Rainbow Six Siege

Rainbow Six Siege Dev Tracker




22 Jul

Comment

Originally posted by YourWorstCringev2

Over the past year or 2, I have noticed sieges lore has made a shift from it being a realistic counter terrorist game, where the ops were training to fight terrorists, to more of an olympic style game. What is the reason for this?

This is a very nice question, and a keen observation. It's no secret that our obsession since the beginning has been competition rather than making a realistic and immersive game. So the more the game evolved, the more we felt the need to explore gameplay areas that were no longer compatible with the "realism" and the original settings.

Also as game dev we wanted to make a game that talk about the stuff we love and what we love is esport :)

So that’s why we decided to move away from the classical terrorist hunt storytelling to the more "Competitive and Search for Perfection" story telling that also exist in special forces fantasy. This provides a setting that is closest to us, and also that is way more sustainable on the long run than the classical good vs evil classical story arc.

Think our story as a Season of NFL or NHL.

-Leroy, Creative Director

Comment

Originally posted by TheTieuuj

engine not the problem. its the old game's code. hard to add new stuff without breaking something

You're actually making a valid point here. Adding new content on top of existing content can be tricky.

To give an example: when we first shipped, we realized it was tricky adding new gadgets, because parts of the code were shared, and every time we added a new one we risked breaking existing ones. This was not scaling well - the more gadgets we added, the trickier this was becoming.

So this is why we created a gadget v2 framework, to isolate gadgets and make sure that new ones don't risk breaking existing ones. Today, I'm happy to report that over 90% of our gadgets have been migrated to the new framework, and of course all new ones are as well. ~ Paul, Technology Director

Comment

Originally posted by brodiebradley51

What are your thoughts on Kali’s balance at this current time?

With her pick rate at a pro level being abysmal with it being below a 3% pick rate averaged across all regions for the past 2-3 seasons, i think it’s time to maybe give her a full auto primary option.

She has a gadget that can benefit the game and meta excellently but is handicapped by the sniper for no real reason.

I’d suggest Jackals PDW-9 w/ 1.5x scope option, and then change her lances back to a 2.5s fuse time (like when she launched) to counteract the addition of a new weapon.

I just hope she sees some love because she’s sitting there with amazing potential but is held back by a sniper for no other reason than ‘uniqueness’.

She has a very good secondary weapon and to be honest, for now, we are not looking to give her another primary. For us, if we do that, nobody will use her sniper anymore and that's a shame.

So we need to look at the sniper itself how to buff it. We still believe on a bolt action sniper rifle in Siege. We are aware that this is a very polarizing weapon, and that some are convinced otherwise, but this is still an option that we want available in the game.

We have no plan to share yet.

-Aurelie, Game Director

Comment

Originally posted by BladesOfGlorie

Big thank you to the Dev Team for this opportunity!

I would like to start off stating, I know some of the questions and ideas that I will provide below are “what ifs” scenarios. And I also completely understand - some of the ideas and questions I have, may not even be within the capability of what goes on behind the scenes of the game; and I’m excited to learn more about that as well!

RE: TOXCICITY
IDEA- If someone is banned/sanctioned for a specific reason - could there be a way that they do not get to gain back that specific mechanic?
EX. Toxic chat ban - unable to use in game ALL chat for a extended amount of time outside of the given sanction time.

RE: TS SERVER - TS is a great tool that has been provided to the community but unfortunately doesn’t get its potential use. After a few days of a new TS patch – you are unable to even matchmake. People try o...

Read more

We've already touched on toxicity and reporting in other answers, but you've got some great thoughts on the Test Server! This is actually something we're in the process of working on and have some solid improvements coming quite soon - especially to matchmaking. Let's just say we're looking into all the things you mentioned here. Stay tuned, because we'll have more to share soon ;) ~ Mo, Business Strategy and Live Performance Director

Comment

Originally posted by mermaidangel1

Will there be any LGBT 🏳️‍🌈 representation? I honestly don’t know anything about this game or what it’s about but I just always like to ask about 🌈representation whenever I see rainbows in the title of something 🙃

Great question, and that representation is incredibly important to us as a team. This year, in fact, the team has taken great strides to really level up how we are authentically representing our Operators, for example with the partnership of Nakoda consultants for the creation of Thunderbird. This is an approach we'll be taking moving forward as well, to ensure the future LGBT operators we bring to the game feel like honest, real people. Please stay tuned, very shortly you may meet someone interesting joining the crew...

-Eric, Senior Community Developer

Comment

Originally posted by Maleficent_Ruin_2941

Hello and thanks a lot for the AMA. What exactly is the reason you guys decided against the AWS/gamelift gameservers? the feedback from the community was 100% positive as far as i noticed.

We have indeed added Gamelift to the roster. The idea behind is 3-fold and pushes to improve the overall server quality of service:

  1. Improve our resiliency, offering a service backup in case of outage of our other providers
  2. Mid-term we plan on putting Gamelift in the siege server pool more frequently in order to improve connectivity (some users might ping Gamelift better than our other providers, hence directing them to the best option available)
  3. Having more providers enables us to improve the global coverage by allowing you to benefit from new regions that might be unique to some providers while not being available to others

~ Ben, Technical Director for Live Operations

Comment

Originally posted by Loose-Gur-2721

Is there any chance that we will be getting any new weapons in the future, rather than recycling previous ones?

It's true we haven’t added new guns for some time, because we have already a huge pool of weapons - we have 100+ weapons (23 Assault Rifles, 20 SMG, 18 shotguns for instance).

