Rimworld

Rimworld Dev Tracker




03 Sep

Comment
    pheanox on Steam Forums - Thread - Direct
There is no way this can lead to a productive conversation. Locking thread.
Comment
    pheanox on Steam Forums - Thread - Direct
You can address your concerns in the pinned topic where Tynan addresses these complaints directly. Keep this thread on topic. Any other discussion along these lines I will delete from this thread, this thread is for discussion of testing the Tycho build.

02 Sep

Comment

Originally posted by mscomies

Is there a changelog somewhere for us to read?

Yes, they're all on the development discord linked in the OP.

Post
    /u/ on Steam Forums - Thread - Direct
We are reaching the end of the Tycho build testing. The hope is to have everything working flawlessly, of course! We are looking for people to start hunting down incompatibilities and testing new features.

New Features:

New items: gunlink, beret, cape, eltex skullcap.

New permits (steel, Glitterworld Medicine, silver, food).

New caravanning system, it should be much faster as animals instantly follow loaders. Also check out changes to loading shuttles from non-base locations.

To access the Tycho build, right click on RimWorld, select Properties, go to the Betas tab, and select the Unstable Build - Public Testing.

Feel free to comment here, or jump in to the development discord server here: https://discord.gg/qEEX5Mg

01 Sep

Comment

Originally posted by mathe1337

Done, Tynan. Thanks you guys for a great game.

Thank you!


31 Aug

Comment

Thanks! Reception for 1.2 has been really great overall. We had the time and manpower and feedback to gather, analyze, integrate, design, and implement stuff that would be super high impact. It's easier to make good progress in a rich-feedback environment.

Anyway, I shared your thoughts with the team.

(PS - if anyone's willing it'd be great if anyone who wants dropped a Royalty review on the Steam page. Almost nobody reviews DLCs so it almost looks lonely over there. Either way thanks.)


28 Aug

Comment

Huh, they're suppossed to pop out the side if a shuttle lands on them.

Were you modding? Previous similar cases of this have been caused by the Achtung mod.

Comment
    pheanox on Steam Forums - Thread - Direct
Wrong forum, locking thread.

27 Aug


26 Aug

Comment

This thread may have some useful info.

https://ludeon.com/forums/index.php?topic=4805.0

You could also post a log file which would likely say what's happening.

Comment

Originally posted by Zaorish9

A follow-up question: Since rimworld is about focusing on the struggles of a small party of survivors (correct me if I'm wrong), why have a world map at all? What is its function in the design vision? To help the player feel small when compared to the planet?

At first it was just a way of choosing biome/climate without twiddling sliders. You couldn't travel.

Later we added caravaning because it fit well with the theme and was usable for a variety of gameplay purposes. And a lot of people asked for it.

Comment
    pheanox on Steam Forums - Thread - Direct
I was just trying to nip the conversation in the bud, not necessarily saying only those groups exist.
Comment

Originally posted by RoBOticRebel108

The worst thing about centipedes is that you kill it and it gives like f**k all scrap

It's bigger than an elephant and you tell me it has the same amount of metal as a f**king lamp!?

The loot is mostly carried by one leader mech since 1.2.

Comment

Originally posted by Diabeetush

The issue is that passion assignment is based on age. It makes total sense that teenagers start out pretty shit at most jobs. It doesn't make sense that they start out with very few interests and never develop any.

Either have them start with the random amount of interests any other pawn would have, or have them develop them as they go. I.e: each teen pawn has a pre-assigned interest allocation, and each birthday until a max of 22 years of age unlocks the hidden passions.

Passion assignment is actually based on generated skill level, but since that's based on age you're right there's a link there that really shouldn't be. I'll look at changing that. Might be a while before you see it in an update though.


25 Aug

Comment
    pheanox on Steam Forums - Thread - Direct
CM Color Coded Mood Bar has been updated to 1.2. Has the author of Moody announced they aren't updating?
Comment
    pheanox on Steam Forums - Thread - Direct
Let me sum up how this conversation will go. People upset over the cost or their favorite mods being broken will pile in here and tell you how it is not worth it, and affirm that is just other mods added.

Other people will tell you it is worth buying to support the dev, because Rimworld is such a time sink, and even if they aren't that in to the DLC, they think you should buy it for that reason.

Another group will then tell you that the DLC is great and adds a lot, and may or may not say it's worth the price.

From what I've seen the general consensus is that with the updates happening since the release, especially 1.2, that people in general find the DLC adds a lot to the game they enjoy. As for the question about high tech additions, almost everything added is high tech. The 'nobility' are high tech nobles, not middle ages nobles.

24 Aug

Comment

Originally posted by Zaorish9

Hi Tynan, thanks as always for a great game.

I have a question about Rimworld:

  • Using a "shuttles for players" mod, I ran a game where I set out to conquer every settlement on the planet. It was pretty fun but then about halfway through, it hit a FPS Death where the FPS became so low that the game was unplayable.

  • Additionally, even if I killed all the settlements of the "empire" or other factions, they still existed and would continue to send messages and request help. This was anti-climactic.

That was about a year ago. I recognized that this wasn't the design intent at the time, but:

  • Is this type of game ("conquer the world") ever going to be facilitated/intended by the design of Rimworld? Or is the player always intended to be weak or to be forced to negotiate, on all difficulty levels?

I just love the idea of making a lovely garden world tended by cyborg super-men :)

It's very much not a game about world-conquering. There are tons of games for that, they're great already.

RimWorld is about a small cast of characters going through personal stories; it's important to uphold the intentionality of that design vision to prevent the game from homogenizing with everything else on the market.

Comment

Originally posted by Scion_of_Yog-Sothoth

The shuttle is transporting Duchess Chichi, the stellarch's beloved pet chinchilla. Duchess Chichi is quite persnickety and can only be housed in a precisely-tailored environment that your primitive colonists cannot hope to duplicate properly. If the unfortunate survivors should dare to defy Chichi's expectations, the stellarch will learn of it through his psychic powers and punish them.

Genius!