Is it a worry that incentivising people to stay a high rank might end up in more smurfing?
Not really. The "incentive" in extremely minor. They just have slightly higher MMR during their placement matches the following season.
We are looking at what we can do to detect and manage smurfs though, and have a cell that is thinking on it.
Can we expect some balancing changes done during those 3 weeks of TTS session?
TS is there for feedback, and if we feel it's needed then, yes, we will consider what balancing changes can be made.
Fixed – Shotguns do not reliably destroy wooden beams in walls.
Seriously underrated fix, this was super annoying
We should have an update for you all tomorrow - it wasn't included in these patchnotes as it was a very recent development
Weren't mentioned at the final's... maybe delayed to season 3.
It won't be out with the beginning of the season, but it's definitely just on the horizon. As we mentioned in the designers notes, we're still working on final touches but hopefully we should have more news soon.
Read moreNo fix to shields' rotating being out of sync with their visuals, resulting in being shot through your shield, still?
https://www.reddit.com/r/Rainbow6/comments/ayb2xw/answer_to_shield_desync_problem/
Fixed – Noise is generated when slowly turning as a Shield Operator.
/u/ubinoty Can we get some clarification on the above issues, please? Is shield rotation fixed or not?
Reverse Friendly Fire
I saw this the other day, seems like reverse friendly fire shouldn't apply to people being interrogated by Caveira? eg: Shooting Caveira + the interrogation target shouldn't trigger it, as it's overall a good for the team, even if you shouldn't be TKing. Same if you flip a frag grenade there and get them both or similar.
We have changed the Win ...
Yes. We've addressed the shield rotation + shield perspective issues with this patch.
I thought if you got 2100 it goes to 2300 because that's in the middle of 2100 and 2500, the 1500 minimum i think just so people cant get negative mmr and start on like 500 and start low copper
You are correct.
We are crunching everything towards 2500.
No significant balance changes at all. Weird
We are plan to have more changes with the Y4S2.3 update.
u/UbiNoty was defuse/counter-defuse changed to 7 seconds in this patch?
I don't believe that has been changed and will still be 5s.
So many spelling errors and lack of capitalization LOL
Sorry, if there are any errors in the bugfixes - that's on me. There were actually a million bugfixes I had to sift through and reword for the patch notes.