It's Swedish!
It's Swedish!
Those sad, knowing eyes.
Ever seen Band of Brothers?
Wow, this is unbelievable.
Tynan,
I'm curious. Now that Rimworld has been fully released for an entire year, what's next for you? Will you continue to code and update the game, similar to the Terraria devs? Or will you take a much deserved break before plying your creativity towards a new project?
Nothing's announced yet :) The FAQ on ludeon.com explains why.
I understand that, but presumably there's some reason behind making insect meat that way. I'm wondering if it's mechanical or just 'insects are gross' or something else
Want to decouple the insect balancing from the food economy balancing.
If insects represent an injection of food, it messes up the food economy in a really unstable and unpredictable way. Insect meat isn't something you obtain through specific allocation of effort, it just happens as a side effect of an infestation which you have no control over.
It's also thematic to make it gross, and makes it interesting if you have to eat it anyway.
Eh. I've seen worse in the MOMA.
At some moment in early 2013 I needed art for an animal for this game I was making. So I opened up Photoshop. It was a western-themed game, so I traced out this buffalo-looking thing.
I'll call it... muffalo. I thought. Sounds stupid. Just a temp name. It amuses me, at least.
I made the body. But buffalo heads are kind of complicated. So I just used the Photoshop oval tool to make an oval and shaped the chin a bit. The eyes? Half-circles. Because on the Simpsons when someone looks sleepy they shape the eyes like that.
I'll need to get a real artist to do this when I have any money, I thought.
In a final moment of creative flair, I made him blue.
Why not? It'll be fun. Blue.
Now he's on a mug.
Your reverse psychology won't work on me.
EDIT: Illustration :P
That was a risky click.. whew!
Love it. Looks like a long-form prestige TV drama with a gigantic ensemble cast.
I'm glad they didn't try to make too specific of a narrative from it.
Please nobody art this.
These look cool. We definitely did this in a nearby alternate universe.
There is the question of how you'd make the natural rock/mineable resources look. Since it might be weird if they formed thin horizontal 'walls' where there happens to be a 1-thick layer of graite or whatever. Or it might look fine, depending on how it's arted.
I replied on the forum, and info would be great.
Any idea what the best CPU for RimWorld would be overall?
I don't know myself, but you'd want one with good single-thread performance.
CPU single-threaded.
just an fyi, putting more than 1 explosive item in a tile doesnt increase its destructive capability at all, so 1 antigrain vs a stack of 25 both on single tiles do exactly the same thing
This isn't true, the number of items matters (depending on the item). Unless there's a bug or I'm mis-remembering.
It's entirely bound to the single-threaded CPU performance. However, mods can be poorly optimized or broken in ways that will heavily degrade performance, so it may be a mod or mods causing issues - even mods that seem to do something simple.
A freeze every 2 seconds likely indicates some exception being thrown during periodic processing, related to a mod. Exceptions create huge lag spikes like that. Essentially this is a mod bug and you can investigate by looking at the console log in dev mode.
"Hasn't played the game yet" for lawful good made me laugh pretty hard.
Fort Llama.