Rimworld

Rimworld Dev Tracker




06 Mar

Comment

Originally posted by Alromn

8 days fighting non-stop, burning through over 100 medicine, just to call for reinforcements to handle some inferno cannon centipedes and they decide to poke the dormant cluster... Got myself into an unwinnable situation.

Well, lessons were learned.

If anyone out there is trying a Royalty victory:

The stellar and his guests will, for some reason, come with tattered appeal and lacking clothes. Have a royal set of clothes for him when he arrives.

(uncertain) the stellar and his guests have HORRIBLE traits: from depressive, pyromaniac, gourmand to a pure humanist with five implants.

Get everyone in at least marine armor. Get those EMP hammers.

Get those new implants. Faster healing, less time sleeping, tougher skin, anything to allow your guys to keep on fighting.

Farm favors. You will probably want to be able to call royal aid while on cooldown. Just make sure there are no sleeping mechanoid clusters nearby as they will awak...

Read more

The stellar and his guests will, for some reason, come with tattered appeal and lacking clothes. Have a royal set of clothes for him when he arrives.

Yeah, sorry about that, there was a bug that caused this. Still investigating to make sure it's fully fixed (since it only happens after really long playtimes, not direct testing). But we implemented a fix that should at least solve issues with the stellarch. I'm not 100% sure about his guests though.

Comment

Originally posted by BriSci

No worries. That battle was epic. Oh, by the way, thanks for the greatest game I've played in 37 years of gaming.

Welcome :)

Issue is fixed but old quests need to be ended similar to this:

  • Turn on development mode in the options menu

  • Look in the quests menu at the quest that won't end

  • Turn on the checkbox "Dev: Debug" under the quest description.

  • Scroll down.

  • To the right of the 'send signal' box, click the '...' button. Select the entry similar to Quest0.AllEnemiesDefeated.

  • Turn off development mode in the options menu.

Comment

Originally posted by UsernametakenII

I have mods installed, but nothing that adds new content other than wall lights, fridges, and the vents added by the replace stuff mod - was playing on unstable #4 at the time, and deep into lategame - I was at a point where all 7 of my colonists were fully bionic more or less - so about 5-600k wealth.

Considering the majority of the wealth value of the reward comes from the golden warhammers, maybe this is to do with them - as from the players standpoint they're only worth a fraction of their actual value.

Thanks for the info.

Comment

Originally posted by biiingo

For quests that spawn occasional raids, I think a lot of players have been experiencing attacks at three or four times the rate the quest log suggests.

Yeah I think this may be the bug more than the mech clusters themselves (which may also require some work)

Post
    Tynan on Steam - Thread - Direct
This update brings bugfixes and other adjustments.

If you're willing to help test the unstable branch in future, please join this Discord server: https://discord.gg/FYBsdNX

Change log:

- Fix: Endless cycle of the prisoner getting out of bed, and the doctor putting the prisoner in the bed
- Fix: Tortured artist gets inspiration after being hit by berserk psycast.
- Most traders now buy musical instruments.
- A mitigation for: Pawn allocated several times to Bed or Throne. Until the root cause is known.
- Fix: Cloth sandbags not displaying as 1.0 color.
- Fix: A count was used as a caravan guard for the empire
- Show detection chance for illegal psycasts attached to the mouse.
- All weapons are now biocodable. All lodgers now arrive with their weapons biocoded. Lodgers can now drop non biocoded weapons via UI (e.g. if ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1706240323217653535]here[/url].
Comment
    pheanox on Steam Forums - Thread - Direct
Were all the raids tied to the quest, out of curiosity? Because you can get normal storyteller raids while you have your scheduled raids also.

05 Mar

Comment
    pheanox on Steam Forums - Thread - Direct
Sometimes it's fun to play with just what the game throws at you and watch the disaster unfold, but sometimes you want to have competent colonists, and that's what Prepare Carefully is for.
Comment

Can you send me this savegame? edit: received, email removed thanks

Comment
    pheanox on Steam Forums - Thread - Direct
You can also deselect the DLC in the settings also.
Post
    Tynan on Steam - Thread - Direct
This update contains balance changes and bugfixes.

If you're willing to help test, please join the testing Discord server: https://discord.gg/ryKTFr
Thanks!

Changes:

- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are n... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1706240323213708005]here[/url].

04 Mar

Comment
    pheanox on Steam Forums - Thread - Direct
I am unable to moderate in Steam Workshop pages, sorry. If mods themselves are reported I can review them, but not the discussions in the mods themselves. However I would encourage mod authors to use the RimWorld Community rules for self moderation and not feel like they can't delete people harassing them.
Comment

Originally posted by UsernametakenII

I took this quest on for a late game laugh and got shat on all over - totally worth it for poor little Ares.

May I ask - was this modded? This is a very large quest!


03 Mar

Post
    Tynan on Steam - Thread - Direct
Just a quick update with some miscellaneous fixes. RimWorld is now at 1.1.2563.

This update is on the unstable branch. EDIT: Released to main branch now.

- Shuttles now avoid landing on crops.
- Using a resurrection serum now removes royal titles, to prevent duplicating them.
- For modders, fixed and issue where BaseGen and SketchGen SetCustom and GetCustom methods don't work
- Fixed a bug that allowed stacking toughskin, armorskin, and stoneskin implants.
- Fixed a bug that would cause the royal ascent quest to fail if the high stellarch died of old age.
- Fixed a bug that caused traders to restock every day.
- Fixed a bug where nobles would get stuck if the throne room became unreachable after they decide to go reign.
- Fixed a bug that caused bladelink weapons lose reference to bonded pawn after the pawn died or leaves the map when saving the game.
- Long mod names will no longer clip out of the box on the loading screen.
- Fixed... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791265539786]here[/url].