Rainbow Six Siege

Rainbow Six Siege Dev Tracker




19 Mar

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    Ubi-P4in on Forums - Thread - Direct


We will be performing maintenance on PC today, March 19th.

PC: 9:00AM EST / 13:00 UTC

Expected downtime: 30 Minutes.

Notes: Deployment of the Y4S1.1 Patch - Full Patch Notes here.
Comment
    UbiCupcake on Steam Forums - Thread - Direct
We can confirm that Rainbow Six Siege does not support CPUs with less than 4 logical cores, which means Dual-core CPUs without Hyper Threading enabled are not supported. Here are the system requirements: https://support.ubi.com/en-GB/Faqs/000024358/PC-Requirements-for-Rainbow-Six-Siege

If you are above the minimum requirements and having technical issues, please create a support ticket[support.ubi.com] and attach your DXdiag/MSinfo[support.ubi.com].
... Read more
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    UbiCupcake on Steam Forums - Thread - Direct
Hey Lgm! I'm afraid we only support the forums in English at the moment. If you can translate your message I will do my best to assist you.

A member of the community might be kind enough to help out too, or you can open a support ticket for assistance in your native language here[support.ubi.com].

- Ubisoft Support

18 Mar

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Redefining the word "clutch" with this one - clutching onto life until the very last second.

Great play overall~

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    UbiCupcake on Steam Forums - Thread - Direct
Hey KiHeeEsport! Just as Honey Drake has said, your copy of Rainbow Six: Siege requires both Steam & Uplay to play the game.

- Ubisoft Support
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Originally posted by BigFloppyBa11s

Me and my boys were all silent for a few seconds then we went nuts

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Oof, what am I witnessing here...

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Originally posted by SpawnPeekDaily

Damn too bad I’m perma banned from typing the letter v

That isn't a thing. The filter has nothing to do with bans.

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Originally posted by JazzShadow2

No, it doesn't support hyper-threading.

We do not support 2 cores with hyperthreading disabled. Rainbow Six Siege needs at least 4 cores/threads to run reliably.

We are updating the FAQ on the customer support page to be more clear.

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Originally posted by JazzShadow2

Bit sorry to beat a dead horse but, any progess on the game freezing, mostly on dual core cpus?

Does your dual core CPU have hyperthreading enabled?

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Originally posted by shingofan

Sounds like a stray typo got into the filter

Precisely!

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Our 1.1 patches are primarily geared towards fixing any last minute issues that were reported on the Test Server, with larger updates coming as X.2 and X.4 patches.

GAMEPLAY
  • Fixed - When Operators are prone on their back, the weapon switch animation is faster than intended.
  • Fixed - All operators have animation issue transition who make them slide when they sprint just after prone position.

LEVEL DESIGN OREGON
  • Fixed - Operators break collision when vaulting into the broken shelf in Laundry room.

OUTBACK
  • Fixed - Problematic run out/spawn kills via the catwalk in the Motel Parking Lot.
  • Fixed - Players can rappel through a blocked window on Outback.

OPERATORS MOZZIE... Read more
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Originally posted by LegitDutch

Thanks for flagging this with us! :) We are testing the fix for it in the Test Server at the moment (also happens with Mira's mirrors), so if all goes well, it should be in the next update. Check out the latest Test Server's patch notes here: https://www.reddit.com/r/Rainbow6TTS/comments/b14pqz/march_14_2019_test_server_patch_notes/