Rimworld

Rimworld Dev Tracker




12 Dec

Comment

Originally posted by MuphynManIV

This is the first time I recognized that it's a line of white powder that they're snorting. Holy shit lol

I previously just assumed it was some gigantic oval pill or something

Come on, listen to them take it. There are snorting sounds! I had a good time recording those.


09 Dec

Comment

This is a good one. My favorite is the total non-reaction in the last panel... no words needed.


06 Dec

Comment

Originally posted by Moosin_Pyrett

I based this mostly on the "tall and spindly, covered in point and blades" in-game description.

Also I have to ask that if anyone here have a good png image of the lancer since there's no image on the Wiki :\

I think it's awesome. My favorite Scyther interpretation I've seen.


21 Nov

Comment

Originally posted by aampk

I mean that does compliment rimworld’s success if it’s on the tip of everyone’s tongue like that, but I agree it gets annoying to see “it’s like rimworld but _______” everywhere

What's ironic is that RimWorld is/was "It's like Dwarf Fortress but ____". (Or when I'm describing it to normies, "It's like The Sims but ____".)

What comes next in this chain? "DF is like Populous but ____" ? There must be a better match...


14 Nov

Comment

Originally posted by IRename

Honestly sometimes it frightens me the amount of human time that has been put into this game...

I always thought it would be more of a moral boost, to see so many people enjoying the game so much that they spend thousands of hours playing the game. But, yeah, it's kind of insane that the average playtime is so high

It's definitely also a moral boost; it can be both!

Comment

SteamSpy is actually underestimating a bit.

Honestly sometimes it frightens me the amount of human time that has been put into this game... the input/output ratio is insane. Every little design and art choice I made is so scrutinized by such a massive amount of human attention. Even if it's just people playing a video game, the volume of it is kind of awe-inspiring.

I calculated the total playtime. It's about 32,000 person-years spent playing 12 hours a day every day. Since a human life is around 70 years plus some childhood, that's around 450 entire human lifetimes spent playing RimWorld.

If I was just a bit lazier on a few days I could've improved some little quirk that might have improved that experience by maybe 1%. This would yield something like 4.5 human lifetimes of joy, spread out over all those people. Did I prevent the equivalent of entire lifetimes of happiness by making dumb mistakes or taking vacations? I don't really think so... but I think th...

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10 Nov

Comment

Originally posted by xenoxaos

So, since firefoam shells have been in the game since around Nov 2017, am I the first to notice this?

First to bring it up at least.

Comment

Originally posted by bxbb

You're aware that part 2 would be a bloody slaughter and (most probably) involving human leather product, right?

Yeah. I think maybe the reason I found it so uplifting is that I kept expecting war crimes to start and they didn't (yet).

Comment

I find this so charming. It's so homey and upbeat.

Comment

This is so amazing I don't want to improve the AI here...


07 Nov

Comment

Originally posted by sebastianqu

Totally unrealistic. There isn't even a spelling mistake!

There is! It's called RimWorld, not Rimworld.