Rimworld

Rimworld Dev Tracker




20 Mar

Post
    Tynan on Steam - Thread - Direct
Here's another polishing update for RimWorld!

The most notable change is in how titles interact with work types. Now, only certain characters will actually not do worktypes disallowed by their titles. Royals from the Empire, as well as colonists with the greedy or jealous traits will refuse to do any formally-prohibited work type, while others will take the titles less seriously and continue to work as normal, ignore formal restrictions on food, and not issue decrees.

We're still looking at different ways of adjusting the royal system to allow for nobles to be powerful without destroying challenges or constraining storytelling.

This update should be compatible with all savegames and mods.

Thanks to everyone who gave feedback on the unstable version in the unstable test Discord server[discord.gg]... Read more
Comment

On the contrary, I think killboxes are awesome. It's a fun building project, it makes sense, it has a satisfying outcome.

I don't think *every* fight should be won effortlessly with a killbox, though. That's boring.

In general, it's awesome if players can find clever tactics that annihilate certain challenges. It's not cool if they can find a tactic that annihilates every challenge.

This is why there are so many threats that try to break the pattern. Drop-in raiders, siegers with mortars, sappers, off-map quests, now mech clusters.

Always considering ways to improve the AI but it's a tricky system. AI is hard, especially when the player controls the environment (in most games the AI is made to fit the environment and vice versa; RW is like a reverse puzzle solving game where the AI has to solve your puzzle).

Comment

Originally posted by gCvdA

I wonder if tynan deliberately made it so that every time you see him in this game he has horrible stats

It amuses me to be the worst character in game. Like the anti-Lord British.

Comment
    pheanox on Steam Forums - Thread - Direct
You are not able to rotate monuments, and per Tynan it is a deliberate design feature.

18 Mar

Comment
    pheanox on Steam Forums - Thread - Direct
As grapplehoeker stated, Tynan has no interest in adding achievements as he feels it conflicts with the conceit of RimWorld and would force people to start playing in certain ways to achievement hunt. Even with the new quest systems, he deliberately made them all optional, you can ignore quests if that's how you want to play RimWorld.

17 Mar

Comment

Love it. Worth noting that what's visible on this chart is just the weekly cycle, you can see the impact of 1.1/Royalty on the 3-month chart most easily.

https://steamcharts.com/app/294100#3m

Comment
    pheanox on Steam Forums - Thread - Direct
Originally posted by โŒ›โžกโ˜•:
Originally posted by pheanox: How does everyone feel about the daily or more frequent '1.1 broke the game with mods' threads? Should I start locking them?

If I recall correctly, it was posted someplace that he wants you to try to break the game with as many mods as possible... so probably not yet. The best way to handle this, is to tell people to provide a mod list order, and the save that broken. It is probably the fastest way to get a bug fixed for him.
... Read more
Comment

Originally posted by rnalsation

Just to chime in I have a 25GB log file from when Rimworld hung while exiting full of the same error.

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(393) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )

(Filename: C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h Line: 15)

I had to force close the game.

I zipped it if you want one for some reason.

Offer appreciated! We have two reports for now and will reply again if more is needed. I think it's enough (the logs don't carry much info anyway).


16 Mar

Comment

Looks like an amazing occasion for an antigrain warhead or orbital bombardment!

Comment

Originally posted by soshp

probably unnecessary but in case its not... /u/tynansylvester

Thanks. I've heard of this error before but I thought it wasn't us; with this info it seems it may be something we can actually address though. Appreciated u/soshp and u/kitsune_no_chi


14 Mar

Post
    Tynan on Steam - Thread - Direct
This update includes various new features, adjustments and bug fixes.

EDIT: It's been released to everyone!

Thanks to everyone who has been contributing unstable build feedback in official unstable build testing Discord server[discord.gg]

Change list:

- Implemented renounce title button on pawn bio tab. You can now have your royal colonists renounce their title if you wish.
- Implement mech shield generator charge cycle. Shields now go down for a random day every 10 days, if you're willing to wait.
- Mech cluster condition causers and mortars now sometimes take several days to initiate threatening the colony. This gives more time to prepare and attack the cluster.
- We now generate random rewards only up to 5500$, the rest will go into market value fillers like gold, plasteel, and uranium. ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/3219450621200118096]here[/url].
Comment

Originally posted by noblacky

Hi I know this threat is somewhat old already but do you have any updates on this supposed bug? Playing on permadeath and contemplating to remove the clusters with dev mode to roughly the same level of balancing as the reworks. Either way thanks for the content, the rest of the dlc is f**king amazing

I rebalanced them heavily early last week.


13 Mar

Comment

Originally posted by Khanaervon

I just assume that they found it in an ancient danger or on someone's corpse.

Basically, yeah.

Comment

Originally posted by Sierra419

Maybe u/TynanSylvester should look into their being no raid music in vanilla.

That's odd, I've been hearing it on streams as usual.


12 Mar

Comment

I've been collecting a massive amount of feedback from lots of sources (as always) and looking for themes. A lot of things tend to come up over time that aren't really perceptible at smaller-scale testing. But with enough people and time sometimes you see the same theme pop up repeatedly; this seems to be one of those.

Without promising anything since I haven't dug into the design in detail (hard to tell where there might be blocking design issues with changing it), we might do something about this as part of the content add-on.

Anyway, I appreciate the feedback.