Rimworld

Rimworld Dev Tracker




25 Jan

Comment

Originally posted by LifeSupport0

Tynan is the guy with the code, not the art. He's also not the only guy doing the code for Ludeon. I mean I get he could totally just change the description, but hey.

In fairness, I did the code and art and writing for this, so it's entirely my fault.

Real reason is because we rebalanced it and in order to make the damage not too concentrated (annihiliate one toe with 50 damage) and not to spread out (3 tiny scraches on 25 different body parts) dividing it 5 ways was the best balance. So the fiction became that it was 5 spikes. But - the art was done for a previous version and I didn't change it.


23 Jan

Comment

Originally posted by TREQUN

Hello a quick update after reading your comments i decided that i love the game and i wan't to support tynan so i bought it 10 minutes ago ty for all the comments and your help!

Many thanks - I look forward to getting the name :)


22 Jan

Comment

Originally posted by RegenMemories

No need to delete it. But you must delete DisableDevMode, somethin' like this.

Updated my post.


19 Jan

Comment

Originally posted by Siriflex

RimWorld is a great game at heart, the gameplay is open and free to let you do what you want, becoming a humble farming colony, or making and selling human hats on the Rim's Black Market and slaughtering your enemies without mercy, the choice is yours, but, what makes the game addicting?

You could simply say the gameplay is just so enjoyable, it's hard to decide "enough is enough" and close it down for the night at 3am, tomorrow is another day after all, but I could say that the game makes you feel emotions. Happiness, sadness or anger, the game let's you build a sentimental, and valued connection to your colonists. I can't speak for everyone, as everyone is different, everyone conveys emotion different, however when I had my period of "wow I can't stop playing this game", I grew a connection with my colony that I spent over 100 hours building up to what I saw was perfection, and something I could say "I am happy with what I have built".

I was building an army, a st...

Read more

Thank you too! This was the goal of the design from the beginning, and I can barely believe it worked so well.


16 Jan

Comment

Originally posted by divesyer

From what I’d read before on one of the threads on this sub, the game was intended to be played in less than 10 in-game years (personal preference, debatable play-time based on person) and raising a kid for 16 years to be useful in menial tasks is probably not a very smart option for a bunch of space refugees.

Yeah, it's basically this. Kids would be a HUGE addition, it'd take forever to do properly, and I chose not to bite it off.


12 Jan


11 Jan

Comment

Originally posted by Hobbvots

It should say 'had a picnic +1'

This would be rather amusing.


09 Jan

Comment

Originally posted by ohgodspidersno

Background

So I think a lot of us are pretty miffed about PCG's dismissive review of Rimworld. For those out of the loop, it's not because of the middling score but because:

  1. It was very clear the writer (who I won't name) hadn't even learned all of the controls before passing judgment on them. She is not a senior writer for PCG, nor does she seem to enjoy this genre of game, so picking her to write this piece seems like an odd choice for the most popular colony management game in history.

  2. The review derided the game as "painfully heteronormative" because "gay" takes up a trait slot, implying that being gay is in some way part of someone's personality and biology. How horrible. To be fair, I agree that sexuality is not handled as well in Vanilla as it is in the Psychology mod, which among other things replaces the sexuality traits with a sliding ...

Read more

> Don't brigade or harass PC Gamer or the writer on social media. Criticize the review and its position with clarity and specificity. Don't name call or essentialize.

Absolutely. Disagreement should be met with charitable debate, never any attack on an individual, nor any attempt at coercion, nor collectivistic attacks on groups.

Great minds talk about ideas, average minds talk about events, weak minds talk about people. Let's be the first (or the second at least).

Comment

Originally posted by Hyndis

Rimworld has a 97% positive score on Steam. 97% out of 28,885 reviews like the game.

Thats astounding. It truly is. Its one thing if something has a 100% score but only has 3 reviews, but twenty eight thousand reviews later and 97% of them still like it? Thats amazing, thats what it is. EA would sell their own mother in a series of microtransactions to get even half of that.

Tynan did this all pretty much on his own. It was a one man operation back in the days of SendOwl. He's since expanded the development team but it was still mostly Tynan. That level of universal acclaim isn't just to be commended, its a marvel. Its truly amazing. That many reviews and such a positive rating boggles the mind. It shouldn't be possible, and yet Tynan did it. Rimworld is just that good.

u/TynanSylvester, remember when Rimworld first launched on Steam in early access and you were nervous as hell on the first day? What would the...

