Rocket League

Rocket League Dev Tracker




17 Feb

Comment

Originally posted by slippy412

Ahh thank you for looking into this dirkened!

I’m not OP but I normally use Legacy. I started having this issue and pulled up my in-game graphs and saw the same issues, so I tried switching mid-game to CSTS. The switch helped reset my IBuff but it would eventually climb higher again until I switched back to legacy. Some times switching this setting helped for a minute before eventually coming back, other times it didn’t do anything.

Some games my ping would jump up and never recover from 130/yellow, getting lag icons for half the match with a high IBuff at 12. Other games my ping would be high for me at 35/green (I’m usually at 15 or lower) with no lag icons and my IBuff would still be 12 with rubber banding.

If I can provide anything else in addition to OP’s findings just let me know :) and thank you again for your assistance!

Thanks for the info!

If you can dm me a game log from a session where you ran into the lag problems you're describing, that would be helpful.

Logs are found in %userprofile%\Documents\my games\Rocket League\TAGame\Logs\

The name is based on a timestamp of when Rocket League was closed, and if it was your last session it will be called Launch.log

Thanks!

Comment

Originally posted by WhiteKidzFlossing

do you also want mine, I disconnect every game for like 10 seconds and after get really high ping

Sure, though I feel that you may want to reach out to our Customer Care team. Based on what you're saying, it seems like there's a different problem here.

https://support.rocketleague.com/

Comment

Originally posted by PillowTalk420

Whoa what? You can get those stats from someone's Steam profile?

What u/thisismetyping said. I only need to identify their account so I can look at their recent performance. None of this information can be found directly on Steam.

Comment

Thanks for posting what findings! I'm going to send this info off to our team for further investigation.

Edit: If you can share your Input Buffer setting, that would be helpful too, thanks!


15 Feb

Comment

Originally posted by FlickrFade

Yup. I was playing the other day. My ping was around 100 to 120 the whole night. No lag.

Last night ping was at 50-60. I couldn’t hit the ball or pick up boost from the lag.

Hey, could you DM me your in-game name or Steam profile URL if you're on PC? I'm really interested in looking at your network performance.


14 Feb

Comment

Originally posted by ReadsStuff

I played a guy the other day who had 1488 in his name and literally said HH BROTHER in his name. When I said fash lives don't matter I got banned though.

Your exact sentence wouldn't trigger the automated system. Can you share your in-game name or Steam profile URL so I can look into it?

Comment

Originally posted by Tommogecko

The fact that ENTIRE is fully capitalised makes it seem like it’s a really long stream

It will be double the length of a normal RLCS broadcast, so get comfy haha.

Comment

Originally posted by dmrawlings

Thanks for this!

It gives us over at Fantasy time to adapt as well.

Stay tuned for updates on that.

Good to hear! :D

Comment

Originally posted by HTGeorgeForeman

So what does double header mean? Just that both NA and EU are playing on monday?

Yes, both NA and EU will play. There will be ten total matches (5 EU and 5 NA).

Post

Hi everyone, in order to keep RLCS Season 9 on track in the wake of the PsyNet service disruptions earlier this month, we have a few updates to share regarding the schedule for League Play:

  • League Play Week 2 will be at its normal times this Saturday and Sunday
  • Matches scheduled for Week 4 will be played during Week 3 (Feb. 22 & 23)
  • We are adding an additional double-header broadcast on Monday, March 9 for Week 3 matches

Shifting Weeks 3 and 4 around allows us to use a League Play week with ten matches for the double-header as opposed to the later League Play weeks that have 12 matches. This cuts down on the number of matches played in such a short time frame. We chose March 9th in order to give players, teams, and our production crew enough time to adequately prepare.

And about that double-header? Double Painted Fan Rewards will be ON throughout the ENTIRE broadcast! Make sure to tune in for your shot at some awesome painted ...

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Comment
  1. Find them.

  2. Befriend them.

  3. Destroy them in 1v1.

  4. Ghost them for all time.


13 Feb

Comment

Very cool! Decal looks like a mix of milky way and aurora borealis.

Comment

JUMPER -- you have been absolutely killing with concepts on the sub recently. Keep it up, we love seeing this stuff! :D

Comment

Originally posted by velixo

u/Psyonix_Devin any update regarding the planned post regarding specifics of what went wrong, and how you're planning to prevent future stability issues? Is the post in the works? Would be lovely to see!

Hiya! Nothing specific to share yet but this is going to happen, for sure.

Comment

Originally posted by herecomesthenightman

/u/Psyonix_Devin Can you please pass this to the team?

Can do! Thanks for the tag. :D

Comment

Originally posted by GreenAdvance

So it's not just Mac and Linux users you're abandoning with the removal of the old renderer.

You really are a shitty company.

Edit: The GPU the above user has is DX11 compatible from 2010 and you told them it's not supported. You don't get to claim you're supporting things you aren't.

So it's not just Mac and Linux users you're abandoning with the removal of the old renderer.

You really are a sh*tty company.

Hi Super Ninfriendo! Tech upgrades can be painful sometimes, but I don't think upgrading from DX9 to DX11 -- which was released in 2009 and has capable/compatible GPUs dating back to 2010 -- really qualifies on this front.

We've always done our best to make Rocket League playable on all sorts of PC hardware, and with the upgrade to DX11, that's still going to be the case. Thanks!


12 Feb

Comment

Originally posted by fauxlefam

I'm encountering performance issues, game does not play as smooth as in DX9.

using GTX 460, 2990WX with 32GB RAM

I'm encountering performance issues, game does not play as smooth as in DX9.

using GTX 460, 2990WX with 32GB RAM

Expected. From our minimum spec list in the post:

Graphics Card: NVIDIA 700 Series or better

Post

Hi everyone! Starting today, players on PC running Windows can try our new, experimental DirectX 11 client. We want to test the new client with you so we can gather as much feedback as possible before turning the client on for all players later this year.

If all goes well, you shouldn’t notice any difference in appearance or gameplay when using this experimental client, but we definitely want to hear from you if you notice any changes or issues.

Here’s how you can opt into the experimental client:

  • Open Steam
  • Right-click Rocket League, select Properties
  • Choose Select Launch Options under the General tab
  • Paste in -dx11, select OK
  • Start Rocket League
  • To opt back out, remove -dx11 from the Select Launch Options window, and select OK

NOTE: If you are running any third-party mods, we recommend that you disable them...

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Comment

Originally posted by thewaxfiend

Steam would say running for like 10 seconds then nothing.

Thanks.

By any chance, could you look into the below directory and confirm if there is a Launch.log or a .dmp / .mdmp file.

C:\Program Files (x86)\Steam\steamapps\common\rocketleague\Binaries\Win32\

Thanks again!