Rocket League

Rocket League Dev Tracker




20 Mar

Comment

Originally posted by Imsvale

What do you need to do for a shot/save to register? I don't think I've ever seen either in hoops to this day.

Generally you have to have one in order to have the other.

So for there to be a save, a shot has to be recognized first.

I believe that shots are recognized as balls going into the net, but I don't know all of the details. However, we are aware that there can be some trouble recognizing saves when the ball goes low enough into the goal.

Comment

Thanks for posting! Someone else pointed to this in the comments, but during our Discord AMA we talked about adding new features to Tournaments later this year, including automated tournaments and prizing. This would be later in 2019 and we'll definitely share more when we can (likely a Roadmap blog later this year). Thanks, all!

Comment

Originally posted by Imsvale

This isn't new. Shots and saves never worked in hoops. u/dirkened pls fix already?

They have been improved in semi recent updates, but it's definitely not a perfect system.

It's still a work in progress, but we can't guarantee when more improvements will come.


19 Mar


18 Mar

Comment

Awesome work by your wife! Love the different blues in the shield. How big is the blanket?

Comment

Hi all, currently working on getting an agreement in place with our Legal team. It's taking longer than anticipated, but hope to share more soon.

The bot API referred to by RLBotOfficial is a very small, closed API that gives select Rocket League bot creators a way to test in-game bots without needing a hacky way to connect the bots to control input. It's a very different API from what's being asked for here, as the "main" API is not only public, but exposes a lot of player data to keyholders.

I definitely appreciate your frustrations, and I'm looking forward to sharing more soon.


15 Mar

Comment

Originally posted by RL_bebisher

Link to video: https://youtu.be/YduUvfpKG-Q

EDIT: Don't mind the car, it's my birthday hahaha.

Happy birthday!

Just to be sure, have you tried power cycling your PS4 Pro in order to make sure that you're on the latest update?


14 Mar

Comment

Originally posted by juice585

Well, as long as it doesn’t affect cross platform for us switch players, that’s okay. Thanks!

Nope! Switch players still have access to x-plat play/friends/parties.

Comment

Originally posted by CatalyticAnalytics

Hey /u/Psyonix_Devin, just want to see if you saw this. The game crashing when pressing reset shot in custom training is killing me!

Sorry to be a bother. Thanks.

Thanks for circling back! The party chat issue is known for us. I think we've seen some issues within Custom Training, but the crash on shot reset while joining a match is very specific. I might try a reinstall (you won't lose any stats data or anything) if you have the time.

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RAD ALERT

Comment

Originally posted by RL_bebisher

I just witnessed the invisible car bug for the first time on the PS4 Pro. The guy was using the McClaren. His nameplate was stuck on the goal line when the march started. It was an interesting 2 minutes seeing the ball get hit and air dribbled by a ghost. He appeared after we scored the first goal.

Thanks for the report. Has this continued to be a problem for you?

Comment

Originally posted by thai_mish

Hopefully this will fix the dropped matches and errors I get when joining a match or double joining a match causing me to drop out of one to play another and then I rank down because I was forced to drop out of a match.

This is indeed what we're addressing with this patch. We rolled it out on Steam earlier this week, seems to be working. Switch players will see it in the next planned update.


13 Mar

Comment

Originally posted by Imsvale

We already have keyboard input acceleration time in the Controls section which is basically a deadzone option for kb/m palyers

No, that's not what it does. Normally a button press is instant on, giving you full acceleration with no delay. Input acceleration time sets the time it takes to reach full acceleration, making small adjustments easier (because the car won't rotate as fast, as soon).

This setting does not affect air roll left/right on a controller, even if it's on a button (which it most likely is). It really would be nice if it did.

u/dirkened pls?

You're right, however, Keyboard Input Acceleration should affect the responsiveness for all keyboard inputs.

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Thanks for the tags, all! :)


12 Mar

Comment

Originally posted by Silentowns

I've tried to verify before (although not recently), I do not know what could possible make it happen in the first place :(. I have completely uninstalled and then reinstalled a week or two ago and its still happening.

I'm curious if it might because I have more than one copy of the game or not.

I submitted a ticket on the RL site, I am willing to go through any trouble shooting ideas that might be of any help.

I know there is so many ways that the game can recognize a controller and its input, I am not sure if that is the problem or not. For Example

The controller settings in steam->Settings->controller

Or if right click on RL in the libray in steam, and go to properties, there is a drop down box with forced on, forced off, or one other option.

Also you can go to controler configuration on the right side of RL in the steam library.

Then there is ingame->settings->use steam beta, or xbox setting

Then the normal con...

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Multiple copies of the game installed?

Comment

Hiya! This is not a known issue for us, so I would try additional troubleshooting on your end. What other steps have you tried aside from deleting save data? (Verify game files, reinstall, etc.)