Read more

It is pretty unbelievable when you look at it. And thank you :)


08 Jan

Comment

Which question was it? I'm curious.

Comment

Originally posted by Mehni

RimWorld aims to create complex drama from its systems, but as close as it sometimes gets, the illusion never quite takes hold. 

That's very valid criticism: RimWorld made the switch from Colony Simulator that happened to tell wonderfully ridiculous stories through serendipity to Story Generator in the form of a colony simulator.

In current builds, the balancing, nerfs and opaque mechanisms are designed to force a story down your throat instead of letting you explore and discover it yourself. And I find that less enjoyable.

Objectively it's a better game, but whether it's a more fun game, I'm not convinced.

Just to clarify, it's been a story generator since the first day of the Kickstarter, and it's always been marketed this way. This is the first paragraph of the Kickstarter after the intro (bold in original):

I've always thought the best part of games like Dwarf Fortress and The Sims was the stories that come out of them. That's why RimWorld is designed as a story generator. It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony.

https://www.kickstarter.com/projects/tynansylvester/rimworld

The Steam des...

Read more

07 Jan

Comment

Originally posted by KittenTwitch

Congratulations Tynan! You've shown that you are committed to consistent updates, reliable improvements, and inspiring others to make rimworld their perfect, personal experience through your embrace of modding culture. I don't care if the next game you make is so far from my cup of tea it's coffee, I'm buying it because you made it (and then maybe giving it to someone so it gets the use it deserves from someone who prefers that style of gameplay).

I wish you all the best of luck with your future projects!

Aww thanks so much, I hope to have something exciting for you some day in the future.


22 Dec

Comment

Originally posted by TheVeil36

They already said it will never be on sale. That and factorio. It's been said a million times and people just dont seem to understand it.

Well, I wouldn't say "never", I said not for a long time.


12 Dec

Comment

Originally posted by MuphynManIV

This is the first time I recognized that it's a line of white powder that they're snorting. Holy shit lol

I previously just assumed it was some gigantic oval pill or something

Come on, listen to them take it. There are snorting sounds! I had a good time recording those.


09 Dec

Comment

This is a good one. My favorite is the total non-reaction in the last panel... no words needed.


06 Dec

Comment

Originally posted by Moosin_Pyrett

I based this mostly on the "tall and spindly, covered in point and blades" in-game description.

Also I have to ask that if anyone here have a good png image of the lancer since there's no image on the Wiki :\

I think it's awesome. My favorite Scyther interpretation I've seen.


21 Nov

Comment

Originally posted by aampk

I mean that does compliment rimworld’s success if it’s on the tip of everyone’s tongue like that, but I agree it gets annoying to see “it’s like rimworld but _______” everywhere

What's ironic is that RimWorld is/was "It's like Dwarf Fortress but ____". (Or when I'm describing it to normies, "It's like The Sims but ____".)

What comes next in this chain? "DF is like Populous but ____" ? There must be a better match...


14 Nov

Comment

Originally posted by IRename

Honestly sometimes it frightens me the amount of human time that has been put into this game...

I always thought it would be more of a moral boost, to see so many people enjoying the game so much that they spend thousands of hours playing the game. But, yeah, it's kind of insane that the average playtime is so high

It's definitely also a moral boost; it can be both!

Comment

SteamSpy is actually underestimating a bit.

Honestly sometimes it frightens me the amount of human time that has been put into this game... the input/output ratio is insane. Every little design and art choice I made is so scrutinized by such a massive amount of human attention. Even if it's just people playing a video game, the volume of it is kind of awe-inspiring.

I calculated the total playtime. It's about 32,000 person-years spent playing 12 hours a day every day. Since a human life is around 70 years plus some childhood, that's around 450 entire human lifetimes spent playing RimWorld.

If I was just a bit lazier on a few days I could've improved some little quirk that might have improved that experience by maybe 1%. This would yield something like 4.5 human lifetimes of joy, spread out over all those people. Did I prevent the equivalent of entire lifetimes of happiness by making dumb mistakes or taking vacations? I don't really think so... but I think th...

Read more

10 Nov

Comment

Originally posted by xenoxaos

So, since firefoam shells have been in the game since around Nov 2017, am I the first to notice this?

First to bring it up at least.