Because of Siege’s lethality system (a headshot guarantees the kill), rate of fire is the king parameter for all weapons. This makes all low rate of fire weapons sub-par, and reduces drastically the pool of weapons that are really played, only 30 of them are played most of the time. This reduces the diversity of the game experience.

The Loadout should guide the player in the playstyle and abilities of the operator.

- New weapon is created for new gameplay. Example with the CSRX 300 on Kali.

- New weapons can be created for lore / universe reasons. Zero with the SC3000k is a good example

Each year we bring a new weapon. Recently we have released the Gonne-6 to help for the 20 sec meta and a new one will be available soon.

We concentrated also some efforts on sigh...

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Comment

Originally posted by SolomonGrunty

How did you begin your career in game development, and how would you recommend a recent graduate get started in a game development career?

It sometimes depends on your area of expertise but from personal experience I would recommend not being afraid of getting in the door through Game Testing or very Junior levels. The amount of knowledge you will gain by being close in proximity to experienced team members will pay dividends in your career growth. You can also try looking for Industry Meetups such as IGDA to get close to those with industry experience. There are many developers that attend these and are willing to have conversations with those looking to join the industry. It is all about getting out there and meeting others in the industry and putting into practice what you have learned from those conversations. Making games is a team sport and learning to play your position on the team is an asset to any team looking to deliver on products, content, and features.

-Christopher, Assoc. Game Director

Comment

Originally posted by Unocthis

A Ubisoft employee recently said that manual bans were not a useful strategy and the community strongly disagreed. In a time where it feels like every game has a cheater in it and known cheaters continuously queue for days, if not weeks, wouldn’t you agree that manual bans would improve relations with the community as well as give us hope that something can actually be done about the cheating problem? It’s really discouraging to see blatant cheaters posted all over every social media and then still running into them days later, as well as seeing people straight up walling in match replay, and not getting any MMR back for that loss for weeks, sometimes, even though you reported them in the game.

Manual bans are not our long term strategy as it would not be scalable, but that doesn't mean that we don't do manual bans - they're still very valuable to the team. We are looking at more automated detections so they can be as fast as possible and able to scale as needed. This is why we're investing in data-based detections and sanctions while continuing to reinforce BattlEye detections. This also means improving the client complexity to increase the cheat support costs for cheat makers. It does not mean that we're not issuing manual sanctions - we are. We're simply looking at the future, where we see more value in ramping up our data models detections rather than relying primarily on manual operations. ~ Ben, Technical Director for Live Operations


18 Mar

Comment

Hey! This is a bug the team is aware of. Thanks for the post!


24 Nov

Comment

Originally posted by kid_moe96

Hi community dev. Please search gamepass missing operators on Google, look at the results, evidence the posts, escalate the issue, make a post regarding the issue and let people know what is happening.

I know this is not your fault. Thanks

Hey kid_moe96 -- do you happen to have your ticket number?


29 Oct

Post

Hello everyone!

We’ll be starting to do community surveys. These are aimed to be short for you to fill out (1-5 minutes), but should give us a snapshot of how you are all doing following bigger updates on Siege.

Thanks in advance for any insights you might share!

Survey link: https://www.surveymonkey.com/r/7VQNR5V

External link →

21 Jul

Comment

Originally posted by D4NW0LF

Hey u/UbiKalyrical I'm a bit concerned, done some digging and the whole 2FA / accounts in general on Ubi don't appear to be all that secure. Pengu and Zironic both had their accounts hijacked last month, so how many other cases of this have gone under the radar?

https://forums.ubisoft.com/showthread.php/2248208-A-Huge-Concern-Ubi-Rainbow-Six-Security

Hi u/D4NW0LF — the way in which certain players' accounts were compromised were not due to a hack on our 2FA system.

It was certain people taking advantage of the human-nature of our customer support team who has since had their processes more tightly guarded and updated as a result. Thus, this was corrected on a case-by-case basis when discovered with the respective proper account owners.


14 Jul

Comment

Originally posted by UbiKalyrical

Hey SuperMaxxii,

Just as a follow up to this, we did have a further look into this case and can definitely verify that the ban should be issued.

To avoid disclosing your personal info and your account's history, customer support will once again reply to your ticket with a bit of additional info.

flair:ubiresponse

Comment

Hey SuperMaxxii,

Just as a follow up to this, we did have a further look into this case and can definitely verify that the ban should be issued.

To avoid disclosing your personal info and your account's history, customer support will once again reply to your ticket with a bit of additional info.


28 May

Comment

Originally posted by dazzathomas

u/UbiNoty said it would come later in the season, but no mention on a time frame.

Check the store now :D

Comment

Originally posted by para_Paradox

It's out now btw.


27 May

Comment

Originally posted by UbiNoty

This is just a part-way update on issues covered in the Top Issues blog. We have a much more extensive status report on a greater number of community topics coming in the near future.

flair: ubi-response

Comment

Originally posted by DamianVA87

While appreciated, the amount of topics covered here didn't deserve an "announcement" a few days ago, considering a bunch of them were already covered in detail before this blog, I thought we were going to get a far more extensive list after the advertisement it got. They are all good news of course, but not sure if worth the anticipation.

This is just a part-way update on issues covered in the Top Issues blog. We have a much more extensive status report on a greater number of community topics coming in the near future.


21 May

Comment

Originally posted by dazzathomas

u/UbiNoty said it would come later in the season, but no mention on a time frame.

It is still coming in this season.