Rainbow Six Siege

Rainbow Six Siege Dev Tracker




21 Mar

Comment
    UbiBaron on Steam Forums - Thread - Direct
Unfortunately at the moment I don't believe the team has announced an ETA for this.

For the latest news and updates, please keep an eye on the R6 Twitter here

- Ubisoft Support
Comment

Really cool!

Comment

This is really, really cool!

Post

For those of you who are impacted by the flickering and graphical corruption issues using AMD VEGA Graphics Cards, a fix is is now available!

Please download the Radeon Software Adrenalin 2019 Edition 19.3.3 update.

You can find the 19.3.3 fix notes on the AMD website ...

Read more External link →
Comment

This is really cool! Incredible how even in this minimalist approach, you can see so many details of the map!

Comment
    Ubiflowessence on Steam Forums - Thread - Direct
Thank you for reaching out! Please submit a ticket to support for help on this issue - https://support.ubi.com/en-US/Games/2559
Comment
    Ubiflowessence on Steam Forums - Thread - Direct
I'd like to know what you guys think as well! You can read up on the changes made to Vigil if haven't here as well >>https://ubi.li/q55gf

20 Mar

Comment

haha. It was posted on this subreddit a while back by u/MrManatee111. I made a minor addition, and put it on Twitter. Just posted to IG.

Funny to see it circling all the way back.

Comment
    Ubiflowessence on Steam Forums - Thread - Direct
Thank you for reaching out! I'd recommend contacting support for help on this particular issue - https://support.ubi.com/en-US/Games/2559
Comment
    Ubiflowessence on Steam Forums - Thread - Direct
I'd like to get everyone's thoughts on the Lion's changes in the Test Server as well! Do you agree or disagree with the changes and why? You can also share your feedback on our subreddit thread also - https://ubi.li/t6w5n
Post
    /u/ on Steam Forums - Thread - Direct
We are excited about the changes we have coming in the Test Server this week. Namely our first tests for Reverse Friendly Fire and the Lion Rework. We will also be testing on our next iteration of the Capitao Rework.

OPERATOR BALANCING
LION
Reduced the ability warning from 3 to 1.5 seconds
Reduced the scanning duration from 4 to 2 seconds
Replaced the scan outline by a red ping debuff
Increased the number of charges from 2 to 3
Reduced the ability cooldown from 27 to 15 seconds
Vigil's ability ERC-7's cloak makes him immune to Lion's scan
We have condensed the overall duration of Lion's ability by reducing its two phases (the warning and the scanning). Now, instead of a total of 7 seconds, Lion's ability will last only 3.5 seconds, significantly reducing the exposure time and, therefore, the frustration caused by its long effect.

On the other hand, by changing the scan outline for a ping debuff (which works in a simil... Read more
Comment

Originally posted by Acissathar

Can someone explain this to me?

We want to increase the amount of skill required to place his Asphyxiating Bolts, but also reduce the effectiveness of certain exploits that allowed Attackers to spawn kill Defenders.

Was there like some crazy line of sight from a spawn directly into an OBJ that consistently got "free" kills? Or is it directly refering to cheeky hacks?

Was there like some crazy line of sight from a spawn directly into an OBJ that consistently got "free" kills?

Yup. The videos were crazy.

Comment

Everyone needs a teammate like this.

Comment

Originally posted by ConquerDivide-

What about situations where an accidental TK occurs, but the other player still decides to punish you? The dev blog mentioned tracking TK's and if necessary to place sanctions. Is this something that a team will review "tapes" of the gameplay to ensure a sanction is appropriate? Or will they simply tally the number of punishes without being able to determine that the punish was reasonable? I love seeing these steps being made, but I can easily see this being abused as well.

If the player declares the TK as intentional, even though you did not do it intentionally, it will still count as a TK as usual, and will go through the usual process of the TK system. The parameters we track around TKing are specifically designed to help us reasonably conclude that the TKing is a result of toxic behavior and not accidental. Of course we do a manual review prior to issuing sanctions to confirm, but there is not enough manpower in the world to manually review footage of every incident in a player's history.