Rainbow Six Siege

Rainbow Six Siege Dev Tracker




18 Mar

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Redefining the word "clutch" with this one - clutching onto life until the very last second.

Great play overall~

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    UbiCupcake on Steam Forums - Thread - Direct
Hey KiHeeEsport! Just as Honey Drake has said, your copy of Rainbow Six: Siege requires both Steam & Uplay to play the game.

- Ubisoft Support
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Originally posted by BigFloppyBa11s

Me and my boys were all silent for a few seconds then we went nuts

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Oof, what am I witnessing here...

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Originally posted by SpawnPeekDaily

Damn too bad I’m perma banned from typing the letter v

That isn't a thing. The filter has nothing to do with bans.

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Originally posted by JazzShadow2

No, it doesn't support hyper-threading.

We do not support 2 cores with hyperthreading disabled. Rainbow Six Siege needs at least 4 cores/threads to run reliably.

We are updating the FAQ on the customer support page to be more clear.

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Originally posted by JazzShadow2

Bit sorry to beat a dead horse but, any progess on the game freezing, mostly on dual core cpus?

Does your dual core CPU have hyperthreading enabled?

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Originally posted by shingofan

Sounds like a stray typo got into the filter

Precisely!

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Our 1.1 patches are primarily geared towards fixing any last minute issues that were reported on the Test Server, with larger updates coming as X.2 and X.4 patches.

GAMEPLAY
  • Fixed - When Operators are prone on their back, the weapon switch animation is faster than intended.
  • Fixed - All operators have animation issue transition who make them slide when they sprint just after prone position.

LEVEL DESIGN OREGON
  • Fixed - Operators break collision when vaulting into the broken shelf in Laundry room.

OUTBACK
  • Fixed - Problematic run out/spawn kills via the catwalk in the Motel Parking Lot.
  • Fixed - Players can rappel through a blocked window on Outback.

OPERATORS MOZZIE... Read more
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Originally posted by LegitDutch

Thanks for flagging this with us! :) We are testing the fix for it in the Test Server at the moment (also happens with Mira's mirrors), so if all goes well, it should be in the next update. Check out the latest Test Server's patch notes here: https://www.reddit.com/r/Rainbow6TTS/comments/b14pqz/march_14_2019_test_server_patch_notes/

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    Zoro on Forums - Thread - Direct


During the recent episode of the Hot Breach Podcast, our ComDev ItsEpi touched on this briefly. You can see the comments starting at about 47:20 in the video above.

16 Mar

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Originally posted by brown_man_gaming

Thx for the reply, It was really helpfull

No problem, glad to assist.

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    Ubiflowessence on Steam Forums - Thread - Direct
From what I've seen around the community, if you update your windows and drivers, it should help with the crashing; however, if that does not work, please submit a ticket to our support - https://support.ubi.com/en-US/Games/2559
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The editions were recently updated and the operator progression system was reverted back to how it used to work:

Base operators can be unlocked for a scaling price point, depending on the order in which you choose to unlock them.

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Originally posted by Flaptain_

You don’t know how bad I want this but the last 34 alpha packs I have opened are common or uncommon. Yes I’ve been keeping track.

Well, I wish you luck with your next one! Hopefully, you get the Doge you've been looking for.

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Thanks for posting!

Just a visual bug, we've seen some similar oddities in the menu in the past. Bet you were excited to use that R4-C as Hibana though, huh?