulled.

That is the plan.