Rocket League

Rocket League Dev Tracker




10 Mar

Comment

Originally posted by wigodragons

The different kind of controller vibrations are different.

Bug: After the new update my controller does not vibrate anymore when I hit the ball for example. When I set it to high it does do it but it just feels odd in my hands. (what im trying to say is medium and high do not feel like the old settings)

  Platform: Steam (PC)

  Video: none

  Logs: None!

 

EDIT: I did read the patchnotes. Im sorry if I was unclear but sadly the controller vibration does not feel the same when I swap it to medium or high. If its high I finaly feel it when I touch the ball but when I boost my controller is spazzing out. I use a xbox one controller btw. But it could be just me that cant get the old feel back.

The different kind of controller vibrations are different.

Bug: After the new update my controller does not vibrate anymore when I hit the ball for example. When I set it to high it does do it but it just feels odd in my hands. (what im trying to say is medium and high do not feel like the old settings)

Intentional change, please see the patch notes. If you want rumble on during the entire boost period, switch the setting to Medium or Heavy.

Comment

If your Rocket Pass items are not displaying, please restart your game and they should re-appear. We had a late static data push that caused this. Thanks, all!

Comment

Originally posted by hailmary_sleetjesus

Update: this seems to be resolved after a few minutes and several restarts.

Bug: None of my Rocket Pass 5 items are loading

Platform: Steam

Image: https://imgur.com/a/VM3gPau

The car is supposed to be a Chikara, but it and all of the RP5 items are missing from inventory.

Restart and check again for me, please? I think we had a late static data push that caused this, should be fixed now.

Comment

Example Post

  • The Bug or Glitch: My speakers can't handle all of this awesome audio dynamic range!
  • Platform You're Playing On: Steam (PC)
  • Video: https://youtu.be/xSFzIog2vZs
  • Logs: None! (See top post for log instructions)
Post

NOTE: This thread is for posting about v1.74 bugs ONLY!

v1.74 Patch Notes and Discussion: https://redd.it/fgfzd8

Known Issues Blog: http://rocketleague.com/known-issues

PLEASE DO NOT POST ABOUT NOT SEEING THE UPDATE ON YOUR PLATFORM (See below)

Our latest update (v1.74) is n...

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Comment

It's been about a week since we last chatted and I wanted to say that we are still looking over responses and documenting what your feedback is/are.

I can't thank you all enough for your responses and replies. We know you all love the game - as we do - and we take your feedback seriously. But, just because we don't address specific feedback or suggestions, doesn't mean we ignored it.

What a save!

Comment

It's been about a week since we last chatted and I wanted to say that we are still looking over responses and documenting what your feedback is/are.

I can't thank you all enough for your responses and replies. We know you all love the game - as we do - and we take your feedback seriously. But, just because we don't address specific feedback or suggestions, doesn't mean we ignored it.

What a save!

Comment

Originally posted by Tubamajuba

/u/Psyonix_Devin

The system requirements page is telling me that I don’t have permission to access it...

Strange, just checked on mobile and it's working for me.

Comment

Originally posted by mattp_12

Does the switch to DirectX 11 offer any performance improvements (or similar) compared to 9? My performance is fine but I’m just curious.

Most players won't notice a difference in terms of FPS, but we've seen a lot of players say the game alt+tabs a lot faster now without any sort of perf dip when you go back into the game client.

Comment

Originally posted by Albert_namber_uno

how do u trade blue prints in?

how do u trade blue prints in?

Once the update is live, go to the Blueprints tab, Click the left stick/right-click with mouse on a Blueprint you want to trade in. This will bring up a window with all Blueprints in your inventory that match series and rarity. From there you choose the other four you want to trade in. (Adding this to the Patch Notes, too.)

Comment

FYI, just added two more bugs to the fixed list:

  • Fixed appearance of the Soft Edge Decal on Chikara, Chikara G1, and Chikara GTX
  • Inventory filter no longer resets after previewing a revealed Blueprint
Post

Scheduled Release: 3/10/2020, 10 a.m. PDT / 5 p.m. UTC

Blog Link: https://www.rocketleague.com/news/patch-notes-v1-74-march-update/

THE HEADLINES

  • Blueprints can now be traded in
  • Some default settings under Camera, Controls, and Interface have changed
  • Added Dynamic Range controls to the Audio menu
  • Spike Rush added as a Mutator preset

NEW CONTENT

General

  • Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11, 2020 at 10 a.m. PDT / 5 p.m. UTC

CHA...

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09 Mar

Comment

Originally posted by myth1218

What happens if you trade in 5 black market blue prints?

The trade-in will fail.


06 Mar

Comment

Originally posted by ler_lar

Is this the update that kills macOS/Linux players? Or this is the last one, then the next one boots them?

Is this the update that kills macOS/Linux players? Or this is the last one, then the next one boots them?

Check out the linked support article from the blog for a breakdown of how the update will affect macOS and Linux.

https://support.rocketleague.com/hc/en-us/articles/360042201433

Comment

Originally posted by TeeRevv

Does requesting a refund (alt account on Mac) revoke your license to the game, or will offline features still be available?

Does requesting a refund (alt account on Mac) revoke your license to the game, or will offline features still be available?

Rocket League will be removed from your Steam account.

Comment

Originally posted by PTSD_Wolf

Is it 5 though?

Trade-ins will require 5 Blueprints of the same series.

Comment

Originally posted by [deleted]

[deleted]

can you share at this time if BP trade ups will allow us to do 5 exotics up to a bmd?

Yes, players will be able to trade-up all the way to Black Market Blueprints.

Comment

Originally posted by liamtk200

With blueprint trade ins will this be locked to particular crate series like before? I know i have quite a few odd bp’s from old crates that will be stuck in the inventory forever if it isnt just locked to rareity.

Hopefully one day it can just have a scrap the bp system like cod ww2. Then it gives incentive to spend credits on items in the store but this is a good start for sure.

Looking forward to the update!

With blueprint trade ins will this be locked to particular crate series like before?

Yes, trade-ups can only contain Blueprints of the same series.

Comment

Originally posted by [deleted]

[deleted]

Wonder if they will let us do 5 exotics for 1 bmd?

Yup! Players will be able to trade-up Blueprints all the way to Black Market.