Rocket League

Rocket League Dev Tracker




30 Dec

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โš”๏ธ

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Dig the clear line style on Merc!

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Scarab Power! ๐Ÿ’ฅ


29 Dec

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Q U A L I T Y M E M E ๐Ÿ‘Œ


26 Dec

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No chill with that skill. ๐Ÿฅถ๐Ÿ‘๐Ÿ”ฅ


21 Dec


19 Dec

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Originally posted by Xamantu

Still 110 tiers for getting all the 10 keys?

Sorry for the late reply Xamantu! Yes, at Tier 110 you've earned your 10th key.

Check out in the "Calculated! Rocket Pass 2 - Dates and Math" thread!


15 Dec

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Originally posted by Jordak_keebs

I noticed a dreidel antenna in the trailer. Thank you so much Psyonix, for including a Chanukah item.

ื—ื’ ืฉืžื—

ื—ื’ ืฉืžื—

Shalom Jordak!

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Originally posted by dannyapplesauce

I'm waiting for a Festivus pole antenna, you know, for the rest of us.

A Festivus event can only end once I am pinned.


14 Dec

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You can try disabling Steam controller integration for Rocket League. https://steamcommunity.com/groups/SteamClientBeta/discussions/1/144512942758259979/


13 Dec

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Originally posted by Koponewt

/u/psyonix_eric What do you think? Not bad eh :D

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I love it!! It's so ridiculous but I love it for that reason. :)

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Really rad! Thanks for sharing.

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Originally posted by djinnjer

And could you shed some light as to why my car turns and spins more freely on the workshop map? Or is the actual chassis of the car affected by gravity? (Which i assume it isn't)

It does not spin more freely on workshop maps.

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Originally posted by djinnjer

I guessed as such, if you are aware what is the furthest degree of turning a car will have for a single jump air roll?

Looks like a little over 450 degrees

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Many workshop maps don't set the correct physical material for the ground, so it's lacking the constant downward force that keeps the car planted to the ground. Without that force the car is able to jump higher than it should, which gives it more time to turn in the air before hitting the ground. Workshop maps that use the correct physical material for the ground behave the same as the normal game.


12 Dec

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This is awesome, I love it!!!

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Quality loadout there.


06 Dec

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Originally posted by efamm

There is certainly more, 3000 frames in fact! It just takes a while to render on my pc. I'll see what I can do though :)

Niceeeeeee!


05 Dec

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Originally posted by efamm

I saw people were liking the renders, of rocketleague. This is something i made a month or 2 ago, i never thought to share it here until now

This looks awesome, would love to see the whole thing if thereโ€™s more! :D


04 Dec

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If supersonic and max speed were the same value, it would be very difficult to maintain supersonic. The car would constantly be fluctuating in and out of supersonic if it did anything besides driving in an uninterrupted straight line. The lower supersonic speed is to give some wiggle room to maintain supersonic.