Rocket League

Rocket League Dev Tracker




11 Feb


10 Feb

Comment

Hey u/X3X_Killer_X3X,

Could you go to the directory:C:\Program Files (x86)\Steam\steamapps\common\rocketleague\Binaries\Win32\

In there, hopefully, there will be a Launch.log file and a .dmp file as well.

Would you be able to upload these files to a file-sharing site like Google Drive and then DM me the link? We're looking into what may be causing some Rocket League not to launch for some players.

Thanks!

Comment

Hey u/crypt0xde and u/PilotFlying2105,

Could you go to the directory:
C:\Program Files (x86)\Steam\steamapps\common\rocketleague\Binaries\Win32\

In there, hopefully, there will be a Launch.log file and a .dmp file as well.

Would you be able to upload these files to a file-sharing site like Google Drive and then DM me the link? We're looking into what may be causing some Rocket League not to launch for some players.

Thanks!

Comment

Hey there, what did it look like when you tried booting Rocket League when Windows Defender was blocking it?

I understand that it is working for you now, but I'm curious if this matches some symptoms that other players are dealing with.

Thanks!


07 Feb

Comment

Originally posted by AbsoluteShadowban

Any Eta on enabling the stats apis back again?

Any Eta on enabling the stats apis back again?

Hoping to do this on Monday, keeping it off over the weekend, at least.

Comment

Originally posted by weavermania

Any chance of increasing the amount of golden lanterns available?

Any chance of increasing the amount of golden lanterns available?

Hiya, limit is going to stay at five Lanterns, but if you've already maxed out everything else available, you can still go after XP Level Ups!

Comment

Originally posted by Toke-N-Treck

just tried using launch option "-windowed" in steam and sadly it did not work for me. Using both -windowed and disabling full screen optimizations managed to get it to launch though!

just deleted the -windowed option and it still goes. THANK YOU FOR THIS! all anyone was telling me to do was update my .net framework over and over even though its literally impossible for me to do.

Hey, I'm glad that you have been able to start Rocket League up again, but if it's possible, could you check your Binaries folder and see if there are any logs present? We can use this information to help diagnose the cause of the launch issues.

The directory to this folder will likely be:
C:\Program Files (x86)\Steam\steamapps\common\rocketleague\Binaries\

If you do have a Launch.log or other log file in there, it would be great if you could DM it to me. You can upload it to a media hosting site like google drive or pastebin.com if you prefer.

Comment

Originally posted by Casual_Tea_94

How about making the game start up again? Win 10 64bit, game files verified through steam + newest .NET version installed and it simply does not start.

The sheer level of inadequacy displayed over the course of last week is breathtaking.

Hey there, I'm really sorry that the launching issues continued even after updating to the newest .NET version.

I understand that Rocket League is running for you again, but you would be able to check your Binaries folder and see if there are any logs present? We can use this information to help diagnose the cause of the launch issues.

The directory to this folder will likely be:
C:\Program Files (x86)\Steam\steamapps\common\rocketleague\Binaries\

If you do have a Launch.log or other log file in there, it would be great if you could DM it to me. You can upload it to a media hosting site like google drive or pastebin.com...

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Post

https://preview.redd.it/lpxfkfrupkf41.png?width=1920&format=png&auto=webp&s=d3fea2fc9f1bd6660f465f2af23656180ce8e12e

Hi everyone! In light of the PsyNet service disruptions this week, we have some updates to share about our Lucky Lanterns in-game event. 

First, we are extending the event by one week! The new key dates and times for Lucky Lanterns are:

  • Lucky Lanterns ends: February 17, 2020 at 10 a.m. PST (6:00 p.m. UTC)
  • Lucky Lanterns Redemption Period ends: February 21, 2020 at 10:00 a.m. PST (6:00 p.m. UTC)

As a thank you for your patience and understanding during these service disruptions, we’re giving 500 Red Envelopes to everyone who logs into Rocke...

Read more External link →

06 Feb

Comment

Originally posted by Size--

Hi Deevan, can we expect some info on the new fan rewards today, and a refresh of rewards.rocketleague.com ? u/psyonix_devin

Not today, but we'll have the site updated soon.

Comment

Originally posted by QcomplexQ

Just to be clear, this won't fix the issue people are having with being unable to launch the game?

Maintenance is not related to that, but I did address it here


05 Feb

Comment

Originally posted by Optimus_Prime-

Some people are saying Rocket League requires the 4.8 version of the .NET Framework. Does it? Or is 4.6.2 enough? The link you provided states, "Version 4.6.2 or newer is required to run Rocket League."

4.6.2, and 4.8 works depending on what version of .NET you're upgrading from. I would try the former first.

This is something Steam typically does automatically when needed, not sure why it wasn't the case with yesterday's update.

Comment

Hi OP, appreciate the post and I definitely understand the frustration. Regarding the game not starting, the .NET framework issue is the only issue we're tracking right now. I know you updated that already, but if you still can't get the game to start, it may be 1) worth trying a .NET update again, 2) verifying game files in Steam, or 3) a reinstall. Option 3 should trigger an auto-install of the latest framework as well.

You can learn more about the .NET update here: https://support.rocketleague.com/hc/en-us/articles/360042529054

If this doesn't work, start a ticket with us, DM me the n...

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Comment

Originally posted by earlsdirtyshoodie

sorry, just dug up the clip, figured i’d post it.. does this mean i have to delete the post?

No, but with bugs or glitches like this, just be mindful of the context.

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This clip is super old. The server being played on (USE762183) hasn't been active since Jan 9.

Comment

Nice work! Photoshop, or did you make these in a different tool?


04 Feb

Comment

Originally posted by RelativeTimeTravel

Oh yeah /u/Psyonix_Devin sure came through and "helped."

One copy of the game is now removed from my account and I received a partial refund in the form of a Steam wallet credit. All without getting my approval first, which they would not have received.

Hey liar, a partial refund doesn't count. Especially when you push it through without permission.

Your refund: It appears that you bought a four-pack of codes. One of those codes is attached to the account that you requested a refund on, and you were issued a refund for the code tied to your account. I can't speak for Valve, but I imagine they have reservations about giving refunds for the other three codes if they are tied to accounts not asking for a refund.

Steam Wallet: Again, cannot speak for Valve, but depending on when you made the purchase, it might not be possible to refund to the original payment account.