Read moreThe best chance for change is going with what u/A_Sham said and call them "douchebag points". It is a catchy name and pretty much sums up the issue.
Real nobles used to descend upon estates. Their length of stay often depended on how much they wanted to financially ruin said estate. They would hunt out all the deer etc.
That would make an interesting aspect to the game, where if you want to trade with nobles and use powers, then you have to deal with them when they arrive and eat you out of house and home.
Decrees and quests can be a constant game of gaining and losing faction relation points depending on accepting/refusing/completing and failing them.
As has been mentioned elsewhere, having a harvest decree at the end of autumn when you haven't even planted said crop is just dumb. You just end up with a -15 debuff for about 2 seasons. Loss of a faction point per day or some such would be better.
I too am at the point ...
As has been mentioned elsewhere, having a harvest decree at the end of autumn when you haven't even planted said crop is just dumb.
FWIW, we fixed this some days ago.
"Making a monument and then instantly destroying it the moment it says: "Quest Complete" also feels really weird. " - Yeah, I agree.