Over the past year or 2, I have noticed sieges lore has made a shift from it being a realistic counter terrorist game, where the ops were training to fight terrorists, to more of an olympic style game. What is the reason for this?
This is a very nice question, and a keen observation. It's no secret that our obsession since the beginning has been competition rather than making a realistic and immersive game. So the more the game evolved, the more we felt the need to explore gameplay areas that were no longer compatible with the "realism" and the original settings.
Also as game dev we wanted to make a game that talk about the stuff we love and what we love is esport :)
So that’s why we decided to move away from the classical terrorist hunt storytelling to the more "Competitive and Search for Perfection" story telling that also exist in special forces fantasy. This provides a setting that is closest to us, and also that is way more sustainable on the long run than the classical good vs evil classical story arc.
Think our story as a Season of NFL or NHL.
-Leroy, Creative Director