Rimworld

Rimworld Dev Tracker




11 Aug


10 Aug

Comment

Originally posted by Diabegi

I suppose that must mean I have to change all my colonists food restrictions from paste to pemmican before I put the in a caravan so it registers pemmican as the only food spruce source allowed

No, the automatic setup is just a default to make the most common case easier. If you have special needs you can set it up however you like pretty much the same as before.

Comment

Originally posted by literallyapotato69

I'm not sure if it's the calm before the storm for me, but, surprisingly my 100+ mod list is actually working in 1.2 so far lol. a whole heap of one time errors when first i first loaded my save, but a second load after saving and reloading had no errors. maybe I've gotten lucky and randy has blessed me

Yeah there's a ton of 'well there goes my mod list' jokery going on, but we actually put a lot of effort into trying to smooth this kind of thing out.

There's a whole multi-version mod system which allows modders to upload a mod that has separate files used for different game versions. It means they can update to a new build before it goes public (and do it without breaking the old build).

So during the unstable testing period for the last 2 weeks we've been trying to get the word out and get modders to update before release. Some did but given how many there are of course it isn't close to everyone.

So for 1.2 in particular we tried really hard with the code to support the old APIs and code patches, including leaving in a lot of legacy chaff just to avoid breaking mods. The majority should just keep working without updates at all; they'll just look yellow in the mod list.

Mod breakage has been a problem for a long time, and to some degree it's not s...

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Removed as duplicate I'm afraid.

Post
    Tynan on Steam - Thread - Direct
The 1.2 release of RimWorld adds a variety of new content and a few new systems.

COMPATIBILITY: You can set your Steam beta branch to 'version-1.1.2654' to keep playing on the previous version. It should be mostly unnecessary though, since this update should be compatible with savegames and most mods. Many mods have already updated to 1.2 using the multi-version mod system outlined in the ModUpdating.txt file that comes with the game.



There are a few major parts to this update.

For many years, some specific balance changes have been requested repeatedly by dedicated players, but I didn't implement them because I thought they would harm the game for more casual players. Now, we added a custom plasystyle system. You can adjust a couple dozen different settings like threat scaling, colonist instaki... Read more
Comment
    pheanox on Steam Forums - Thread - Direct
This conversation has been had 8463183543 times on this discussion board. Locking thread.

08 Aug

Comment

Thanks for reporting, by the way.


07 Aug


06 Aug


05 Aug

Comment
    pheanox on Steam Forums - Thread - Direct
Originally posted by Scathe: I would request the ability to save custom storyteller settings for use across multiple new games.

That's a good suggestion, I'll pass it on.
Comment
    pheanox on Steam Forums - Thread - Direct
Originally posted by gimmethegepgun: Should probably pin this.
Probably a good idea.
Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone! We have a new patch, version 1.2, ramping up for launch! We are hoping to launch clean and avoid hotfixes, so we are asking once again for your help.

RimWorld’s unstable branch on Steam currently houses our 1.2 build, where we hope you will give it a whirl.

Some new features in the 1.2 base game include:
• Custom playstyle system. Fine tune just how kind (or evil) each storyteller will be.
• Utility gear system. The belt slot has been changed to a utility slot, psychic insanity and shock lances are now equipable items.
• Automatic caravan setup. Caravan screen loads food and medicine for you automatically.
• Tribals can now smash mechanoids for material.
• Carried drugs can be used from inventory.
• New visual effects.
• New sound effects.

New features in Royalty expansion:
• New quests: shuttle defense, bandit camp assault, refugee hospitality, and crashed shuttle.
• Bestower cere... Read more

04 Aug


03 Aug