Rainbow Six Siege

Rainbow Six Siege Dev Tracker




21 May

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Hey everyone,

Here are the patch notes for Y4S2 Phantom Sight.


Have a read through the article and I'll post another sticky thread in General Discussion as well.
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Hey everyone,

Posting the patch notes here as well if you'd like to discuss any changes happening with the upcoming patch/season.

Operation Phantom Sight Patch Notes.
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"Operation Phantom Sight is coming our way, and it brings with it two haunting operators, Nøkk and Warden. Both of them greatly skilled specialists, they bring Rainbow Six to new heights with a steadfast and dangerous approach. Phantom Sight also brings with it a refreshing rework of Kafe Dostoyevsky.

Additionally, there are a few gameplay updates worthy of mention. The Reverse Friendly Fire feature is getting an upgrade, and the shop is being refined even more, while the Ranked playlist is also seeing quite a few changes.

View Patch Note.[rainbow6.com]
Comment

Originally posted by yeetusboius

Is it a worry that incentivising people to stay a high rank might end up in more smurfing?

Not really. The "incentive" in extremely minor. They just have slightly higher MMR during their placement matches the following season.

We are looking at what we can do to detect and manage smurfs though, and have a cell that is thinking on it.

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Originally posted by Xansaibot

Can we expect some balancing changes done during those 3 weeks of TTS session?

TS is there for feedback, and if we feel it's needed then, yes, we will consider what balancing changes can be made.

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Originally posted by Kingly24

Fixed – Shotguns do not reliably destroy wooden beams in walls.

Seriously underrated fix, this was super annoying

We should have an update for you all tomorrow - it wasn't included in these patchnotes as it was a very recent development

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Originally posted by IIGh0stf4ceII

Weren't mentioned at the final's... maybe delayed to season 3.

It won't be out with the beginning of the season, but it's definitely just on the horizon. As we mentioned in the designers notes, we're still working on final touches but hopefully we should have more news soon.


20 May

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Originally posted by Azuvector

No fix to shields' rotating being out of sync with their visuals, resulting in being shot through your shield, still?

https://www.reddit.com/r/Rainbow6/comments/ayb2xw/answer_to_shield_desync_problem/

Fixed – Noise is generated when slowly turning as a Shield Operator.

/u/ubinoty Can we get some clarification on the above issues, please? Is shield rotation fixed or not?

Reverse Friendly Fire

I saw this the other day, seems like reverse friendly fire shouldn't apply to people being interrogated by Caveira? eg: Shooting Caveira + the interrogation target shouldn't trigger it, as it's overall a good for the team, even if you shouldn't be TKing. Same if you flip a frag grenade there and get them both or similar.

We have changed the Win ...

Read more

Yes. We've addressed the shield rotation + shield perspective issues with this patch.

Comment

Originally posted by yeetusboius

I thought if you got 2100 it goes to 2300 because that's in the middle of 2100 and 2500, the 1500 minimum i think just so people cant get negative mmr and start on like 500 and start low copper

You are correct.

We are crunching everything towards 2500.

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Originally posted by brodiebradley51

No significant balance changes at all. Weird

We are plan to have more changes with the Y4S2.3 update.

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Originally posted by mgvertigo101

u/UbiNoty was defuse/counter-defuse changed to 7 seconds in this patch?

I don't believe that has been changed and will still be 5s.

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Originally posted by 3barlagfest

So many spelling errors and lack of capitalization LOL

Sorry, if there are any errors in the bugfixes - that's on me. There were actually a million bugfixes I had to sift through and reword for the patch notes.


19 May