Rainbow Six Siege

Rainbow Six Siege Dev Tracker




20 Mar

Comment

Everyone needs a teammate like this.

Comment

Originally posted by ConquerDivide-

What about situations where an accidental TK occurs, but the other player still decides to punish you? The dev blog mentioned tracking TK's and if necessary to place sanctions. Is this something that a team will review "tapes" of the gameplay to ensure a sanction is appropriate? Or will they simply tally the number of punishes without being able to determine that the punish was reasonable? I love seeing these steps being made, but I can easily see this being abused as well.

If the player declares the TK as intentional, even though you did not do it intentionally, it will still count as a TK as usual, and will go through the usual process of the TK system. The parameters we track around TKing are specifically designed to help us reasonably conclude that the TKing is a result of toxic behavior and not accidental. Of course we do a manual review prior to issuing sanctions to confirm, but there is not enough manpower in the world to manually review footage of every incident in a player's history.

Comment
    Ubiflowessence on Steam Forums - Thread - Direct
I don't have any info on Frost at the moment; however, what are some changes you all hope to see with Frost?

19 Mar

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    /u/ on Steam Forums - Thread - Direct
Our 1.1 patches are primarily geared towards fixing any last minute issues that were reported on the Test Server, with larger updates coming as X.2 and X.4 patches.

GAMEPLAY
Fixed - When Operators are prone on their back, the weapon switch animation is faster than intended.

Fixed - All operators have animation issue transition who make them slide when they sprint just after prone position.

LEVEL DESIGN
OREGON
Fixed - Operators break collision when vaulting into the broken shelf in Laundry room.

OUTBACK
Fixed - Problematic run out/spawn kills via the catwalk in the Motel Parking Lot.

Fixed - Players can rappel through a blocked window on Outback.

OPERATORS

MOZZIE
Fixed - With the right timing a player can enter and see through a drone that Mozzie just captured.

Fixed - The drone outline for a hijacked drone is not visible behind a Black Mirror or from a Maes... Read more
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    Ubiflowessence on Steam Forums - Thread - Direct
Is R6 the only game you're experiencing connection problems with? If so, I'd recommend trying these troubleshooting steps - https://support.ubi.com/en-US/Games/2559
Comment

Originally posted by Goyigan

Is there anything in regards to dealing damage to teammates, or is it just killing them?

We're looking into ways to put a stop to the 'chip-damage' style of toxicity as well, but the current Reverse FF system only activates when someone is outright TKed and marked as intentional.

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    Ubiflowessence on Steam Forums - Thread - Direct
I'd recommend reaching out to support for help - https://support.ubi.com/en-US/Games/2559
Comment

Originally posted by FMW_Level_Designer

Honestly it resolves very little.

It stops a Caviera downing everyone or a nitro cell blowing everyone up but it doesn't solve the most common TK, that being when they TK you once and don't do it to anyone else for the rest of the match.

So far as TK troll squads or salty teammates are concerned, they still get away with a free TK like they could before this update.

Before they would TK once and avoid shooting other players, which is exactly what they will be doing with damage reflection in the game.

It barely does anything to curb the toxicity.

So Ubisoft are basically wasting their time when they could be working on a Halo-eque "Boot for TKing" option instead which actively discourages TKing by having an immediate potential punishment for TKing the first time.

Trying to explain that to community manager was an effort in futility.

...

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I'd like to think it's a step in the right direction towards addressing toxicity.

We're still working on ways to better address things like TK squads, but putting an immediate kick based on a single TK also leaves an opportunity to abuse and toxicity. As u/ubi-zoro pointed out, accidents happen, especially when you're in-game and under pressure to make split-second decisions and actions.

I saw you brought up the example of running a red light, but there are many signals and buffers in place to help warn you from running that stoplight. Yellow slow-down signs, the red brake lights of cars in front of you, actually seeing and upcoming stoplight many meters in front of you and being prepared for the light to change - you have quite a bit of time to see the signals, prepare yourself, and then begin ...

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Originally posted by rdfiasco

New meta

  1. Kill one teammate
  2. Pick Fuze
  3. Team rushes objective amid active cluster charge
  4. Profit

The enemy can still kill you though. I feel like this would only be viable under extremely special circumstances (or the enemy forgets they are playing the game of rainbow six siege and lets you win a 4v5).

That being said, we're putting it on the TS first specifically to test and see what kinds of things come up. So try the strat out, tell us if it actually works, and leave us your feedback when it comes out on the TS. :D

Comment

Originally posted by dexergo

I have a question:

Is it possible that a guy can kill all 4 of his teammates and they keep "Forgiving" him? Will he still get kicked after 2 or 3 kills or will that system be entirely removed?

Like if I'm messing around with my friends, can they keep "forgiving" me while I kill all of them? Will I get punished regardless or no?

Yes, it's possible. If you keep TKing your teammates (who I hope are your friends), and they all mark it as an unintentional TK... then those TKs are not registered under the TK-kick system, and you won't be kicked.

I wouldn't suggest it though, unless you have very good friends.

Post


The goal of this system is to contain the impact of players abusing the friendly fire mechanic, while maintaining a degree of flexibility for accidents. We will collect data and feedback from both ranked and casual playlists on the Test Server, and iterate before releasing it live.

IMPACT ON OFFENDING PLAYERS
With Reverse Friendly Fire, when a player shoots an ally or the hostage, a warning message will appear on the offending player’s screen. The same will occur if a player uses their unique operator gadget to hurt a teammate (i.e. Maestro's Evil Eye or Twitch's drone).



After a player’s first validated team kill, all further damage inflicted upon teammates or the hostage is reflecte... Read more
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    Ubi-P4in on Forums - Thread - Direct


We will be performing maintenance on PC today, March 19th.

PC: 9:00AM EST / 13:00 UTC

Expected downtime: 30 Minutes.

Notes: Deployment of the Y4S1.1 Patch - Full Patch Notes here.
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    UbiCupcake on Steam Forums - Thread - Direct
We can confirm that Rainbow Six Siege does not support CPUs with less than 4 logical cores, which means Dual-core CPUs without Hyper Threading enabled are not supported. Here are the system requirements: https://support.ubi.com/en-GB/Faqs/000024358/PC-Requirements-for-Rainbow-Six-Siege

If you are above the minimum requirements and having technical issues, please create a support ticket[support.ubi.com] and attach your DXdiag/MSinfo[support.ubi.com].
... Read more
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    UbiCupcake on Steam Forums - Thread - Direct
Hey Lgm! I'm afraid we only support the forums in English at the moment. If you can translate your message I will do my best to assist you.

A member of the community might be kind enough to help out too, or you can open a support ticket for assistance in your native language here[support.ubi.com].

- Ubisoft Support